Files
GDevelop/Core/GDCore/Project/Project.cpp
T
2018-02-10 18:36:02 +01:00

1073 lines
43 KiB
C++

/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights reserved.
* This project is released under the MIT License.
*/
#include <map>
#include <vector>
#include "GDCore/String.h"
#include <fstream>
#include <stdio.h>
#include <stdlib.h>
#include <SFML/System/Utf.hpp>
#include "GDCore/IDE/Dialogs/ProjectExtensionsDialog.h"
#include "GDCore/IDE/Dialogs/ProjectUpdateDialog.h"
#include "GDCore/IDE/Dialogs/ChooseVariableDialog.h"
#include "GDCore/IDE/Project/ArbitraryResourceWorker.h"
#include "GDCore/Extensions/Platform.h"
#include "GDCore/Extensions/PlatformExtension.h"
#include "GDCore/Project/Layout.h"
#include "GDCore/Project/ExternalEvents.h"
#include "GDCore/Project/ExternalLayout.h"
#include "GDCore/Project/SourceFile.h"
#include "GDCore/Project/ImageManager.h"
#include "GDCore/Project/Object.h"
#include "GDCore/Project/ObjectGroupsContainer.h"
#include "GDCore/Project/ResourcesManager.h"
#include "GDCore/Project/ChangesNotifier.h"
#include "GDCore/Extensions/Metadata/ExpressionMetadata.h"
#include "GDCore/Serialization/SerializerElement.h"
#include "GDCore/Serialization/Serializer.h"
#include "GDCore/Extensions/Metadata/MetadataProvider.h"
#include "GDCore/IDE/PlatformManager.h"
#include "GDCore/IDE/wxTools/SafeYield.h"
#include "GDCore/CommonTools.h"
#include "GDCore/Utf8/utf8.h"
#include "GDCore/TinyXml/tinyxml.h"
#include "GDCore/Tools/VersionWrapper.h"
#include "GDCore/Tools/Log.h"
#include "GDCore/Tools/Localization.h"
#include "GDCore/Tools/PolymorphicClone.h"
#include "GDCore/Serialization/Serializer.h"
#include "GDCore/Serialization/Splitter.h"
#include "Project.h"
#if defined(GD_IDE_ONLY) && !defined(GD_NO_WX_GUI)
#include <wx/propgrid/propgrid.h>
#include <wx/settings.h>
#include <wx/propgrid/advprops.h>
#include <wx/filename.h>
#include <wx/utils.h>
#endif
using namespace std;
#undef CreateEvent
namespace gd
{
Project::Project() :
#if defined(GD_IDE_ONLY)
name(_("Project")),
packageName("com.example.gamename"),
folderProject(false),
#endif
windowWidth(800),
windowHeight(600),
maxFPS(60),
minFPS(10),
verticalSync(false),
imageManager(std::make_shared<ImageManager>())
#if defined(GD_IDE_ONLY)
,useExternalSourceFiles(false),
currentPlatform(NULL),
GDMajorVersion(gd::VersionWrapper::Major()),
GDMinorVersion(gd::VersionWrapper::Minor()),
dirty(false)
#endif
{
imageManager->SetResourcesManager(&resourcesManager);
#if defined(GD_IDE_ONLY)
//Game use builtin extensions by default
extensionsUsed.push_back("BuiltinObject");
extensionsUsed.push_back("BuiltinAudio");
extensionsUsed.push_back("BuiltinVariables");
extensionsUsed.push_back("BuiltinTime");
extensionsUsed.push_back("BuiltinMouse");
extensionsUsed.push_back("BuiltinKeyboard");
extensionsUsed.push_back("BuiltinJoystick");
extensionsUsed.push_back("BuiltinCamera");
extensionsUsed.push_back("BuiltinWindow");
extensionsUsed.push_back("BuiltinFile");
extensionsUsed.push_back("BuiltinNetwork");
extensionsUsed.push_back("BuiltinScene");
extensionsUsed.push_back("BuiltinAdvanced");
extensionsUsed.push_back("Sprite");
extensionsUsed.push_back("BuiltinCommonInstructions");
extensionsUsed.push_back("BuiltinCommonConversions");
extensionsUsed.push_back("BuiltinStringInstructions");
extensionsUsed.push_back("BuiltinMathematicalTools");
extensionsUsed.push_back("BuiltinExternalLayouts");
#endif
#if !defined(GD_IDE_ONLY)
platforms.push_back(&CppPlatform::Get());
#endif
}
Project::~Project()
{
}
std::unique_ptr<gd::Object> Project::CreateObject(const gd::String & type, const gd::String & name, const gd::String & platformName)
{
for (std::size_t i = 0;i<platforms.size();++i)
{
if ( !platformName.empty() && platforms[i]->GetName() != platformName ) continue;
std::unique_ptr<gd::Object> object = platforms[i]->CreateObject(type, name); //Create a base object if the type can't be found in the platform
if ( object && object->GetType() == type ) return object; //If the object is valid and has the good type (not a base object), return it
}
return nullptr;
}
std::unique_ptr<gd::Behavior> Project::CreateBehavior(const gd::String & type, const gd::String & platformName)
{
for (std::size_t i = 0;i<platforms.size();++i)
{
if ( !platformName.empty() && platforms[i]->GetName() != platformName ) continue;
std::unique_ptr<gd::Behavior> behavior = platforms[i]->CreateBehavior(type);
if ( behavior ) return behavior;
}
return nullptr;
}
std::shared_ptr<gd::BehaviorsSharedData> Project::CreateBehaviorSharedDatas(const gd::String & type, const gd::String & platformName)
{
for (std::size_t i = 0;i<platforms.size();++i)
{
if ( !platformName.empty() && platforms[i]->GetName() != platformName ) continue;
std::shared_ptr<gd::BehaviorsSharedData> behavior = platforms[i]->CreateBehaviorSharedDatas(type);
if ( behavior ) return behavior;
}
return std::shared_ptr<gd::BehaviorsSharedData>();
}
#if defined(GD_IDE_ONLY)
std::shared_ptr<gd::BaseEvent> Project::CreateEvent(const gd::String & type, const gd::String & platformName)
{
for (std::size_t i = 0;i<platforms.size();++i)
{
if ( !platformName.empty() && platforms[i]->GetName() != platformName ) continue;
std::shared_ptr<gd::BaseEvent> event = platforms[i]->CreateEvent(type);
if ( event ) return event;
}
return std::shared_ptr<gd::BaseEvent>();
}
Platform & Project::GetCurrentPlatform() const
{
if ( currentPlatform == NULL )
std::cout << "FATAL ERROR: Project has no assigned current platform. GD will crash." << std::endl;
return *currentPlatform;
}
void Project::AddPlatform(Platform & platform)
{
for (std::size_t i = 0;i<platforms.size();++i)
{
if (platforms[i] == &platform)
return;
}
//Add the platform and make it the current one if the game has no other platform.
