Files
GDevelop/IDE/DebuggerGUI.h
T
Florian 9e420fd3a3 Reorganizing files of GDL in progress...
git-svn-id: svn://localhost@631 8062f311-0dae-4547-b526-b8ab9ac864a5
2012-01-09 21:01:07 +00:00

131 lines
3.4 KiB
C++

/**
* Game Develop
* Editor
*
* Par Florian "4ian" Rival
*
*/
/**
*
* Debugger de l'éditeur.
* Hérite de BaseDebugger, qui s'occupe
* d'appeler UpdateGUI()
*/
#ifndef DEBUGGERGUI_H
#define DEBUGGERGUI_H
//(*Headers(DebuggerGUI)
#include <wx/listctrl.h>
#include <wx/treectrl.h>
#include <wx/notebook.h>
#include <wx/sizer.h>
#include <wx/stattext.h>
#include <wx/aui/aui.h>
#include <wx/panel.h>
#include <wx/bmpbuttn.h>
//*)
#include <wx/toolbar.h>
#include "GDL/RuntimeScene.h"
#include "GDL/Game.h"
#include "GDL/IDE/BaseDebugger.h"
#ifdef ___WXMSW___
#include <wx/msw/winundef.h>
#endif
class DebuggerGUI: public wxPanel, public BaseDebugger
{
public:
DebuggerGUI(wxWindow* parent, RuntimeScene & scene_);
virtual ~DebuggerGUI();
//(*Declarations(DebuggerGUI)
wxAuiManager* AuiManager1;
wxPanel* toolbarPanel;
wxAuiToolBar* toolbar;
wxListCtrl* generalList;
wxNotebook* Notebook1;
wxTreeCtrl* objectsTree;
wxBitmapButton* deleteBt;
wxPanel* Panel1;
wxStaticText* StaticText1;
wxStaticText* objectName;
wxListCtrl* objectList;
wxPanel* Panel2;
//*)
void Pause();
void Play();
protected:
//(*Identifiers(DebuggerGUI)
static const long ID_AUITOOLBAR1;
static const long ID_PANEL3;
static const long ID_LISTCTRL2;
static const long ID_PANEL1;
static const long ID_TREECTRL1;
static const long ID_STATICTEXT1;
static const long ID_STATICTEXT2;
static const long ID_BITMAPBUTTON1;
static const long ID_LISTCTRL1;
static const long ID_PANEL2;
static const long ID_NOTEBOOK1;
//*)
static const long ID_PLAYBT;
static const long ID_PAUSEBT;
static const long ID_STEPBT;
static const long ID_CONSOLEBT;
static const long ID_VARSCENEBT;
static const long ID_VARGLOBALBT;
static const long ID_ADDOBJBT;
static const long ID_EXTLIST;
private:
//(*Handlers(DebuggerGUI)
void OntoolbarPanelResize(wxSizeEvent& event);
void OnobjectsTreeSelectionChanged(wxTreeEvent& event);
void OnobjectsTreeItemActivated(wxTreeEvent& event);
void OnobjectListItemActivated(wxListEvent& event);
void OnBitmapButton1Click(wxCommandEvent& event);
void OndeleteBtClick(wxCommandEvent& event);
void OngeneralListItemActivated(wxListEvent& event);
void OnResize(wxSizeEvent& event);
//*)
void UpdateGUI();
void OnPlayBtClick( wxCommandEvent & event );
void OnPauseBtClick( wxCommandEvent & event );
void OnStepBtClick( wxCommandEvent & event );
void OnConsoleBtClick( wxCommandEvent & event );
void OnAddVarSceneBtClick( wxCommandEvent & event );
void OnAddVarGlobalBtClick( wxCommandEvent & event );
void OnAddObjBtClick( wxCommandEvent & event );
void OnExtensionListItemActivated(wxListEvent& event);
void UpdateListCtrlColumnsWidth();
void RecreateListForObject(const ObjSPtr & object);
RuntimeScene & scene;
map < boost::weak_ptr<Object>, pair<string, wxTreeItemId> > objectsInTree;
map < string, wxTreeItemId > initialObjects;
bool mustRecreateTree;
std::vector<wxListCtrl*> extensionsListCtrls; ///< Contains wxListCtrl used to display properties of each extensions.
unsigned int baseItemCount;
unsigned int generalBaseItemCount;
unsigned int generalBaseAndVariablesItemCount;
bool doMAJ;
bool objectChanged;
wxFont font;
DECLARE_EVENT_TABLE()
};
#endif