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1880eb34fa
Compilation is not using PCH anymore. Now display duration of a compilation. git-svn-id: svn://localhost@707 8062f311-0dae-4547-b526-b8ab9ac864a5
252 lines
12 KiB
C++
252 lines
12 KiB
C++
/** \file
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* Game Develop
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* 2008-2012 Florian Rival (Florian.Rival@gmail.com)
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*/
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#include "Fusion.h"
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//(*InternalHeaders(Fusion)
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#include <wx/bitmap.h>
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#include <wx/settings.h>
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#include <wx/intl.h>
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#include <wx/image.h>
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#include <wx/string.h>
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//*)
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#include <wx/filedlg.h>
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#include <string>
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#include <vector>
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#include <wx/log.h>
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#include <wx/msgdlg.h>
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#include "GDL/CommonTools.h"
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#include "GDL/Game.h"
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#include "GDL/Object.h"
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#include "GDL/ObjectHelpers.h"
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#include "GDL/Scene.h"
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#include "GDL/OpenSaveGame.h"
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#include "GDL/ExternalEvents.h"
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using namespace std;
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//(*IdInit(Fusion)
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const long Fusion::ID_STATICBITMAP1 = wxNewId();
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const long Fusion::ID_STATICTEXT1 = wxNewId();
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const long Fusion::ID_PANEL1 = wxNewId();
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const long Fusion::ID_STATICLINE1 = wxNewId();
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const long Fusion::ID_CHECKBOX1 = wxNewId();
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const long Fusion::ID_CHECKBOX2 = wxNewId();
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const long Fusion::ID_CHECKBOX3 = wxNewId();
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const long Fusion::ID_CHECKBOX4 = wxNewId();
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const long Fusion::ID_CHECKBOX5 = wxNewId();
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const long Fusion::ID_STATICLINE2 = wxNewId();
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const long Fusion::ID_STATICTEXT2 = wxNewId();
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const long Fusion::ID_BUTTON1 = wxNewId();
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const long Fusion::ID_BUTTON2 = wxNewId();
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//*)
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BEGIN_EVENT_TABLE(Fusion,wxDialog)
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//(*EventTable(Fusion)
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//*)
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END_EVENT_TABLE()
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Fusion::Fusion(wxWindow* parent, Game & game_) :
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game(game_)
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{
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//(*Initialize(Fusion)
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wxFlexGridSizer* FlexGridSizer2;
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wxFlexGridSizer* FlexGridSizer6;
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wxStaticBoxSizer* StaticBoxSizer1;
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wxFlexGridSizer* FlexGridSizer1;
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wxFlexGridSizer* FlexGridSizer17;
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Create(parent, wxID_ANY, _("Importer les éléments d\'un jeu"), wxDefaultPosition, wxDefaultSize, wxDEFAULT_DIALOG_STYLE, _T("wxID_ANY"));
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wxIcon FrameIcon;
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FrameIcon.CopyFromBitmap(wxBitmap(wxImage(_T("res/fusionicon.png"))));
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SetIcon(FrameIcon);
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FlexGridSizer1 = new wxFlexGridSizer(0, 1, 0, 0);
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FlexGridSizer17 = new wxFlexGridSizer(0, 1, 0, 0);
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FlexGridSizer17->AddGrowableCol(0);
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Panel1 = new wxPanel(this, ID_PANEL1, wxDefaultPosition, wxSize(420,54), wxTAB_TRAVERSAL, _T("ID_PANEL1"));
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Panel1->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW));
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FlexGridSizer6 = new wxFlexGridSizer(0, 3, 0, 0);
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StaticBitmap1 = new wxStaticBitmap(Panel1, ID_STATICBITMAP1, wxBitmap(wxImage(_T("res/fusion.png"))), wxDefaultPosition, wxDefaultSize, wxNO_BORDER, _T("ID_STATICBITMAP1"));
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FlexGridSizer6->Add(StaticBitmap1, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
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StaticText1 = new wxStaticText(Panel1, ID_STATICTEXT1, _("L\'importation permet de rajouter les éléments \nd\'un autre jeu à celui actuellement ouvert."), wxDefaultPosition, wxDefaultSize, 0, _T("ID_STATICTEXT1"));
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FlexGridSizer6->Add(StaticText1, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
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Panel1->SetSizer(FlexGridSizer6);
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FlexGridSizer6->SetSizeHints(Panel1);
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FlexGridSizer17->Add(Panel1, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
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StaticLine1 = new wxStaticLine(this, ID_STATICLINE1, wxDefaultPosition, wxSize(10,-1), wxLI_HORIZONTAL, _T("ID_STATICLINE1"));
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FlexGridSizer17->Add(StaticLine1, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
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FlexGridSizer1->Add(FlexGridSizer17, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
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StaticBoxSizer1 = new wxStaticBoxSizer(wxVERTICAL, this, _("Choisir les éléments à importer"));
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ImageCheck = new wxCheckBox(this, ID_CHECKBOX1, _("Images"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_CHECKBOX1"));
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ImageCheck->SetValue(true);