platforms.push_back(&platform);
if ( currentPlatform == NULL ) currentPlatform = &platform;
}
void Project::SetCurrentPlatform(const gd::String & platformName)
{
for (std::size_t i = 0;i<platforms.size();++i)
{
if (platforms[i]->GetName() == platformName)
{
currentPlatform = platforms[i];
return;
}
}
}
bool Project::RemovePlatform(const gd::String & platformName)
{
if ( platforms.size() <= 1 ) return false;
for (std::size_t i = 0;i<platforms.size();++i)
{
if (platforms[i]->GetName() == platformName)
{
//Remove the platform, ensuring that currentPlatform remains correct.
if ( currentPlatform == platforms[i] ) currentPlatform = platforms.back();
if ( currentPlatform == platforms[i] ) currentPlatform = platforms[0];
platforms.erase(platforms.begin()+i);
return true;
}
}
return false;
}
#endif
bool Project::HasLayoutNamed(const gd::String & name) const
{
return ( find_if(scenes.begin(), scenes.end(), bind2nd(gd::LayoutHasName(), name)) != scenes.end() );
}
gd::Layout & Project::GetLayout(const gd::String & name)
{
return *(*find_if(scenes.begin(), scenes.end(), bind2nd(gd::LayoutHasName(), name)));
}
const gd::Layout & Project::GetLayout(const gd::String & name) const
{
return *(*find_if(scenes.begin(), scenes.end(), bind2nd(gd::LayoutHasName(), name)));
}
gd::Layout & Project::GetLayout(std::size_t index)
{
return *scenes[index];
}
const gd::Layout & Project::GetLayout (std::size_t index) const
{
return *scenes[index];
}
std::size_t Project::GetLayoutPosition(const gd::String & name) const
{
for (std::size_t i = 0;i<scenes.size();++i)
{
if ( scenes[i]->GetName() == name ) return i;
}
return gd::String::npos;
}
std::size_t Project::GetLayoutsCount() const
{
return scenes.size();
}
#if defined(GD_IDE_ONLY)
void Project::SwapLayouts(std::size_t first, std::size_t second)
{
if ( first >= scenes.size() || second >= scenes.size() )
return;
std::iter_swap(
scenes.begin() + first,
scenes.begin() + second
);
}
#endif
gd::Layout & Project::InsertNewLayout(const gd::String & name, std::size_t position)
{
gd::Layout & newlyInsertedLayout = *(*(scenes.emplace(
position < scenes.size() ? scenes.begin() + position : scenes.end(),
new Layout()
)));
newlyInsertedLayout.SetName(name);
#if defined(GD_IDE_ONLY)
newlyInsertedLayout.UpdateBehaviorsSharedData(*this);
#endif
return newlyInsertedLayout;
}
gd::Layout & Project::InsertLayout(const gd::Layout & layout, std::size_t position)
{
gd::Layout & newlyInsertedLayout = *(*(scenes.emplace(
position < scenes.size() ? scenes.begin() + position : scenes.end(),
new Layout(layout)
)));
#if defined(GD_IDE_ONLY)
newlyInsertedLayout.UpdateBehaviorsSharedData(*this);
#endif
return newlyInsertedLayout;
}
void Project::RemoveLayout(const gd::String & name)
{
std::vector< std::unique_ptr<gd::Layout> >::iterator scene = find_if(scenes.begin(), scenes.end(), bind2nd(gd::LayoutHasName(), name));
if ( scene == scenes.end() ) return;
scenes.erase(scene);
}
#if defined(GD_IDE_ONLY)
bool Project::HasExternalEventsNamed(const gd::String & name) const
{
return ( find_if(externalEvents.begin(), externalEvents.end(), bind2nd(gd::ExternalEventsHasName(), name)) != externalEvents.end() );
}
gd::ExternalEvents & Project::GetExternalEvents(const gd::String & name)
{
return *(*find_if(externalEvents.begin(), externalEvents.end(), bind2nd(gd::ExternalEventsHasName(), name)));
}
const gd::ExternalEvents & Project::GetExternalEvents(const gd::String & name) const
{
return *(*find_if(externalEvents.begin(), externalEvents.end(), bind2nd(gd::ExternalEventsHasName(), name)));
}
gd::ExternalEvents & Project::GetExternalEvents(std::size_t index)
{
return *externalEvents[index];
}
const gd::ExternalEvents & Project::GetExternalEvents (std::size_t index) const
{
return *externalEvents[index];
}
std::size_t Project::GetExternalEventsPosition(const gd::String & name) const
{
for (std::size_t i = 0;i<externalEvents.size();++i)
{
if ( externalEvents[i]->GetName() == name ) return i;
}
return gd::String::npos;
}
std::size_t Project::GetExternalEventsCount() const
{
return externalEvents.size();
}
gd::ExternalEvents & Project::InsertNewExternalEvents(const gd::String & name, std::size_t position)
{
gd::ExternalEvents & newlyInsertedExternalEvents = *(*(externalEvents.emplace(
position < externalEvents.size() ? externalEvents.begin() + position : externalEvents.end(),
new gd::ExternalEvents()
)));
newlyInsertedExternalEvents.SetName(name);
return newlyInsertedExternalEvents;
}
gd::ExternalEvents & Project::InsertExternalEvents(const gd::ExternalEvents & events, std::size_t position)
{
gd::ExternalEvents & newlyInsertedExternalEvents = *(*(externalEvents.emplace(
position < externalEvents.size() ? externalEvents.begin() + position : externalEvents.end(),
new gd::ExternalEvents(events)
