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252eeb86b1
* This brings improved performance and compatibility for the desktop app with Windows, macOS and Linux. * In particular, tilemap performance should be greatly improved both in the scene editor, the preview and exported games on Linux. * This should also improve performance of both the editor and games on macOS when running on Apple Silicon (M1 cpus). * Thanks to @nilaymajorwar for the ground work on this upgrade. Only show the rest in developer changelog: * More work is needed to isolate the Electron "renderer" process from the "main" process (both for the editor and for games), by using `contextBridge` and preload scripts (https://www.electronjs.org/docs/latest/tutorial/process-model). Your help is welcome to progressively do this migration. Co-authored-by: Nilay Majorwar <nilaymajorwar@gmail.com>
66 lines
2.1 KiB
JavaScript
66 lines
2.1 KiB
JavaScript
/**
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* This is the file handling the startup and lifetime of the game
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* running in Electron Runtime.
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*/
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// Modules to control application life and create native browser window
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const { app, BrowserWindow, shell, Menu } = require("electron");
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// Initialize `@electron/remote` module
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require('@electron/remote/main').initialize();
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// Keep a global reference of the window object, if you don't, the window will
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// be closed automatically when the JavaScript object is garbage collected.
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let mainWindow = null;
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function createWindow() {
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// Create the browser window.
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mainWindow = new BrowserWindow({
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width: 800 /*GDJS_WINDOW_WIDTH*/,
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height: 600 /*GDJS_WINDOW_HEIGHT*/,
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useContentSize: true,
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title: "GDJS_GAME_NAME",
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backgroundColor: '#000000',
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webPreferences: {
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// Allow Node.js API access in renderer process, as long
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// as we've not removed dependency on it and on "@electron/remote".
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nodeIntegration: true,
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contextIsolation: false,
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}
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});
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// Enable `@electron/remote` module for renderer process
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require('@electron/remote/main').enable(mainWindow.webContents);
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// Open external link in the OS default browser
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mainWindow.webContents.setWindowOpenHandler(details => {
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shell.openExternal(details.url);
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return { action: 'deny' };
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});
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// and load the index.html of the app.
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mainWindow.loadFile("app/index.html");
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Menu.setApplicationMenu(null);
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// Open the DevTools.
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// mainWindow.webContents.openDevTools()
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// Emitted when the window is closed.
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mainWindow.on("closed", function() {
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// Dereference the window object, usually you would store windows
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// in an array if your app supports multi windows, this is the time
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// when you should delete the corresponding element.
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mainWindow = null;
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});
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}
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// This method will be called when Electron has finished
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// initialization and is ready to create browser windows.
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// Some APIs can only be used after this event occurs.
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app.on("ready", createWindow);
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// Quit when all windows are closed.
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app.on("window-all-closed", function() {
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app.quit();
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});
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