Files
GDevelop/IDE/EventsRefactorer.cpp
T
Florian cee23154c8 Adapted to changes in GDCore.
git-svn-id: svn://localhost@710 8062f311-0dae-4547-b526-b8ab9ac864a5
2012-05-14 11:34:09 +00:00

809 lines
34 KiB
C++

#include "EventsRefactorer.h"
#include "GDCore/Events/Event.h"
#include "GDL/IDE/GDExpressionParser.h"
#include "GDL/ExtensionBase.h"
#include "GDL/ExtensionsManager.h"
#include "GDL/ExternalEvents.h"
#include "GDL/Scene.h"
#include "GDL/Game.h"
#include "GDL/LinkEvent.h"
#include <boost/algorithm/string.hpp>
#include <boost/weak_ptr.hpp>
class CallbacksForRenamingObject : public ParserCallbacks
{
public:
CallbacksForRenamingObject(std::string & plainExpression_, std::string oldName_, std::string newName_) :
plainExpression(plainExpression_),
newName(newName_),
oldName(oldName_)
{};
virtual ~CallbacksForRenamingObject() {};
virtual void OnConstantToken(std::string text)
{
plainExpression += text;
};
virtual void OnNumber(std::string text)
{
plainExpression += text;
};
virtual void OnOperator(std::string text)
{
plainExpression += text;
};
virtual void OnStaticFunction(std::string functionName, const std::vector<gd::Expression> & parameters, const gd::ExpressionMetadata & expressionInfo)
{
std::string parametersStr;
for (unsigned int i = 0;i<parameters.size();++i)
{
if ( i < expressionInfo.parameters.size() && expressionInfo.parameters[i].codeOnly )
continue; //Skip code only parameter which are not included in function calls.
if ( !parametersStr.empty() ) parametersStr += ",";
parametersStr += parameters[i].GetPlainString();
}
plainExpression += functionName+"("+parametersStr+")";
};
virtual void OnStaticFunction(std::string functionName, const std::vector<gd::Expression> & parameters, const gd::StrExpressionMetadata & expressionInfo)
{
//Special case : Function without name is a litteral string.
if ( functionName.empty() )
{
if ( parameters.empty() ) return;
plainExpression += "\""+parameters[0].GetPlainString()+"\"";
return;
}
std::string parametersStr;
for (unsigned int i = 0;i<parameters.size();++i)
{
if ( i < expressionInfo.parameters.size() && expressionInfo.parameters[i].codeOnly )
continue; //Skip code only parameter which are not included in function calls.
if ( !parametersStr.empty() ) parametersStr += ",";
parametersStr += parameters[i].GetPlainString();
}
plainExpression += functionName+"("+parametersStr+")";
};
virtual void OnObjectFunction(std::string functionName, const std::vector<gd::Expression> & parameters, const gd::ExpressionMetadata & expressionInfo)
{
if ( parameters.empty() ) return;
std::string parametersStr;
for (unsigned int i = 1;i<parameters.size();++i)
{
if ( i < expressionInfo.parameters.size() && expressionInfo.parameters[i].codeOnly )
continue; //Skip code only parameter which are not included in function calls.
if ( !parametersStr.empty() ) parametersStr += ",";
parametersStr += parameters[i].GetPlainString();
}
plainExpression += (parameters[0].GetPlainString() == oldName ? newName : parameters[0].GetPlainString())
+"."+functionName+"("+parametersStr+")";
};
virtual void OnObjectFunction(std::string functionName, const std::vector<gd::Expression> & parameters, const gd::StrExpressionMetadata & expressionInfo)
{
if ( parameters.empty() ) return;
std::string parametersStr;
for (unsigned int i = 1;i<parameters.size();++i)
{
if ( i < expressionInfo.parameters.size() && expressionInfo.parameters[i].codeOnly )
continue; //Skip code only parameter which are not included in function calls.