)));
return newlyInsertedExternalEvents;
}
void Project::RemoveExternalEvents(const gd::String & name)
{
std::vector< std::unique_ptr<gd::ExternalEvents> >::iterator events = find_if(externalEvents.begin(), externalEvents.end(), bind2nd(gd::ExternalEventsHasName(), name));
if ( events == externalEvents.end() ) return;
externalEvents.erase(events);
}
void Project::SwapExternalEvents(std::size_t first, std::size_t second)
{
if ( first >= externalEvents.size() || second >= externalEvents.size() )
return;
std::iter_swap(
externalEvents.begin() + first,
externalEvents.begin() + second
);
}
void Project::SwapExternalLayouts(std::size_t first, std::size_t second)
{
if ( first >= externalLayouts.size() || second >= externalLayouts.size() )
return;
std::iter_swap(
externalLayouts.begin() + first,
externalLayouts.begin() + second
);
}
#endif
bool Project::HasExternalLayoutNamed(const gd::String & name) const
{
return ( find_if(externalLayouts.begin(), externalLayouts.end(), bind2nd(gd::ExternalLayoutHasName(), name)) != externalLayouts.end() );
}
gd::ExternalLayout & Project::GetExternalLayout(const gd::String & name)
{
return *(*find_if(externalLayouts.begin(), externalLayouts.end(), bind2nd(gd::ExternalLayoutHasName(), name)));
}
const gd::ExternalLayout & Project::GetExternalLayout(const gd::String & name) const
{
return *(*find_if(externalLayouts.begin(), externalLayouts.end(), bind2nd(gd::ExternalLayoutHasName(), name)));
}
gd::ExternalLayout & Project::GetExternalLayout(std::size_t index)
{
return *externalLayouts[index];
}
const gd::ExternalLayout & Project::GetExternalLayout (std::size_t index) const
{
return *externalLayouts[index];
}
std::size_t Project::GetExternalLayoutPosition(const gd::String & name) const
{
for (std::size_t i = 0;i<externalLayouts.size();++i)
{
if ( externalLayouts[i]->GetName() == name ) return i;
}
return gd::String::npos;
}
std::size_t Project::GetExternalLayoutsCount() const
{
return externalLayouts.size();
}
gd::ExternalLayout & Project::InsertNewExternalLayout(const gd::String & name, std::size_t position)
{
gd::ExternalLayout & newlyInsertedExternalLayout = *(*(externalLayouts.emplace(
position < externalLayouts.size() ? externalLayouts.begin() + position : externalLayouts.end(),
new gd::ExternalLayout()
)));
newlyInsertedExternalLayout.SetName(name);
return newlyInsertedExternalLayout;
}
gd::ExternalLayout & Project::InsertExternalLayout(const gd::ExternalLayout & layout, std::size_t position)
{
gd::ExternalLayout & newlyInsertedExternalLayout = *(*(externalLayouts.emplace(
position < externalLayouts.size() ? externalLayouts.begin() + position : externalLayouts.end(),
new gd::ExternalLayout(layout)
)));
return newlyInsertedExternalLayout;
}
void Project::RemoveExternalLayout(const gd::String & name)
{
std::vector< std::unique_ptr<gd::ExternalLayout> >::iterator externalLayout = find_if(externalLayouts.begin(), externalLayouts.end(), bind2nd(gd::ExternalLayoutHasName(), name));
if ( externalLayout == externalLayouts.end() ) return;
externalLayouts.erase(externalLayout);
}
#if defined(GD_IDE_ONLY) && !defined(GD_NO_WX_GUI)
//Compatibility with GD2.x
class SpriteObjectsPositionUpdater : public gd::InitialInstanceFunctor
{
public:
SpriteObjectsPositionUpdater(gd::Project & project_, gd::Layout & layout_) :
project(project_),
layout(layout_)
{};
virtual ~SpriteObjectsPositionUpdater() {};
virtual void operator()(gd::InitialInstance & instance)
{
gd::Object * object = NULL;
if ( layout.HasObjectNamed(instance.GetObjectName()))
object = &layout.GetObject(instance.GetObjectName());
else if ( project.HasObjectNamed(instance.GetObjectName()))
object = &project.GetObject(instance.GetObjectName());
else return;
if ( object->GetType() != "Sprite") return;
if ( !instance.HasCustomSize() ) return;
wxSetWorkingDirectory(wxFileName::FileName(project.GetProjectFile()).GetPath());
object->LoadResources(project, layout);
sf::Vector2f size = object->GetInitialInstanceDefaultSize(instance, project, layout);
instance.SetX(instance.GetX() + size.x/2 - instance.GetCustomWidth()/2 );
instance.SetY(instance.GetY() + size.y/2 - instance.GetCustomHeight()/2 );
}
private:
gd::Project & project;
gd::Layout & layout;
};
//End of compatibility code
#endif
void Project::UnserializeFrom(const SerializerElement & element)
{
//Checking version
#if defined(GD_IDE_ONLY)
gd::String updateText;
const SerializerElement & gdVersionElement = element.GetChild("gdVersion", 0, "GDVersion");
GDMajorVersion = gdVersionElement.GetIntAttribute("major", GDMajorVersion, "Major");
GDMinorVersion = gdVersionElement.GetIntAttribute("minor", GDMinorVersion, "Minor");
int build = gdVersionElement.GetIntAttribute("build", 0, "Build");
