mirror of
https://github.com/Heretek-AI/GDevelop.git
synced 2026-07-25 04:15:49 -04:00
d9c92facda
Started adding support for "dynamic extensions", meant to be written/compiled within Game Develop. In SceneCanvas::Reload, now destroy and recreate scene member when reloading, as it is necessary for dynamic libraries for example to have explicit scene destruction when preview is ended. Renamed GDE define to GD_IDE_ONLY. Renamed old gdp namespace to GDpriv. git-svn-id: svn://localhost@345 8062f311-0dae-4547-b526-b8ab9ac864a5
409 lines
13 KiB
C++
409 lines
13 KiB
C++
/***************************************************************
|
|
* Name: Game_Develop_EditorApp.cpp
|
|
* Purpose: Code for Application Class
|
|
* Author: Florian "4ian" Rival ()
|
|
* Created: 2008-03-01
|
|
* Copyright: Florian "4ian" Rival ()
|
|
* License:
|
|
**************************************************************/
|
|
|
|
#ifndef RELEASE
|
|
#define _MEMORY_TRACKER
|
|
#include "debugMem.h" //suivi mémoire
|
|
#endif
|
|
|
|
#ifdef __WXMSW__
|
|
#include <wx/msw/winundef.h>
|
|
#endif
|
|
|
|
//(*AppHeaders
|
|
#include <wx/image.h>
|
|
//*)
|
|
|
|
#include <wx/fileconf.h>
|
|
#include <wx/log.h>
|
|
#include <wx/msgdlg.h>
|
|
#include <wx/filename.h>
|
|
#include <wx/config.h>
|
|
#include <wx/help.h>
|
|
#include <wx/fs_zip.h>
|
|
#include <wx/url.h>
|
|
#include <wx/splash.h>
|
|
#include <wx/app.h>
|
|
#include <wx/dir.h>
|
|
#include <string>
|
|
#include <unistd.h>
|
|
#include <stdexcept>
|
|
#include <wx/stdpaths.h>
|
|
#include <wx/filename.h>
|
|
#include <SFML/System.hpp>
|
|
#include "CppUnitLite/TestHarness.h"
|
|
#include "LocaleManager.h"
|
|
|
|
#include "Game_Develop_EditorMain.h"
|
|
#include "Game_Develop_EditorApp.h"
|
|
#include "Log.h"
|
|
#include "MemTrace.h"
|
|
#include "Demarrage.h"
|
|
#include "CheckMAJ.h"
|
|
#include "MAJ.h"
|
|
#include "SplashScreen.h"
|
|
#include "ConsoleManager.h"
|
|
#include "BugReport.h"
|
|
|
|
#include "CompilationChecker.h"
|
|
#include "Clipboard.h"
|
|
|
|
#include "GDL/Game.h"
|
|
#include "GDL/OpenSaveGame.h"
|
|
#include "GDL/SoundManager.h"
|
|
#include "GDL/FontManager.h"
|
|
#include "GDL/HelpFileAccess.h"
|
|
#include "GDL/TranslateAction.h"
|
|
#include "GDL/TranslateCondition.h"
|
|
#include "GDL/ExtensionsManager.h"
|
|
#include "GDL/SpriteExtension.h"
|
|
#include "GDL/ExtensionsLoader.h"
|
|
|
|
// archives Boost
|
|
#include <fstream>
|
|
#include <boost/archive/xml_oarchive.hpp>
|
|
#include <boost/serialization/shared_ptr.hpp>
|
|
#include <boost/shared_ptr.hpp>
|
|
#include "GDL/Event.h"
|
|
#include "GDL/StandardEvent.h"
|
|
#include "GDL/CommentEvent.h"
|
|
#include <boost/archive/xml_iarchive.hpp>
|
|
|
|
IMPLEMENT_APP(Game_Develop_EditorApp)
|
|
|
|
MemTrace MemTracer;
|
|
|
|
void MessageLoading( string message, float avancement )
|
|
{
|
|
// utiliser un flux de sortie pour créer la chaîne
|
|
std::ostringstream oss;
|
|
// écrire la valeur dans le flux
|
|
oss << avancement;
|
|
// renvoyer une string
|
|
string pourcent = oss.str();
|
|
|
|
wxLogStatus( wxString(pourcent + _( " pourcents du chargement (" ) + message + _(" ).")) );
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// Démarrage
|
|
///
|
|
/// Démarrage du programme
|
|
////////////////////////////////////////////////////////////
|
|
bool Game_Develop_EditorApp::OnInit()
|
|
{
|
|
cout << "OnInitCalled" << endl;
|
|
|
|
//Get file to open from first argument.
|
|
string fileToOpen;
|
|
if ( wxApp::argc > 1 )
|
|
{
|
|
fileToOpen = wxApp::argv[1]; //Make sure the filename is absolute.
|
|
wxFileName filename(fileToOpen);
|
|
filename.MakeAbsolute();
|
|
fileToOpen = filename.GetFullPath();
|
|
}
|
|
cout << "CommandLineParsed" << endl;
|
|
|
|
#ifdef LINUX
|
|
string tmp; //Make sure current working directory is executable directory.