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StaticBoxSizer1->Add(ImageCheck, 1, wxALL|wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL, 5);
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ScenesCheck = new wxCheckBox(this, ID_CHECKBOX2, _("Scènes"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_CHECKBOX2"));
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ScenesCheck->SetValue(true);
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StaticBoxSizer1->Add(ScenesCheck, 1, wxALL|wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL, 5);
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objectsCheck = new wxCheckBox(this, ID_CHECKBOX3, _("Objets globaux"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_CHECKBOX3"));
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objectsCheck->SetValue(true);
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StaticBoxSizer1->Add(objectsCheck, 1, wxALL|wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL, 5);
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groupsCheck = new wxCheckBox(this, ID_CHECKBOX4, _("Groupes d\'objets globaux"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_CHECKBOX4"));
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groupsCheck->SetValue(true);
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StaticBoxSizer1->Add(groupsCheck, 1, wxALL|wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL, 5);
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externalEventsCheck = new wxCheckBox(this, ID_CHECKBOX5, _("Evenements externes"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_CHECKBOX5"));
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externalEventsCheck->SetValue(true);
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StaticBoxSizer1->Add(externalEventsCheck, 1, wxALL|wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL, 5);
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FlexGridSizer1->Add(StaticBoxSizer1, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
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StaticLine2 = new wxStaticLine(this, ID_STATICLINE2, wxDefaultPosition, wxSize(10,-1), wxLI_HORIZONTAL, _T("ID_STATICLINE2"));
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FlexGridSizer1->Add(StaticLine2, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
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FlexGridSizer2 = new wxFlexGridSizer(0, 3, 0, 0);
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StaticText2 = new wxStaticText(this, ID_STATICTEXT2, _("Le jeu choisi ne sera pas modifié"), wxDefaultPosition, wxDefaultSize, 0, _T("ID_STATICTEXT2"));
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FlexGridSizer2->Add(StaticText2, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
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FusionBt = new wxButton(this, ID_BUTTON1, _("Choisir un jeu et l\'importer"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_BUTTON1"));
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FlexGridSizer2->Add(FusionBt, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
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FermerBt = new wxButton(this, ID_BUTTON2, _("Fermer"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_BUTTON2"));
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FlexGridSizer2->Add(FermerBt, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
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FlexGridSizer1->Add(FlexGridSizer2, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
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SetSizer(FlexGridSizer1);
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FlexGridSizer1->Fit(this);
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FlexGridSizer1->SetSizeHints(this);
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Connect(ID_BUTTON1,wxEVT_COMMAND_BUTTON_CLICKED,(wxObjectEventFunction)&Fusion::OnFusionBtClick);
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Connect(ID_BUTTON2,wxEVT_COMMAND_BUTTON_CLICKED,(wxObjectEventFunction)&Fusion::OnFermerBtClick);
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//*)
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}
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Fusion::~Fusion()
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{
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//(*Destroy(Fusion)
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//*)
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}
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void Fusion::OnFermerBtClick(wxCommandEvent& event)
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{
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EndModal(0);
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}
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void Fusion::OnFusionBtClick(wxCommandEvent& event)
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{
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wxFileDialog dialog( this, _( "Choisissez le jeu à ouvrir" ), "", "", "*.gdg;*.jgd" );
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dialog.ShowModal();
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if ( dialog.GetPath() == "" )
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return;
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Game secondGame;
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OpenSaveGame open(secondGame);
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open.OpenFromFile(static_cast<string>( dialog.GetPath() ));
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if ( ImageCheck->GetValue() )
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{
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for(unsigned int i = 0;i<secondGame.resourceManager.resources.size();i++)
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{
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if ( secondGame.resourceManager.resources[i] == boost::shared_ptr<Resource>() )
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continue;
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if ( game.resourceManager.HasResource(secondGame.resourceManager.resources[i]->name) )
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{
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wxString depart = _("Une ressource nommé \"");
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wxString fin = _("\" est déjà présente dans le jeu. Voulez vous la remplacer ?");
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if (wxMessageBox(depart+secondGame.resourceManager.resources[i]->name+fin, "Une ressource de ce nom existe déjà",wxYES_NO ) == wxYES)
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{
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//Remplacement
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game.resourceManager.RemoveResource(secondGame.resourceManager.resources[i]->name);
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game.resourceManager.resources.push_back(secondGame.resourceManager.resources[i]->Clone());
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}
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}
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else
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game.resourceManager.resources.push_back(secondGame.resourceManager.resources[i]->Clone());
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}
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}
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if ( ScenesCheck->GetValue() )