int revision = gdVersionElement.GetIntAttribute("revision", 0, "Revision");
if ( GDMajorVersion > gd::VersionWrapper::Major() )
gd::LogWarning( _( "The version of GDevelop used to create this game seems to be a new version.\nGDevelop may fail to open the game, or data may be missing.\nYou should check if a new version of GDevelop is available." ) );
else
{
if ( (GDMajorVersion == gd::VersionWrapper::Major() && GDMinorVersion > gd::VersionWrapper::Minor()) ||
(GDMajorVersion == gd::VersionWrapper::Major() && GDMinorVersion == gd::VersionWrapper::Minor() && build > gd::VersionWrapper::Build()) ||
(GDMajorVersion == gd::VersionWrapper::Major() && GDMinorVersion == gd::VersionWrapper::Minor() && build == gd::VersionWrapper::Build() && revision > gd::VersionWrapper::Revision()) )
{
gd::LogWarning( _( "The version of GDevelop used to create this game seems to be greater.\nGDevelop may fail to open the game, or data may be missing.\nYou should check if a new version of GDevelop is available." ) );
}
}
//Compatibility code
if ( GDMajorVersion <= 1 )
{
gd::LogError( _("The game was saved with version of GDevelop which is too old. Please open and save the game with one of the first version of GDevelop 2. You will then be able to open your game with this GDevelop version."));
return;
}
//End of Compatibility code
#endif
const SerializerElement & propElement = element.GetChild("properties", 0, "Info");
SetName(propElement.GetChild("name", 0, "Nom").GetValue().GetString());
SetDefaultWidth(propElement.GetChild("windowWidth", 0, "WindowW").GetValue().GetInt());
SetDefaultHeight(propElement.GetChild("windowHeight", 0, "WindowH").GetValue().GetInt());
SetMaximumFPS(propElement.GetChild("maxFPS", 0, "FPSmax").GetValue().GetInt());
SetMinimumFPS(propElement.GetChild("minFPS", 0, "FPSmin").GetValue().GetInt());
SetVerticalSyncActivatedByDefault(propElement.GetChild("verticalSync").GetValue().GetBool());
#if defined(GD_IDE_ONLY)
SetAuthor(propElement.GetChild("author", 0, "Auteur").GetValue().GetString());
SetPackageName(propElement.GetStringAttribute("packageName"));
SetFolderProject(propElement.GetBoolAttribute("folderProject"));
SetProjectFile(propElement.GetStringAttribute("projectFile"));
SetLastCompilationDirectory(propElement.GetChild("latestCompilationDirectory", 0, "LatestCompilationDirectory").GetValue().GetString());
platformSpecificAssets.UnserializeFrom(propElement.GetChild("platformSpecificAssets"));
winExecutableFilename = propElement.GetStringAttribute("winExecutableFilename");
winExecutableIconFile = propElement.GetStringAttribute("winExecutableIconFile");
linuxExecutableFilename = propElement.GetStringAttribute("linuxExecutableFilename");
macExecutableFilename = propElement.GetStringAttribute("macExecutableFilename");
useExternalSourceFiles = propElement.GetBoolAttribute("useExternalSourceFiles");
#endif
const SerializerElement & extensionsElement = propElement.GetChild("extensions", 0, "Extensions");
extensionsElement.ConsiderAsArrayOf("extension", "Extension");
for(std::size_t i = 0;i<extensionsElement.GetChildrenCount();++i)
{
gd::String extensionName = extensionsElement.GetChild(i).GetStringAttribute("name");
if ( find(GetUsedExtensions().begin(), GetUsedExtensions().end(), extensionName ) == GetUsedExtensions().end() )
GetUsedExtensions().push_back(extensionName);
}
#if defined(GD_IDE_ONLY)
currentPlatform = NULL;
gd::String currentPlatformName = propElement.GetChild("currentPlatform").GetValue().GetString();
//Compatibility code
if ( VersionWrapper::IsOlderOrEqual(GDMajorVersion, GDMajorVersion, GDMinorVersion, 0, 3, 4, 73, 0) )
{
if (currentPlatformName == "Game Develop C++ platform") currentPlatformName = "GDevelop C++ platform";
if (currentPlatformName == "Game Develop JS platform") currentPlatformName = "GDevelop JS platform";
}
//End of Compatibility code
const SerializerElement & platformsElement = propElement.GetChild("platforms", 0, "Platforms");
platformsElement.ConsiderAsArrayOf("platform", "Platform");
for(std::size_t i = 0;i<platformsElement.GetChildrenCount();++i)
{
gd::String name = platformsElement.GetChild(i).GetStringAttribute("name");
//Compatibility code
if ( VersionWrapper::IsOlderOrEqual(GDMajorVersion, GDMajorVersion, GDMinorVersion, 0, 3, 4, 73, 0) )
{
if (name == "Game Develop C++ platform") name = "GDevelop C++ platform";
if (name == "Game Develop JS platform") name = "GDevelop JS platform";
}
//End of Compatibility code
gd::Platform * platform = gd::PlatformManager::Get()->GetPlatform(name);
if ( platform ) {
AddPlatform(*platform);
if ( platform->GetName() == currentPlatformName || currentPlatformName.empty() )
currentPlatform = platform;
}
else {
std::cout << "Platform \"" << name << "\" is unknown." << std::endl;
}
}
//Compatibility code
