* When an object is selected (or when "Edit object" button is clicked in the properties panel after choosing an instance), the properties panel will show the properties of the object. * This allows for fast edition of most elements of an object: appearance, properties, but also behaviors, variables and effects. Most workflow and iterations on your game should be faster, from adapting the appearance of a text to tweaking behaviors and updating the preview to check the result in realtime.
GDevelop Core (library to create, manipulate and export games)
This is the core library used to handle games, build platforms, extensions and tools for GDevelop. The editor is based on classes and tools offered by this library.
GDevelop Core is a portable C++ library, compiled to be used in JavaScript in the editor.
1) Getting started 🤓
First, take a look at the README.md at the root of the repository and the developer documentation.
2) How to contribute 😎
Any contribution is welcome! Whether you want to submit a bug report, a feature request or any pull request so as to add a nice feature, do not hesitate to get in touch.
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Follow the Development section of the README to set up GDevelop and start modifying either the editor or the game engine/extensions.
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To submit your changes, you have first to create a Fork on GitHub (use the Fork button on the top right), then create a Pull Request.
License
GDevelop Core is distributed under the MIT license: see LICENSE.md for more information.