Files
GDevelop/Extensions/ExampleJsExtension/dummyruntimebehavior.ts
T
Florian Rival 4b2cd90320 Add documentation of extensions in the generated GDJS documentation
Only show in developer changelog
2021-01-14 21:32:13 +00:00

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1.6 KiB
TypeScript

namespace gdjs {
/**
* The DummyRuntimeBehavior changes a variable in the object that is owning
* it, at every tick before events are run, to set it to the string that was
* set in one of the behavior property.
* @ignore
*/
export class DummyRuntimeBehavior extends gdjs.RuntimeBehavior {
_textToSet: string;
constructor(
runtimeScene: gdjs.RuntimeScene,
behaviorData: any,
owner: gdjs.RuntimeObject
) {
super(runtimeScene, behaviorData, owner);
// Here you can access to the behavior data (JSON declared in JsExtension.js)
// using behaviorData:
this._textToSet = behaviorData.property1;
// You can also run arbitrary code at the creation of the behavior:
console.log('DummyRuntimeBehavior was created for object:', owner);
}
updateFromBehaviorData(oldBehaviorData, newBehaviorData): boolean {
if (oldBehaviorData.property1 !== newBehaviorData.property1) {
this._textToSet = newBehaviorData.property1;
}
// Return true to specify that the new behavior data have been applied
// (false if you can't do it, which will disable hot-reload for the behavior).
return true;
}
onDeActivate() {}
doStepPreEvents(runtimeScene) {
// This is run at every frame, before events are launched.
this.owner
.getVariables()
.get('VariableSetFromBehavior')
.setString(this._textToSet);
}
doStepPostEvents(runtimeScene) {
// This is run at every frame, after events are launched.
}
}
gdjs.registerBehavior(
'MyDummyExtension::DummyBehavior',
gdjs.DummyRuntimeBehavior
);
}