if ( platformsElement.GetChildrenCount() == 0 )
{
//Compatibility with GD2.x
platforms.push_back(gd::PlatformManager::Get()->GetPlatform("GDevelop C++ platform"));
currentPlatform = platforms.back();
}
//End of Compatibility code
if (currentPlatform == NULL && !platforms.empty())
currentPlatform = platforms.back();
#endif
//Compatibility code
#if defined(GD_IDE_ONLY)
if ( VersionWrapper::IsOlder(GDMajorVersion, 0, 0, 0, 3, 0, 0, 0) )
{
updateText += _("Sprite scaling has changed since GD 2: The resizing is made so that the origin point of the object won't move whatever the scale of the object.\n");
updateText += _("You may have to slightly change the position of some objects if you have changed their size.\n\n");
updateText += _("Thank you for your understanding.\n");
}
#endif
//End of Compatibility code
//Compatibility code
#if defined(GD_IDE_ONLY)
if ( VersionWrapper::IsOlderOrEqual(GDMajorVersion, GDMinorVersion, revision, build, 2,2,1,10822) )
{
if ( std::find(GetUsedExtensions().begin(), GetUsedExtensions().end(), "BuiltinExternalLayouts") == GetUsedExtensions().end() )
GetUsedExtensions().push_back("BuiltinExternalLayouts");
}
#endif
//Compatibility code
#if defined(GD_IDE_ONLY)
if ( VersionWrapper::IsOlderOrEqual(GDMajorVersion, GDMinorVersion, revision, build, 3,3,3,0) )
{
if ( std::find(GetUsedExtensions().begin(), GetUsedExtensions().end(), "AStarBehavior") != GetUsedExtensions().end() )
{
GetUsedExtensions().erase( std::remove( GetUsedExtensions().begin(), GetUsedExtensions().end(), "AStarBehavior" ), GetUsedExtensions().end() );
GetUsedExtensions().push_back("PathfindingBehavior");
updateText += _("The project is using the pathfinding behavior. This behavior has been replaced by a new one:\n");
updateText += _("You must add the new 'Pathfinding' behavior to the objects that need to be moved, and add the 'Pathfinding Obstacle' to the objects that must act as obstacles.");
}
}
#endif
//Compatibility code
#if defined(GD_IDE_ONLY)
if ( VersionWrapper::IsOlderOrEqual(GDMajorVersion, GDMinorVersion, revision, build, 4,0,85,0) )
{
for(unsigned int i = 0;i < extensionsUsed.size();++i)
extensionsUsed[i] = extensionsUsed[i].FindAndReplace("Automatism", "Behavior");
}
#endif
#if defined(GD_IDE_ONLY)
GetObjectGroups().UnserializeFrom(element.GetChild("objectsGroups", 0, "ObjectGroups"));
#endif
resourcesManager.UnserializeFrom(element.GetChild( "resources", 0, "Resources" ));
UnserializeObjectsFrom(*this, element.GetChild("objects", 0, "Objects"));
GetVariables().UnserializeFrom(element.GetChild("variables", 0, "Variables"));
scenes.clear();
const SerializerElement & layoutsElement = element.GetChild("layouts", 0, "Scenes");
layoutsElement.ConsiderAsArrayOf("layout", "Scene");
for(std::size_t i = 0;i<layoutsElement.GetChildrenCount();++i)
{
const SerializerElement & layoutElement = layoutsElement.GetChild(i);
gd::Layout & layout = InsertNewLayout(layoutElement.GetStringAttribute("name", "", "nom"), -1);
layout.UnserializeFrom(*this, layoutElement);
//Compatibility code with GD 2.x
#if defined(GD_IDE_ONLY) && !defined(GD_NO_WX_GUI)
if ( GDMajorVersion <= 2 )
{
SpriteObjectsPositionUpdater updater(*this, layout);
gd::InitialInstancesContainer & instances = layout.GetInitialInstances();
instances.IterateOverInstances(updater);
}
#endif
//End of compatibility code
}
#if defined(GD_IDE_ONLY)
externalEvents.clear();
const SerializerElement & externalEventsElement = element.GetChild("externalEvents", 0, "ExternalEvents");
externalEventsElement.ConsiderAsArrayOf("externalEvents", "ExternalEvents");
for(std::size_t i = 0;i<externalEventsElement.GetChildrenCount();++i)
{
const SerializerElement & externalEventElement = externalEventsElement.GetChild(i);
gd::ExternalEvents & externalEvents = InsertNewExternalEvents(externalEventElement.GetStringAttribute("name", "", "Name"),
GetExternalEventsCount());
externalEvents.UnserializeFrom(*this, externalEventElement);
}
#endif
externalLayouts.clear();
const SerializerElement & externalLayoutsElement = element.GetChild("externalLayouts", 0, "ExternalLayouts");
externalLayoutsElement.ConsiderAsArrayOf("externalLayout", "ExternalLayout");
for(std::size_t i = 0;i<externalLayoutsElement.GetChildrenCount();++i)
{
const SerializerElement & externalLayoutElement = externalLayoutsElement.GetChild(i);
gd::ExternalLayout & newExternalLayout = InsertNewExternalLayout("", GetExternalLayoutsCount());
newExternalLayout.UnserializeFrom(externalLayoutElement);
}
#if defined(GD_IDE_ONLY)
externalSourceFiles.clear();
const SerializerElement & externalSourceFilesElement = element.GetChild("externalSourceFiles", 0, "ExternalSourceFiles");
externalSourceFilesElement.ConsiderAsArrayOf("sourceFile", "SourceFile");
for(std::size_t i = 0;i<externalSourceFilesElement.GetChildrenCount();++i)
