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GDevelop/Core/GDCore/Serialization/SerializerValue.cpp
T

123 lines
2.0 KiB
C++

#include "GDCore/Serialization/SerializerValue.h"
#include "GDCore/CommonTools.h"
namespace gd {
SerializerValue::SerializerValue() :
isUnknown(true),
isBoolean(false),
isString(false),
isInt(false),
isDouble(false),
booleanValue(false),
intValue(0),
doubleValue(0)
{
}
bool SerializerValue::GetBoolean() const
{
if (isString || isUnknown)
return stringValue != "false";
else if (isInt)
return intValue != 0;
else if (isDouble)
return doubleValue != 0.0;
return booleanValue;
};
std::string SerializerValue::GetString() const
{
if (isBoolean)
return booleanValue ? "true" : "false";
else if (isInt)
return gd::ToString(intValue);
else if (isDouble)
return gd::ToString(doubleValue);
return stringValue;
};
int SerializerValue::GetInt() const
{
if (isBoolean)
return booleanValue ? 1 : 0;
else if (isString || isUnknown)
return gd::ToInt(stringValue);
else if (isDouble)
return doubleValue;
return intValue;
};
double SerializerValue::GetDouble() const
{
if (isBoolean)
return booleanValue ? 1 : 0;
else if (isString || isUnknown)
return gd::ToDouble(stringValue);
else if (isInt)
return intValue;
return doubleValue;
};
void SerializerValue::Set(const std::string & val)
{
isUnknown = true;
isBoolean = false;
isString = false;
isInt = false;
isDouble = false;
stringValue = val;
};
void SerializerValue::SetBoolean(bool val)
{
isUnknown = false;
isBoolean = true;
isString = false;
isInt = false;
isDouble = false;
booleanValue = val;
};
void SerializerValue::SetString(const std::string & val)
{
isUnknown = false;
isBoolean = false;
isString = true;
isInt = false;
isDouble = false;
stringValue = val;
};
void SerializerValue::SetInt(int val)
{
isUnknown = false;
isBoolean = false;
isString = false;
isInt = true;
isDouble = false;
intValue = val;
};
void SerializerValue::SetDouble(double val)
{
isUnknown = false;
isBoolean = false;
isString = false;
isInt = false;
isDouble = true;
doubleValue = val;
};
}