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dc45f3dae5
* This allows playing around with instances directly on the canvas instead of relying on the actions to flip or change opacity and needing to start a preview
58 lines
2.1 KiB
JavaScript
58 lines
2.1 KiB
JavaScript
// Automatically generated by GDevelop.js/scripts/generate-types.js
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declare class gdInitialInstance {
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constructor(): void;
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setObjectName(name: string): void;
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getObjectName(): string;
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getX(): number;
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setX(x: number): void;
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getY(): number;
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setY(y: number): void;
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getZ(): number;
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setZ(z: number): void;
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getAngle(): number;
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setAngle(angle: number): void;
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getRotationX(): number;
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setRotationX(rotationX: number): void;
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getRotationY(): number;
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setRotationY(rotationY: number): void;
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isLocked(): boolean;
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setLocked(lock: boolean): void;
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isSealed(): boolean;
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setSealed(seal: boolean): void;
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shouldKeepRatio(): boolean;
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setShouldKeepRatio(keepRatio: boolean): void;
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getZOrder(): number;
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setZOrder(zOrder: number): void;
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getOpacity(): number;
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setOpacity(opacity: number): void;
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getLayer(): string;
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setLayer(layer: string): void;
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isFlippedX(): boolean;
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setFlippedX(flippedX: boolean): void;
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isFlippedY(): boolean;
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setFlippedY(flippedY: boolean): void;
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isFlippedZ(): boolean;
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setFlippedZ(flippedZ: boolean): void;
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setHasCustomSize(enable: boolean): void;
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hasCustomSize(): boolean;
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setHasCustomDepth(enable: boolean): void;
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hasCustomDepth(): boolean;
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setCustomWidth(width: number): void;
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getCustomWidth(): number;
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setCustomHeight(height: number): void;
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getCustomHeight(): number;
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setCustomDepth(depth: number): void;
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getCustomDepth(): number;
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resetPersistentUuid(): gdInitialInstance;
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updateCustomProperty(name: string, value: string, globalObjectsContainer: gdObjectsContainer, objectsContainer: gdObjectsContainer): void;
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getCustomProperties(globalObjectsContainer: gdObjectsContainer, objectsContainer: gdObjectsContainer): gdMapStringPropertyDescriptor;
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getRawDoubleProperty(name: string): number;
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getRawStringProperty(name: string): string;
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setRawDoubleProperty(name: string, value: number): void;
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setRawStringProperty(name: string, value: string): void;
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getVariables(): gdVariablesContainer;
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serializeTo(element: gdSerializerElement): void;
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unserializeFrom(element: gdSerializerElement): void;
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delete(): void;
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ptr: number;
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}; |