{
const SerializerElement & sourceFileElement = externalSourceFilesElement.GetChild(i);
gd::SourceFile & newSourceFile = InsertNewSourceFile("", "");
newSourceFile.UnserializeFrom(sourceFileElement);
}
#if !defined(GD_NO_WX_GUI)
if (!updateText.empty()) //TODO
{
ProjectUpdateDialog updateDialog(NULL, updateText);
updateDialog.ShowModal();
}
dirty = false;
#endif
#endif
}
#if defined(GD_IDE_ONLY)
void Project::SerializeTo(SerializerElement & element) const
{
SerializerElement & versionElement = element.AddChild("gdVersion");
versionElement.SetAttribute("major", gd::VersionWrapper::Major() );
versionElement.SetAttribute("minor", gd::VersionWrapper::Minor() );
versionElement.SetAttribute("build", gd::VersionWrapper::Build() );
versionElement.SetAttribute("revision", gd::VersionWrapper::Revision() );
SerializerElement & propElement = element.AddChild("properties");
propElement.AddChild("name").SetValue(GetName());
propElement.AddChild("author").SetValue(GetAuthor());
propElement.AddChild("windowWidth").SetValue(GetMainWindowDefaultWidth());
propElement.AddChild("windowHeight").SetValue(GetMainWindowDefaultHeight());
propElement.AddChild("latestCompilationDirectory").SetValue(GetLastCompilationDirectory());
propElement.AddChild("maxFPS").SetValue(GetMaximumFPS());
propElement.AddChild("minFPS").SetValue(GetMinimumFPS());
propElement.AddChild("verticalSync").SetValue(IsVerticalSynchronizationEnabledByDefault());
propElement.SetAttribute("projectFile", gameFile);
propElement.SetAttribute("folderProject", folderProject);
propElement.SetAttribute("packageName", packageName);
platformSpecificAssets.SerializeTo(propElement.AddChild("platformSpecificAssets"));
propElement.SetAttribute("winExecutableFilename", winExecutableFilename);
propElement.SetAttribute("winExecutableIconFile", winExecutableIconFile);
propElement.SetAttribute("linuxExecutableFilename", linuxExecutableFilename);
propElement.SetAttribute("macExecutableFilename", macExecutableFilename);
propElement.SetAttribute("useExternalSourceFiles", useExternalSourceFiles);
SerializerElement & extensionsElement = propElement.AddChild("extensions");
extensionsElement.ConsiderAsArrayOf("extension");
for (std::size_t i =0;i<GetUsedExtensions().size();++i)
extensionsElement.AddChild("extension").SetAttribute("name", GetUsedExtensions()[i]);
SerializerElement & platformsElement = propElement.AddChild("platforms");
platformsElement.ConsiderAsArrayOf("platform");
for (std::size_t i =0;i<platforms.size();++i) {
if (platforms[i] == NULL) {
std::cout << "ERROR: The project has a platform which is NULL.";
continue;
}
platformsElement.AddChild("platform").SetAttribute("name", platforms[i]->GetName());
}
if (currentPlatform != NULL)
propElement.AddChild("currentPlatform").SetValue(currentPlatform->GetName());
else
std::cout << "ERROR: The project current platform is NULL.";
resourcesManager.SerializeTo(element.AddChild("resources"));
SerializeObjectsTo(element.AddChild("objects"));
GetObjectGroups().SerializeTo(element.AddChild("objectsGroups"));
GetVariables().SerializeTo(element.AddChild("variables"));
element.SetAttribute("firstLayout", firstLayout);
gd::SerializerElement & layoutsElement = element.AddChild("layouts");
layoutsElement.ConsiderAsArrayOf("layout");
for ( std::size_t i = 0;i < GetLayoutsCount();i++ )
GetLayout(i).SerializeTo(layoutsElement.AddChild("layout"));
SerializerElement & externalEventsElement = element.AddChild("externalEvents");
externalEventsElement.ConsiderAsArrayOf("externalEvents");
for (std::size_t i =0;i<GetExternalEventsCount();++i)
GetExternalEvents(i).SerializeTo(externalEventsElement.AddChild("externalEvents"));
SerializerElement & externalLayoutsElement = element.AddChild("externalLayouts");
externalLayoutsElement.ConsiderAsArrayOf("externalLayout");
for (std::size_t i =0;i<externalLayouts.size();++i)
externalLayouts[i]->SerializeTo(externalLayoutsElement.AddChild("externalLayout"));
SerializerElement & externalSourceFilesElement = element.AddChild("externalSourceFiles");
externalSourceFilesElement.ConsiderAsArrayOf("sourceFile");
for (std::size_t i =0;i<externalSourceFiles.size();++i)
externalSourceFiles[i]->SerializeTo(externalSourceFilesElement.AddChild("sourceFile"));
#if defined(GD_IDE_ONLY)
dirty = false;
#endif
}
bool Project::ValidateObjectName(const gd::String & name)
{
gd::String allowedCharacters = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_";
return !(name.find_first_not_of(allowedCharacters) != gd::String::npos);
}
gd::String Project::GetBadObjectNameWarning()
{
return _("Please use only letters, digits\nand underscores ( _ ).");
}
void Project::ExposeResources(gd::ArbitraryResourceWorker & worker)
{
//Add project resources