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{
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for(unsigned int i = 0;i<secondGame.GetLayoutCount();i++)
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{
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if ( game.HasLayoutNamed(secondGame.GetLayout(i).GetName() ))
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{
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wxString depart = _("Une scène nommé \"");
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wxString fin = _("\" est déjà présente dans le jeu. Voulez vous la remplacer ?");
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if (wxMessageBox(depart+secondGame.GetLayout(i).GetName()+fin, "Une scène de ce nom existe déjà",wxYES_NO ) == wxYES)
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{
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//Replace layout by the new one
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unsigned int layoutPosition = game.GetLayoutPosition(secondGame.GetLayout(i).GetName());
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game.RemoveLayout(secondGame.GetLayout(i).GetName());
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game.InsertLayout(secondGame.GetLayout(i), layoutPosition);
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}
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}
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else
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game.InsertLayout(secondGame.GetLayout(i), game.GetLayoutCount());
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}
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}
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if ( objectsCheck->GetValue() )
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{
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for(unsigned int i = 0;i<secondGame.GetGlobalObjects().size();i++)
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{
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vector< boost::shared_ptr<Object> >::iterator object =
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find_if(game.GetGlobalObjects().begin(), game.GetGlobalObjects().end(), bind2nd(ObjectHasName(), secondGame.GetGlobalObjects()[i]->GetName()));
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if ( object != game.GetGlobalObjects().end())
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{
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wxString depart = _("Un objet global nommé \"");
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wxString fin = _("\" est déjà présent dans le jeu. Voulez vous le remplacer ?");
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if (wxMessageBox(depart+secondGame.GetGlobalObjects()[i]->GetName()+fin, "Un objet global de ce nom existe déjà",wxYES_NO ) == wxYES)
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{
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//Remplacement
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*object = boost::shared_ptr<Object>(secondGame.GetGlobalObjects()[i]->Clone());
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}
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}
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else
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game.GetGlobalObjects().push_back(boost::shared_ptr<Object>(secondGame.GetGlobalObjects()[i]->Clone()));
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}
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}
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if ( groupsCheck->GetValue() )
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{
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for(unsigned int i = 0;i<secondGame.GetObjectGroups().size();i++)
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{
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vector< gd::ObjectGroup >::iterator group =
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find_if(game.GetObjectGroups().begin(), game.GetObjectGroups().end(), bind2nd(gd::GroupHasTheSameName(), secondGame.GetObjectGroups()[i].GetName()));
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if ( group != game.GetObjectGroups().end())
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{
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wxString depart = _("Un groupe global nommé \"");
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wxString fin = _("\" est déjà présent dans le jeu. Voulez vous le remplacer ?");
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if (wxMessageBox(depart+secondGame.GetObjectGroups()[i].GetName()+fin, "Un groupe global de ce nom existe déjà",wxYES_NO ) == wxYES)
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{
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//Remplacement
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*group = secondGame.GetObjectGroups()[i];
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}
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}
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else
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game.GetObjectGroups().push_back(secondGame.GetObjectGroups()[i]);
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}
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}
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if ( externalEventsCheck->GetValue() )
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{
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for(unsigned int i = 0;i<secondGame.GetExternalEventsCount();i++)
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{
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if ( game.HasExternalEventsNamed(secondGame.GetExternalEvents(i).GetName()) )
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{
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//Ask for confirmation if we're about to replace already existing external events
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wxString depart = _("Des évènements externes nommés \"");
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wxString fin = _("\" sont déjà présent dans le jeu. Voulez vous les remplacer ?");
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if (wxMessageBox(depart+secondGame.GetExternalEvents(i).GetName()+fin, "Evenements externes déjà existants",wxYES_NO ) == wxYES)
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{
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//Replace external events by the new ones
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unsigned int eventsPosition = game.GetExternalEventsPosition(secondGame.GetExternalEvents(i).GetName());
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game.RemoveLayout(secondGame.GetExternalEvents(i).GetName());
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game.InsertExternalEvents(secondGame.GetExternalEvents(i), eventsPosition);
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}
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}
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else
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game.InsertExternalEvents(secondGame.GetExternalEvents(i), game.GetExternalEventsCount());
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}
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}
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wxLogMessage(_("Le jeu a été correctement fusionné."));
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}
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