if ( !parametersStr.empty() ) parametersStr += ",";
parametersStr += parameters[i].GetPlainString();
}
plainExpression += (parameters[0].GetPlainString() == oldName ? newName : parameters[0].GetPlainString())
+"."+functionName+"("+parametersStr+")";
};
virtual void OnObjectAutomatismFunction(std::string functionName, const std::vector<gd::Expression> & parameters, const gd::ExpressionMetadata & expressionInfo)
{
if ( parameters.size() < 2 ) return;
std::string parametersStr;
for (unsigned int i = 2;i<parameters.size();++i)
{
if ( i < expressionInfo.parameters.size() && expressionInfo.parameters[i].codeOnly )
continue; //Skip code only parameter which are not included in function calls.
if ( !parametersStr.empty() ) parametersStr += ",";
parametersStr += parameters[i].GetPlainString();
}
plainExpression += (parameters[0].GetPlainString() == oldName ? newName : parameters[0].GetPlainString())
+"."+parameters[1].GetPlainString()+"::"+functionName+"("+parametersStr+")";
};
virtual void OnObjectAutomatismFunction(std::string functionName, const std::vector<gd::Expression> & parameters, const gd::StrExpressionMetadata & expressionInfo)
{
if ( parameters.size() < 2 ) return;
std::string parametersStr;
for (unsigned int i = 2;i<parameters.size();++i)
{
if ( i < expressionInfo.parameters.size() && expressionInfo.parameters[i].codeOnly )
continue; //Skip code only parameter which are not included in function calls.
if ( !parametersStr.empty() ) parametersStr += ",";
parametersStr += parameters[i].GetPlainString();
}
plainExpression += (parameters[0].GetPlainString() == oldName ? newName : parameters[0].GetPlainString())
+"."+parameters[1].GetPlainString()+"::"+functionName+"("+parametersStr+")";
};
virtual bool OnSubMathExpression(const Game & game, const Scene & scene, gd::Expression & expression)
{
std::string newExpression;
CallbacksForRenamingObject callbacks(newExpression, oldName, newName);
GDExpressionParser parser(expression.GetPlainString());
if ( !parser.ParseMathExpression(game, scene, callbacks) )
return false;
expression = gd::Expression(newExpression);
return true;
}
virtual bool OnSubTextExpression(const Game & game, const Scene & scene, gd::Expression & expression)
{
std::string newExpression;
CallbacksForRenamingObject callbacks(newExpression, oldName, newName);
GDExpressionParser parser(expression.GetPlainString());
if ( !parser.ParseTextExpression(game, scene, callbacks) )
return false;
expression = gd::Expression(newExpression);
return true;
}
private :
std::string & plainExpression;
std::string newName;
std::string oldName;
};
class CallbacksForRemovingObject : public ParserCallbacks
{
public:
CallbacksForRemovingObject(std::string name_) :
objectPresent(false),
name(name_)
{};
virtual ~CallbacksForRemovingObject() {};
bool objectPresent; //True if the object is present in the expression
virtual void OnConstantToken(std::string text){};
virtual void OnOperator(std::string text){};
virtual void OnNumber(std::string text){};
virtual void OnStaticFunction(std::string functionName, const std::vector<gd::Expression> & parameters, const gd::ExpressionMetadata & expressionInfo)
{
};
virtual void OnStaticFunction(std::string functionName, const std::vector<gd::Expression> & parameters, const gd::StrExpressionMetadata & expressionInfo)
{
};
virtual void OnObjectFunction(std::string functionName, const std::vector<gd::Expression> & parameters, const gd::ExpressionMetadata & expressionInfo)
{
if ( parameters.empty() ) return;