worker.ExposeResources(&GetResourcesManager());
platformSpecificAssets.ExposeResources(worker);
#if !defined(GD_NO_WX_GUI)
gd::SafeYield::Do();
#endif
//Add layouts resources
for ( std::size_t s = 0;s < GetLayoutsCount();s++ )
{
for (std::size_t j = 0;j<GetLayout(s).GetObjectsCount();++j) //Add objects resources
GetLayout(s).GetObject(j).ExposeResources(worker);
LaunchResourceWorkerOnEvents(*this, GetLayout(s).GetEvents(), worker);
}
//Add external events resources
for ( std::size_t s = 0;s < GetExternalEventsCount();s++ )
{
LaunchResourceWorkerOnEvents(*this, GetExternalEvents(s).GetEvents(), worker);
}
#if !defined(GD_NO_WX_GUI)
gd::SafeYield::Do();
#endif
//Add global objects resources
for (std::size_t j = 0;j<GetObjectsCount();++j) {
GetObject(j).ExposeResources(worker);
}
#if !defined(GD_NO_WX_GUI)
gd::SafeYield::Do();
#endif
}
bool Project::HasSourceFile(gd::String name, gd::String language) const
{
vector< std::unique_ptr<SourceFile> >::const_iterator sourceFile =
find_if(externalSourceFiles.begin(), externalSourceFiles.end(),
bind2nd(gd::ExternalSourceFileHasName(), name));
if (sourceFile == externalSourceFiles.end())
return false;
return language.empty() || (*sourceFile)->GetLanguage() == language;
}
gd::SourceFile & Project::GetSourceFile(const gd::String & name)
{
return *(*find_if(externalSourceFiles.begin(), externalSourceFiles.end(), bind2nd(gd::ExternalSourceFileHasName(), name)));
}
const gd::SourceFile & Project::GetSourceFile(const gd::String & name) const
{
return *(*find_if(externalSourceFiles.begin(), externalSourceFiles.end(), bind2nd(gd::ExternalSourceFileHasName(), name)));
}
void Project::RemoveSourceFile(const gd::String & name)
{
std::vector< std::unique_ptr<gd::SourceFile> >::iterator sourceFile =
find_if(externalSourceFiles.begin(), externalSourceFiles.end(), bind2nd(gd::ExternalSourceFileHasName(), name));
if ( sourceFile == externalSourceFiles.end() ) return;
externalSourceFiles.erase(sourceFile);
}
gd::SourceFile & Project::InsertNewSourceFile(const gd::String & name, const gd::String & language, std::size_t position)
{
if (HasSourceFile(name, language))
return GetSourceFile(name);
gd::SourceFile & newlyInsertedSourceFile = *(*(externalSourceFiles.emplace(
position < externalSourceFiles.size() ? externalSourceFiles.begin() + position : externalSourceFiles.end(),
new SourceFile()
)));
newlyInsertedSourceFile.SetLanguage(language);
newlyInsertedSourceFile.SetFileName(name);
return newlyInsertedSourceFile;
}
#if !defined(GD_NO_WX_GUI)
void Project::PopulatePropertyGrid(wxPropertyGrid * grid)
{
grid->Append( new wxPropertyCategory(_("Properties")) );
grid->Append( new wxStringProperty(_("Name of the project"), wxPG_LABEL, GetName()) );
grid->Append( new wxStringProperty(_("Package name"), wxPG_LABEL, GetPackageName()) );
grid->Append( new wxStringProperty(_("Author"), wxPG_LABEL, GetAuthor()) );
grid->Append( new wxStringProperty(_("Globals variables"), wxPG_LABEL, _("Click to edit...")) );
grid->Append( new wxStringProperty(_("Extensions"), wxPG_LABEL, _("Click to edit...")) );
grid->Append( new wxPropertyCategory(_("Window")) );
grid->Append( new wxUIntProperty(_("Width"), wxPG_LABEL, GetMainWindowDefaultWidth()) );
grid->Append( new wxUIntProperty(_("Height"), wxPG_LABEL, GetMainWindowDefaultHeight()) );
grid->Append( new wxBoolProperty(_("Vertical Synchronization"), wxPG_LABEL, IsVerticalSynchronizationEnabledByDefault()) );
grid->Append( new wxBoolProperty(_("Limit the framerate"), wxPG_LABEL, GetMaximumFPS() != -1) );
grid->Append( new wxIntProperty(_("Maximum FPS"), wxPG_LABEL, GetMaximumFPS()) );
grid->Append( new wxUIntProperty(_("Minimum FPS"), wxPG_LABEL, GetMinimumFPS()) );
grid->SetPropertyCell(wxString(_("Globals variables")), 1, _("Click to edit..."), wxNullBitmap, wxSystemSettings::GetColour(wxSYS_COLOUR_HOTLIGHT ));
grid->SetPropertyReadOnly(wxString(_("Globals variables")));
grid->SetPropertyCell(wxString(_("Extensions")), 1, _("Click to edit..."), wxNullBitmap, wxSystemSettings::GetColour(wxSYS_COLOUR_HOTLIGHT ));
grid->SetPropertyReadOnly(wxString(_("Extensions")));
if ( GetMaximumFPS() == -1 )
{
grid->GetProperty(_("Maximum FPS"))->Enable(false);
grid->GetProperty(_("Maximum FPS"))->SetValue("");
}
else
grid->GetProperty(_("Maximum FPS"))->Enable(true);
grid->Append( new wxPropertyCategory(_("Generation")) );
grid->Append( new wxStringProperty(_("Windows executable name"), wxPG_LABEL, winExecutableFilename) );
grid->Append( new wxImageFileProperty(_("Windows executable icon"), wxPG_LABEL, winExecutableIconFile) );
grid->Append( new wxStringProperty(_("Linux executable name"), wxPG_LABEL, linuxExecutableFilename) );
grid->Append( new wxStringProperty(_("Mac OS executable name"), wxPG_LABEL, macExecutableFilename) );
