* This allows [custom behaviors](http://wiki.compilgames.net/doku.php/gdevelop5/behaviors/events-based-behaviors), that you can create in your project or get from extensions, to require the presence of one or multiple other behaviors on an object. * This is an advanced feature that is helpful to create behaviors that are based on other. For example, a behavior "Platformer enemy" using the "Platformer object" behavior and adding specific actions, conditions and logic to make an enemy chase the player. * If you create a behavior and want to use this, just go to the properties of this behavior and add a new property. Choose the type "Required Behavior" for this property. You can then use this new behavior in the events of the behavior you just edited. * To use a behavior based on another, you don't need to do anything special! Just add it to your object as usual: any missing behavior will be added to your object, so you can start using it immediately.
These are the tests for the GDevelop JavaScript game engine.
Launching tests
Make sure you have Node.js installed. Update dependencies:
cd GDJS/tests
npm install
Then launch tests:
npm run test:watch # This will use Chrome Headless
npm run test-benchmark:watch # This will also run benchmarks
npm run test:firefox:watch # To run tests using Firefox
⚠️ If you're working on GDJS or extensions, make sure to have the development version of GDevelop running so that changes in GDJS or extension files are rebuilt (or run
npm run buildinGDJS/, but better run GDevelop so that any changes are watched).
About the tests
Unit tests
Tests are launched using Chrome. You need Chrome installed to run them. You can change the browser by modifying the package.json "test" command and install the appropriate karma package.
Tests are located in the tests folder for the game engine, or directly in the folder of the tested extensions.
Games in the games folder
Games contained in the games folder are mainly here to be launched manually to check that a particular feature is working. Read the comments in the events to see what is the expected behavior, or compare with the native platform if you can.