if ( parameters[0].GetPlainString() == name ) objectPresent = true;
};
virtual void OnObjectFunction(std::string functionName, const std::vector<gd::Expression> & parameters, const gd::StrExpressionMetadata & expressionInfo)
{
if ( parameters.empty() ) return;
if ( parameters[0].GetPlainString() == name ) objectPresent = true;
};
virtual void OnObjectAutomatismFunction(std::string functionName, const std::vector<gd::Expression> & parameters, const gd::ExpressionMetadata & expressionInfo)
{
if ( parameters.empty() ) return;
if ( parameters[0].GetPlainString() == name ) objectPresent = true;
};
virtual void OnObjectAutomatismFunction(std::string functionName, const std::vector<gd::Expression> & parameters, const gd::StrExpressionMetadata & expressionInfo)
{
if ( parameters.empty() ) return;
if ( parameters[0].GetPlainString() == name ) objectPresent = true;
};
virtual bool OnSubMathExpression(const Game & game, const Scene & scene, gd::Expression & expression)
{
CallbacksForRemovingObject callbacks(name);
GDExpressionParser parser(expression.GetPlainString());
if ( !parser.ParseMathExpression(game, scene, callbacks) )
return false;
if(callbacks.objectPresent) objectPresent = true;
return true;
}
virtual bool OnSubTextExpression(const Game & game, const Scene & scene, gd::Expression & expression)
{
CallbacksForRemovingObject callbacks(name);
GDExpressionParser parser(expression.GetPlainString());
if ( !parser.ParseTextExpression(game, scene, callbacks) )
return false;
if(callbacks.objectPresent) objectPresent = true;
return true;
}
private :
std::string name;
};
bool EventsRefactorer::RenameObjectInActions(Game & game, Scene & scene, vector < gd::Instruction > & actions, std::string oldName, std::string newName)
{
bool somethingModified = false;
for (unsigned int aId = 0;aId < actions.size();++aId)
{
gd::InstructionMetadata instrInfos = GDpriv::ExtensionsManager::GetInstance()->GetActionInfos(actions[aId].GetType());
for (unsigned int pNb = 0;pNb < instrInfos.parameters.size();++pNb)
{
//Replace object's name in parameters
if ( instrInfos.parameters[pNb].type == "object" && actions[aId].GetParameter(pNb).GetPlainString() == oldName )
actions[aId].SetParameter(pNb, gd::Expression(newName));
//Replace object's name in expressions
else if (instrInfos.parameters[pNb].type == "expression")
{
std::string newExpression;
std::string oldExpression = actions[aId].GetParameter(pNb).GetPlainString();
CallbacksForRenamingObject callbacks(newExpression, oldName, newName);
GDExpressionParser parser(oldExpression);
if ( parser.ParseMathExpression(game, scene, callbacks) && newExpression != oldExpression )
{
somethingModified = true;
actions[aId].SetParameter(pNb, gd::Expression(newExpression));
}
}
//Replace object's name in text expressions
else if (instrInfos.parameters[pNb].type == "string"||instrInfos.parameters[pNb].type == "file" ||instrInfos.parameters[pNb].type == "joyaxis" ||instrInfos.parameters[pNb].type == "color"||instrInfos.parameters[pNb].type == "layer")
{
std::string newExpression;
std::string oldExpression = actions[aId].GetParameter(pNb).GetPlainString();
CallbacksForRenamingObject callbacks(newExpression, oldName, newName);
GDExpressionParser parser(oldExpression);
if ( parser.ParseTextExpression(game, scene, callbacks) && newExpression != oldExpression )
{
somethingModified = true;
actions[aId].SetParameter(pNb, gd::Expression(newExpression));
}
}
}
if ( !actions[aId].GetSubInstructions().empty() )