grid->Append( new wxPropertyCategory(_("C++ features")) );
grid->Append( new wxBoolProperty(_("Activate the use of C++/JS source files"), wxPG_LABEL, useExternalSourceFiles) );
}
void Project::UpdateFromPropertyGrid(wxPropertyGrid * grid)
{
if ( grid->GetProperty(_("Name of the project")) != NULL)
SetName(grid->GetProperty(_("Name of the project"))->GetValueAsString());
if ( grid->GetProperty(_("Author")) != NULL)
SetAuthor(grid->GetProperty(_("Author"))->GetValueAsString());
if ( grid->GetProperty(_("Package name")) != NULL)
SetPackageName(grid->GetProperty(_("Package name"))->GetValueAsString());
if ( grid->GetProperty(_("Width")) != NULL)
SetDefaultWidth(grid->GetProperty(_("Width"))->GetValue().GetInteger());
if ( grid->GetProperty(_("Height")) != NULL)
SetDefaultHeight(grid->GetProperty(_("Height"))->GetValue().GetInteger());
if ( grid->GetProperty(_("Vertical Synchronization")) != NULL)
SetVerticalSyncActivatedByDefault(grid->GetProperty(_("Vertical Synchronization"))->GetValue().GetBool());
if ( grid->GetProperty(_("Limit the framerate")) != NULL && !grid->GetProperty(_("Limit the framerate"))->GetValue().GetBool())
SetMaximumFPS(-1);
else if ( grid->GetProperty(_("Maximum FPS")) != NULL)
SetMaximumFPS(grid->GetProperty(_("Maximum FPS"))->GetValue().GetInteger());
if ( grid->GetProperty(_("Minimum FPS")) != NULL)
SetMinimumFPS(grid->GetProperty(_("Minimum FPS"))->GetValue().GetInteger());
if ( grid->GetProperty(_("Windows executable name")) != NULL)
winExecutableFilename = grid->GetProperty(_("Windows executable name"))->GetValueAsString();
if ( grid->GetProperty(_("Windows executable icon")) != NULL)
winExecutableIconFile = grid->GetProperty(_("Windows executable icon"))->GetValueAsString();
if ( grid->GetProperty(_("Linux executable name")) != NULL)
linuxExecutableFilename = grid->GetProperty(_("Linux executable name"))->GetValueAsString();
if ( grid->GetProperty(_("Mac OS executable name")) != NULL)
macExecutableFilename = grid->GetProperty(_("Mac OS executable name"))->GetValueAsString();
if ( grid->GetProperty(_("Activate the use of C++/JS source files")) != NULL)
useExternalSourceFiles =grid->GetProperty(_("Activate the use of C++/JS source files"))->GetValue().GetBool();
}
void Project::OnChangeInPropertyGrid(wxPropertyGrid * grid, wxPropertyGridEvent & event)
{
if (event.GetPropertyName() == _("Limit the framerate") )
grid->EnableProperty(wxString(_("Maximum FPS")), grid->GetProperty(_("Limit the framerate"))->GetValue().GetBool());
UpdateFromPropertyGrid(grid);
}
void Project::OnSelectionInPropertyGrid(wxPropertyGrid * grid, wxPropertyGridEvent & event)
{
if ( event.GetColumn() == 1) //Manage button-like properties
{
if ( event.GetPropertyName() == _("Extensions") )
{
gd::ProjectExtensionsDialog dialog(NULL, *this);
dialog.ShowModal();
}
else if ( event.GetPropertyName() == _("Globals variables") )
{
gd::ChooseVariableDialog dialog(NULL, GetVariables(), /*editingOnly=*/true);
dialog.SetAssociatedProject(this);
dialog.ShowModal();
}
}
}
#endif
#endif
Project::Project(const Project & other)
{
Init(other);
}
Project& Project::operator=(const Project & other)
{
if ( this != &other )
Init(other);
return *this;
}
void Project::Init(const gd::Project & game)
{
//Some properties
name = game.name;
windowWidth = game.windowWidth;
windowHeight = game.windowHeight;
maxFPS = game.maxFPS;
minFPS = game.minFPS;
verticalSync = game.verticalSync;
#if defined(GD_IDE_ONLY)
author = game.author;
packageName = game.packageName;
folderProject = game.folderProject;
latestCompilationDirectory = game.latestCompilationDirectory;
platformSpecificAssets = game.platformSpecificAssets;
objectGroups = game.objectGroups;
GDMajorVersion = game.GDMajorVersion;
GDMinorVersion = game.GDMinorVersion;
currentPlatform = game.currentPlatform;
#endif
extensionsUsed = game.extensionsUsed;
platforms = game.platforms;
//Resources
resourcesManager = game.resourcesManager;
imageManager = std::make_shared<ImageManager>(*game.imageManager);
imageManager->SetResourcesManager(&resourcesManager);
initialObjects = gd::Clone(game.initialObjects);
scenes = gd::Clone(game.scenes);
#if defined(GD_IDE_ONLY)
externalEvents = gd::Clone(game.externalEvents);
#endif
externalLayouts = gd::Clone(game.externalLayouts);
#if defined(GD_IDE_ONLY)
useExternalSourceFiles = game.useExternalSourceFiles;
externalSourceFiles = gd::Clone(game.externalSourceFiles);
#endif
variables = game.GetVariables();
#if defined(GD_IDE_ONLY)
gameFile = game.GetProjectFile();
imagesChanged = game.imagesChanged;
winExecutableFilename = game.winExecutableFilename;
winExecutableIconFile = game.winExecutableIconFile;
linuxExecutableFilename = game.linuxExecutableFilename;
macExecutableFilename = game.macExecutableFilename;
#endif
}
}