Files
GDevelop/GDevelop.js/types/gdlayer.js
T
Florian Rival da3a099ff2 Fix increasing size of the project file whenever changes on a layer were cancelled
* This was because of a duplication of the "cameras" stored in the layer.
* Also add a check to clean project files with the problem.

Fix #2812
2021-07-17 11:56:04 +01:00

23 lines
850 B
JavaScript

// Automatically generated by GDevelop.js/scripts/generate-types.js
declare class gdLayer {
constructor(): void;
setName(name: string): void;
getName(): string;
setVisibility(visible: boolean): void;
getVisibility(): boolean;
setLightingLayer(lightingLayer: boolean): void;
isLightingLayer(): boolean;
setFollowBaseLayerCamera(followBaseLayerCamera: boolean): void;
isFollowingBaseLayerCamera(): boolean;
setAmbientLightColor(r: number, g: number, b: number): void;
getAmbientLightColorRed(): number;
getAmbientLightColorGreen(): number;
getAmbientLightColorBlue(): number;
getEffects(): gdEffectsContainer;
getCameraCount(): number;
setCameraCount(cameraCount: number): void;
serializeTo(element: gdSerializerElement): void;
unserializeFrom(element: gdSerializerElement): void;
delete(): void;
ptr: number;
};