somethingModified = RenameObjectInActions(game, scene, actions[aId].GetSubInstructions(), oldName, newName) || somethingModified;
}
return somethingModified;
}
bool EventsRefactorer::RenameObjectInConditions(Game & game, Scene & scene, vector < gd::Instruction > & conditions, std::string oldName, std::string newName)
{
bool somethingModified = false;
for (unsigned int cId = 0;cId < conditions.size();++cId)
{
gd::InstructionMetadata instrInfos = GDpriv::ExtensionsManager::GetInstance()->GetConditionInfos(conditions[cId].GetType());
for (unsigned int pNb = 0;pNb < instrInfos.parameters.size();++pNb)
{
//Replace object's name in parameters
if ( instrInfos.parameters[pNb].type == "object" && conditions[cId].GetParameter(pNb).GetPlainString() == oldName )
conditions[cId].SetParameter(pNb, gd::Expression(newName));
//Replace object's name in expressions
else if (instrInfos.parameters[pNb].type == "expression")
{
std::string newExpression;
std::string oldExpression = conditions[cId].GetParameter(pNb).GetPlainString();
CallbacksForRenamingObject callbacks(newExpression, oldName, newName);
GDExpressionParser parser(oldExpression);
if ( parser.ParseMathExpression(game, scene, callbacks) )
{
somethingModified = true;
conditions[cId].SetParameter(pNb, gd::Expression(newExpression));
}
}
//Replace object's name in text expressions
else if (instrInfos.parameters[pNb].type == "string" ||instrInfos.parameters[pNb].type == "file" ||instrInfos.parameters[pNb].type == "joyaxis" ||instrInfos.parameters[pNb].type == "color"||instrInfos.parameters[pNb].type == "layer")
{
std::string newExpression;
std::string oldExpression = conditions[cId].GetParameter(pNb).GetPlainString();
CallbacksForRenamingObject callbacks(newExpression, oldName, newName);
GDExpressionParser parser(oldExpression);
if ( parser.ParseMathExpression(game, scene, callbacks) )
{
somethingModified = true;
conditions[cId].SetParameter(pNb, gd::Expression(newExpression));
}
}
}
if ( !conditions[cId].GetSubInstructions().empty() )
somethingModified = RenameObjectInConditions(game, scene, conditions[cId].GetSubInstructions(), oldName, newName) || somethingModified;
}
return somethingModified;
}
void EventsRefactorer::RenameObjectInEvents(Game & game, Scene & scene, vector < gd::BaseEventSPtr > & events, std::string oldName, std::string newName)
{
for (unsigned int i = 0;i<events.size();++i)
{
vector < vector<gd::Instruction>* > conditionsVectors = events[i]->GetAllConditionsVectors();
for (unsigned int j = 0;j < conditionsVectors.size();++j)
{
bool somethingModified = RenameObjectInConditions(game, scene, *conditionsVectors[j], oldName, newName);
#if defined(GD_IDE_ONLY)
if ( somethingModified ) events[i]->eventHeightNeedUpdate = true;
#endif
}
vector < vector<gd::Instruction>* > actionsVectors = events[i]->GetAllActionsVectors();
for (unsigned int j = 0;j < actionsVectors.size();++j)
{
bool somethingModified = RenameObjectInActions(game, scene, *actionsVectors[j], oldName, newName);
#if defined(GD_IDE_ONLY)
if ( somethingModified ) events[i]->eventHeightNeedUpdate = true;
#endif
}
if ( events[i]->CanHaveSubEvents() ) RenameObjectInEvents(game, scene, events[i]->GetSubEvents(), oldName, newName);
}
}
bool EventsRefactorer::RemoveObjectInActions(Game & game, Scene & scene, vector < gd::Instruction > & actions, std::string name)
{
bool somethingModified = false;
for (unsigned int aId = 0;aId < actions.size();++aId)
{
bool deleteMe = false;
gd::InstructionMetadata instrInfos = GDpriv::ExtensionsManager::GetInstance()->GetActionInfos(actions[aId].GetType());
