Files
GDevelop/IDE/Compilation.h
T
Florian 2b30f4ad4d Minor bugs fixes.
Changed all toolbars to wxAuiToolbar for linux.

git-svn-id: svn://localhost@516 8062f311-0dae-4547-b526-b8ab9ac864a5
2011-09-01 10:33:36 +00:00

130 lines
3.2 KiB
C++

#ifndef COMPILATION_H
#define COMPILATION_H
#ifdef __WXMSW__
#include <wx/msw/winundef.h>
#endif
//(*Headers(Compilation)
#include <wx/notebook.h>
#include <wx/sizer.h>
#include <wx/stattext.h>
#include <wx/radiobox.h>
#include <wx/checkbox.h>
#include <wx/statline.h>
#include <wx/panel.h>
#include <wx/statbmp.h>
#include <wx/button.h>
#include <wx/dialog.h>
#include <wx/gauge.h>
//*)
#include "GDL/Game.h"
#include <string>
#include <vector>
#include <wx/process.h>
#ifdef __WXMSW__
#include <wx/msw/winundef.h>
#endif
using namespace std;
class Compilation: public wxDialog
{
public:
Compilation(wxWindow* parent, Game & gameToCompile_);
virtual ~Compilation();
//(*Declarations(Compilation)
wxCheckBox* WinCheck;
wxStaticBitmap* StaticBitmap2;
wxPanel* Panel5;
wxButton* Button4;
wxNotebook* Notebook1;
wxStaticText* StaticText2;
wxPanel* Panel4;
wxButton* FermerBt;
wxStaticText* StaticText6;
wxStaticBitmap* StaticBitmap1;
wxCheckBox* MacCheck;
wxStaticBitmap* StaticBitmap4;
wxCheckBox* optimizationCheck;
wxPanel* Panel1;
wxStaticText* StaticText1;
wxStaticText* StaticText3;
wxRadioBox* TypeBox;
wxPanel* Panel3;
wxStaticLine* StaticLine2;
wxGauge* AvancementGauge;
wxButton* Button5;
wxStaticText* StaticText5;
wxStaticText* StaticText7;
wxButton* OuvrirBt;
wxStaticLine* StaticLine1;
wxPanel* Panel2;
wxStaticText* StaticText4;
wxCheckBox* LinuxCheck;
wxStaticBitmap* StaticBitmap3;
wxButton* CompilBt;
wxButton* AideBt;
//*)
protected:
//(*Identifiers(Compilation)
static const long ID_STATICBITMAP3;
static const long ID_STATICTEXT1;
static const long ID_PANEL1;
static const long ID_STATICLINE1;
static const long ID_STATICTEXT4;
static const long ID_RADIOBOX1;
static const long ID_CHECKBOX4;
static const long ID_BUTTON8;
static const long ID_PANEL5;
static const long ID_STATICTEXT5;
static const long ID_STATICBITMAP1;
static const long ID_CHECKBOX1;
static const long ID_STATICBITMAP2;
static const long ID_CHECKBOX2;
static const long ID_STATICBITMAP4;
static const long ID_CHECKBOX3;
static const long ID_BUTTON9;
static const long ID_PANEL2;
static const long ID_STATICTEXT6;
static const long ID_BUTTON1;
static const long ID_GAUGE1;
static const long ID_STATICTEXT2;
static const long ID_STATICTEXT3;
static const long ID_PANEL3;
static const long ID_STATICTEXT7;
static const long ID_BUTTON3;
static const long ID_PANEL4;
static const long ID_NOTEBOOK1;
static const long ID_STATICLINE2;
static const long ID_BUTTON4;
static const long ID_BUTTON2;
//*)
private:
//(*Handlers(Compilation)
void OnFermerBtClick(wxCommandEvent& event);
void OnCompilBtClick(wxCommandEvent& event);
void OnOuvrirBtClick(wxCommandEvent& event);
void OnAideBtClick(wxCommandEvent& event);
void OnNext1Click(wxCommandEvent& event);
void OnNext2Click(wxCommandEvent& event);
void OnCGShareBtClick(wxCommandEvent& event);
void OnDistribuerBtClick(wxCommandEvent& event);
//*)
void ClearDirectory(std::string directory, string & report);
Game & gameToCompile;
wxString GetTempDir();
wxString destinationDirectory;
DECLARE_EVENT_TABLE()
};
#endif