for (unsigned int pNb = 0;pNb < instrInfos.parameters.size();++pNb)
{
//Replace object's name in parameters
if ( instrInfos.parameters[pNb].type == "object" && actions[aId].GetParameter(pNb).GetPlainString() == name )
{
deleteMe = true;
break;
}
//Replace object's name in expressions
else if (instrInfos.parameters[pNb].type == "expression")
{
CallbacksForRemovingObject callbacks(name);
GDExpressionParser parser(actions[aId].GetParameter(pNb).GetPlainString());
if ( parser.ParseMathExpression(game, scene, callbacks) && callbacks.objectPresent )
{
deleteMe = true;
break;
}
}
//Replace object's name in text expressions
else if (instrInfos.parameters[pNb].type == "string"||instrInfos.parameters[pNb].type == "file" ||instrInfos.parameters[pNb].type == "joyaxis" ||instrInfos.parameters[pNb].type == "color"||instrInfos.parameters[pNb].type == "layer")
{
CallbacksForRemovingObject callbacks(name);
GDExpressionParser parser(actions[aId].GetParameter(pNb).GetPlainString());
if ( parser.ParseTextExpression(game, scene, callbacks) && callbacks.objectPresent )
{
deleteMe = true;
break;
}
}
}
if ( deleteMe )
{
somethingModified = true;
actions.erase(actions.begin()+aId);
aId--;
}
else if ( !actions[aId].GetSubInstructions().empty() ) somethingModified = RemoveObjectInActions(game, scene, actions[aId].GetSubInstructions(), name) || somethingModified;
}
return somethingModified;
}
bool EventsRefactorer::RemoveObjectInConditions(Game & game, Scene & scene, vector < gd::Instruction > & conditions, std::string name)
{
bool somethingModified = false;
for (unsigned int cId = 0;cId < conditions.size();++cId)
{
bool deleteMe = false;
gd::InstructionMetadata instrInfos = GDpriv::ExtensionsManager::GetInstance()->GetConditionInfos(conditions[cId].GetType());
for (unsigned int pNb = 0;pNb < instrInfos.parameters.size();++pNb)
{
//Replace object's name in parameters
if ( instrInfos.parameters[pNb].type == "object" && conditions[cId].GetParameter(pNb).GetPlainString() == name )
{
deleteMe = true; break;
}
//Replace object's name in expressions
else if (instrInfos.parameters[pNb].type == "expression")
{
CallbacksForRemovingObject callbacks(name);
GDExpressionParser parser(conditions[cId].GetParameter(pNb).GetPlainString());
if ( parser.ParseMathExpression(game, scene, callbacks) && callbacks.objectPresent )
{
deleteMe = true;
break;
}
}
//Replace object's name in text expressions
else if (instrInfos.parameters[pNb].type == "string"||instrInfos.parameters[pNb].type == "file" ||instrInfos.parameters[pNb].type == "joyaxis" ||instrInfos.parameters[pNb].type == "color"||instrInfos.parameters[pNb].type == "layer")
{
CallbacksForRemovingObject callbacks(name);
GDExpressionParser parser(conditions[cId].GetParameter(pNb).GetPlainString());
if ( parser.ParseTextExpression(game, scene, callbacks) && callbacks.objectPresent )
{
deleteMe = true;
break;
}
}
}
if ( deleteMe )
{
somethingModified = true;
conditions.erase(conditions.begin()+cId);
cId--;
}
else if ( !conditions[cId].GetSubInstructions().empty() ) somethingModified = RemoveObjectInConditions(game, scene, conditions[cId].GetSubInstructions(), name) || somethingModified;
}
return somethingModified;
}
void EventsRefactorer::RemoveObjectInEvents(Game & game, Scene & scene, vector < gd::BaseEventSPtr > & events, std::string name)
{
for (unsigned int i = 0;i<events.size();++i)
{
vector < vector<gd::Instruction>* > conditionsVectors = events[i]->GetAllConditionsVectors();
for (unsigned int j = 0;j < conditionsVectors.size();++j)
{
bool conditionsModified = RemoveObjectInConditions(game, scene, *conditionsVectors[j], name);
#if defined(GD_IDE_ONLY)
if ( conditionsModified ) events[i]->eventHeightNeedUpdate = true;
#endif
}
vector < vector<gd::Instruction>* > actionsVectors = events[i]->GetAllActionsVectors();
for (unsigned int j = 0;j < actionsVectors.size();++j)
{
bool actionsModified = RemoveObjectInActions(game, scene, *actionsVectors[j], name);
#if defined(GD_IDE_ONLY)
if ( actionsModified ) events[i]->eventHeightNeedUpdate = true;
#endif
}
if ( events[i]->CanHaveSubEvents() ) RemoveObjectInEvents(game, scene, events[i]->GetSubEvents(), name);
}
}
void EventsRefactorer::ReplaceStringInEvents(Game & game, Scene & scene, std::vector < gd::BaseEventSPtr > & events,
std::string toReplace,
std::string newString,
bool matchCase,
bool inConditions,
bool inActions)
{
for (unsigned int i = 0;i<events.size();++i)
{
if ( inConditions )
{
vector < vector<gd::Instruction>* > conditionsVectors = events[i]->GetAllConditionsVectors();
for (unsigned int j = 0;j < conditionsVectors.size();++j)
{
bool conditionsModified = ReplaceStringInConditions(game, scene, *conditionsVectors[j], toReplace, newString, matchCase);
#if defined(GD_IDE_ONLY)
if ( conditionsModified ) events[i]->eventHeightNeedUpdate = true;
#endif
}
}
if ( inActions )
{
vector < vector<gd::Instruction>* > actionsVectors = events[i]->GetAllActionsVectors();
for (unsigned int j = 0;j < actionsVectors.size();++j)
{
bool actionsModified = ReplaceStringInActions(game, scene, *actionsVectors[j], toReplace, newString, matchCase);
#if defined(GD_IDE_ONLY)
if ( actionsModified ) events[i]->eventHeightNeedUpdate = true;
#endif
}
}
if ( events[i]->CanHaveSubEvents() ) ReplaceStringInEvents(game, scene, events[i]->GetSubEvents(), toReplace, newString, matchCase, inConditions, inActions);
}
}
std::string ReplaceAllOccurences(string context, const string& from, const string& to)
{
size_t lookHere = 0;
size_t foundHere;
while((foundHere = context.find(from, lookHere)) != string::npos)
{
context.replace(foundHere, from.size(), to);
lookHere = foundHere + to.size();
}
return context;
}
std::string ReplaceAllOccurencesCaseUnsensitive(string context, string from, const string& to)
{
boost::to_upper(from);
size_t lookHere = 0;
size_t foundHere;
while((foundHere = boost::to_upper_copy(context).find(from, lookHere)) != string::npos)
{
context.replace(foundHere, from.size(), to);
lookHere = foundHere + to.size();
}
return context;
}
bool EventsRefactorer::ReplaceStringInActions(Game & game, Scene & scene, vector < gd::Instruction > & actions, std::string toReplace, std::string newString, bool matchCase)
{
bool somethingModified = false;
for (unsigned int aId = 0;aId < actions.size();++aId)
{
for (unsigned int pNb = 0;pNb < actions[aId].GetParameters().size();++pNb)
{
std::string newParameter = matchCase ? ReplaceAllOccurences(actions[aId].GetParameter(pNb).GetPlainString(), toReplace, newString)
: ReplaceAllOccurencesCaseUnsensitive(actions[aId].GetParameter(pNb).GetPlainString(), toReplace, newString);
if ( newParameter != actions[aId].GetParameter(pNb).GetPlainString())
{
actions[aId].SetParameter(pNb, gd::Expression(newParameter));
somethingModified = true;
#if defined(GD_IDE_ONLY)
actions[aId].renderedHeightNeedUpdate = true;
#endif
}
}
if ( !actions[aId].GetSubInstructions().empty() ) ReplaceStringInActions(game, scene, actions[aId].GetSubInstructions(), toReplace, newString, matchCase);
}
return somethingModified;
}
bool EventsRefactorer::ReplaceStringInConditions(Game & game, Scene & scene, vector < gd::Instruction > & conditions, std::string toReplace, std::string newString, bool matchCase)
{
bool somethingModified = false;
for (unsigned int cId = 0;cId < conditions.size();++cId)
{
for (unsigned int pNb = 0;pNb < conditions[cId].GetParameters().size();++pNb)
{
std::string newParameter = matchCase ? ReplaceAllOccurences(conditions[cId].GetParameter(pNb).GetPlainString(), toReplace, newString)
: ReplaceAllOccurencesCaseUnsensitive(conditions[cId].GetParameter(pNb).GetPlainString(), toReplace, newString);
if ( newParameter != conditions[cId].GetParameter(pNb).GetPlainString())
{
conditions[cId].SetParameter(pNb, gd::Expression(newParameter));
somethingModified = true;
#if defined(GD_IDE_ONLY)
conditions[cId].renderedHeightNeedUpdate = true;
#endif
}
}
if ( !conditions[cId].GetSubInstructions().empty() ) ReplaceStringInConditions(game, scene, conditions[cId].GetSubInstructions(), toReplace, newString, matchCase);
}
return somethingModified;
}
vector < boost::weak_ptr<gd::BaseEvent> > EventsRefactorer::SearchInEvents(Game & game, Scene & scene, std::vector < gd::BaseEventSPtr > & events,
std::string search,
bool matchCase,
bool inConditions,
bool inActions)
{
vector < boost::weak_ptr<gd::BaseEvent> > results;
for (unsigned int i = 0;i<events.size();++i)
{
bool eventAddedInResults = false;
if ( inConditions )
{
vector < vector<gd::Instruction>* > conditionsVectors = events[i]->GetAllConditionsVectors();
for (unsigned int j = 0;j < conditionsVectors.size();++j)
{
if (!eventAddedInResults && SearchStringInConditions(game, scene, *conditionsVectors[j], search, matchCase))
{
results.push_back(boost::weak_ptr<gd::BaseEvent>(events[i]));
}
}
}
if ( inActions )
{
vector < vector<gd::Instruction>* > actionsVectors = events[i]->GetAllActionsVectors();
for (unsigned int j = 0;j < actionsVectors.size();++j)
{
if (!eventAddedInResults && SearchStringInActions(game, scene, *actionsVectors[j], search, matchCase))
{
results.push_back(boost::weak_ptr<gd::BaseEvent>(events[i]));
}
}
}
if ( events[i]->CanHaveSubEvents() )
{
vector < boost::weak_ptr<gd::BaseEvent> > subResults = SearchInEvents(game, scene, events[i]->GetSubEvents(), search, matchCase, inConditions, inActions);
std::copy(subResults.begin(), subResults.end(), std::back_inserter(results));
}
}
return results;
}
bool EventsRefactorer::SearchStringInActions(Game & game, Scene & scene, vector < gd::Instruction > & actions, std::string search, bool matchCase)
{
if ( !matchCase ) boost::to_upper(search);
for (unsigned int aId = 0;aId < actions.size();++aId)
{
for (unsigned int pNb = 0;pNb < actions[aId].GetParameters().size();++pNb)
{
size_t foundPosition = matchCase ? actions[aId].GetParameter(pNb).GetPlainString().find(search) :
boost::to_upper_copy(actions[aId].GetParameter(pNb).GetPlainString()).find(search);
if ( foundPosition != std::string::npos ) return true;
}
if ( !actions[aId].GetSubInstructions().empty() && SearchStringInActions(game, scene, actions[aId].GetSubInstructions(), search, matchCase) )
return true;
}
return false;
}
bool EventsRefactorer::SearchStringInConditions(Game & game, Scene & scene, vector < gd::Instruction > & conditions, std::string search, bool matchCase)
{
if ( !matchCase ) boost::to_upper(search);
for (unsigned int cId = 0;cId < conditions.size();++cId)
{
for (unsigned int pNb = 0;pNb < conditions[cId].GetParameters().size();++pNb)
{
size_t foundPosition = matchCase ? conditions[cId].GetParameter(pNb).GetPlainString().find(search) :
boost::to_upper_copy(conditions[cId].GetParameter(pNb).GetPlainString()).find(search);
if ( foundPosition != std::string::npos ) return true;
}
if ( !conditions[cId].GetSubInstructions().empty() && SearchStringInConditions(game, scene, conditions[cId].GetSubInstructions(), search, matchCase) )
return true;
}
return false;
}
void EventsRefactorer::NotifyChangesInEventsOfScene(gd::Project & project, gd::Layout & layout)
{
layout.OnEventsModified(); //Notify that events have changed in the scene
//Notify others scenes, which include the changed scene ( even indirectly ), that their events has changed
for (unsigned int i = 0;i<project.GetLayoutCount();++i)
{
if ( &project.GetLayout(i) == &layout ) continue;
std::vector< gd::Layout* > linkedScenes;
std::vector< gd::ExternalEvents * > notUsed;
GetScenesAndExternalEventsLinkedTo(project.GetLayout(i).GetEvents(), project, linkedScenes, notUsed);
for (unsigned int j = 0;j<linkedScenes.size();++j)
{
if ( linkedScenes[j]->GetName() == layout.GetName() )
project.GetLayout(i).OnEventsModified();
}
}
}
void EventsRefactorer::NotifyChangesInEventsOfExternalEvents(gd::Project & project, gd::ExternalEvents & externalEvents)
{
//Notify scenes, which include the external events ( even indirectly ), that their events has changed
for (unsigned int i = 0;i<project.GetLayoutCount();++i)
{
std::vector< gd::Layout* > notUsed;
std::vector< gd::ExternalEvents * > linkedExternalEvents;
GetScenesAndExternalEventsLinkedTo(project.GetLayout(i).GetEvents(), project, notUsed, linkedExternalEvents);
for (unsigned int j = 0;j<linkedExternalEvents.size();++j)
{
if ( linkedExternalEvents[j]->GetName() == externalEvents.GetName() )
project.GetLayout(i).OnEventsModified();
}
}
}
void EventsRefactorer::GetScenesAndExternalEventsLinkedTo(const std::vector< boost::shared_ptr<gd::BaseEvent> > & events,
gd::Project & project,
std::vector< gd::Layout * > & layouts,
std::vector< gd::ExternalEvents * > & externalEvents)
{
for (unsigned int i = 0;i<events.size();++i)
{
//TODO: For now, only GD C++ Platform LinkEvent are supported here. Must add a custom method to events to indicate that they using events from external events/other layouts.
boost::shared_ptr<LinkEvent> linkEvent = boost::dynamic_pointer_cast<LinkEvent>(events[i]);
if ( linkEvent != boost::shared_ptr<LinkEvent>() )
{
//We've got a link event, search now linked scene/external events
if ( project.HasExternalEventsNamed(linkEvent->sceneLinked) )
{
gd::ExternalEvents & linkedExternalEvents = project.GetExternalEvents(linkEvent->sceneLinked);
//Protect against circular references
if ( find(externalEvents.begin(), externalEvents.end(), &linkedExternalEvents) == externalEvents.end() )
{
externalEvents.push_back(&linkedExternalEvents);
GetScenesAndExternalEventsLinkedTo(linkedExternalEvents.GetEvents(), project, layouts, externalEvents);
}
}
else if ( project.HasLayoutNamed(linkEvent->sceneLinked) )
{
gd::Layout & linkedLayout = project.GetLayout(linkEvent->sceneLinked);
//Protect against circular references
if ( find(layouts.begin(), layouts.end(), &linkedLayout) == layouts.end() )
{
layouts.push_back(&linkedLayout);
GetScenesAndExternalEventsLinkedTo(linkedLayout.GetEvents(), project, layouts, externalEvents);
}
}
}
if ( events[i]->CanHaveSubEvents() )
GetScenesAndExternalEventsLinkedTo(events[i]->GetSubEvents(), project, layouts, externalEvents);
}
}