|
|
if ( string(argv[0]) != "/" )
|
|
{
|
|
char buffer[1024];
|
|
tmp += ( getcwd( buffer, 1024 ) );
|
|
tmp += "/";
|
|
}
|
|
tmp += argv[0];
|
|
tmp = tmp.substr( 0, tmp.find_last_of( "/" ) );
|
|
chdir( tmp.c_str() );
|
|
#endif
|
|
#ifdef WINDOWS
|
|
string exeDirectory = argv[0]; //Make sure current working directory is executable directory.
|
|
unsigned int backslashpos = exeDirectory.find_last_of( "\\" );
|
|
if ( backslashpos > exeDirectory.length() ) backslashpos = 0;
|
|
unsigned int slashpos = exeDirectory.find_last_of( "/" );
|
|
if ( slashpos > exeDirectory.length() ) slashpos = 0;
|
|
|
|
exeDirectory = exeDirectory.substr( 0, slashpos > backslashpos ? slashpos : backslashpos );
|
|
chdir( exeDirectory.c_str() );
|
|
#endif
|
|
cout << "CwdSetted" << endl;
|
|
|
|
wxInitAllImageHandlers();
|
|
cout << "ImageHandlersInit" << endl;
|
|
|
|
//Load configuration
|
|
wxString ConfigPath = wxFileName::GetHomeDir() + "/.Game Develop/";
|
|
if ( !wxDirExists( ConfigPath ) )
|
|
wxMkdir( ConfigPath );
|
|
|
|
wxFileConfig *Config = new wxFileConfig( _T( "Game Develop" ), _T( "Compil Games" ), ConfigPath + "options.cfg" );
|
|
wxConfigBase::Set( Config );
|
|
cout << "Config file setted" << endl;
|
|
|
|
//Set language
|
|
{
|
|
wxString wantedLanguage;
|
|
Config->Read("/Lang", &wantedLanguage);
|
|
|
|
//Retrieve languages files
|
|
std::vector <std::string> languagesAvailables;
|
|
wxDir dir(wxGetCwd()+"/locale/");
|
|
wxString filename;
|
|
|
|
bool cont = dir.GetFirst(&filename, "", wxDIR_DIRS);
|
|
while ( cont )
|
|
{
|
|
languagesAvailables.push_back(string(filename.mb_str()));
|
|
cont = dir.GetNext(&filename);
|
|
}
|
|
|
|
//Retrieve selected language
|
|
int languageId = wxLANGUAGE_DEFAULT;
|
|
for (unsigned int i = 0;i<languagesAvailables.size();++i)
|
|
{
|
|
if ( wxLocale::FindLanguageInfo(languagesAvailables[i])->CanonicalName == wantedLanguage )
|
|
languageId = wxLocale::FindLanguageInfo(languagesAvailables[i])->Language;
|
|
}
|
|
|
|
LocaleManager::getInstance()->SetLanguage(languageId);
|
|
|
|
}
|
|
cout << "Language loaded" << endl;
|
|
|
|
#ifdef RELEASE
|
|
singleInstanceChecker = new wxSingleInstanceChecker;
|
|
if ( singleInstanceChecker->IsAnotherRunning() )
|
|
{
|
|
wxLogMessage(_("Une autre instance de Game Develop est actuellement ouverte. Glissez-déposez dessus un fichier pour l'ouvrir."));
|
|
|
|
delete singleInstanceChecker;
|
|
singleInstanceChecker = NULL;
|
|
|
|
return false; // OnExit() won't be called if we return false
|
|
}
|
|
#endif
|
|
|
|
cout << "Single instance checked" << endl;
|
|
//Safety check for gdl.dll
|
|
bool sameGDLdllAsDuringCompilation = CompilationChecker::EnsureCorrectGDLVersion();
|
|
if ( !sameGDLdllAsDuringCompilation )
|
|
{
|
|
wxLogError(_("La version du fichier GDL.dll ( ou GDL.so ) semble être incorrecte. Veuillez réinstaller Game Develop afin que le programme fonctionne correctement.\n"
|
|
"Si le problème persiste, assurez vous qu'il n'existe pas une nouvelle version de Game Develop sur le site officiel : http://www.compilgames.net\n"
|
|
"Si non, prenez contact avec l'auteur."));
|
|
}
|
|
cout << "GDL checked" << endl;
|
|
|
|
//Set help file
|
|
{
|
|
HelpFileAccess * helpFileAccess = HelpFileAccess::getInstance();
|
|
if ( LocaleManager::getInstance()->locale->GetLanguage() == wxLANGUAGE_ENGLISH )
|
|
helpFileAccess->InitWithHelpFile("help.chm");
|
|
else if ( LocaleManager::getInstance()->locale->GetLanguage() == wxLANGUAGE_FRENCH )
|
|
helpFileAccess->InitWithHelpFile("aide.chm");
|
|
}
|
|
cout << "Help file setted" << endl;
|
|
|
|
//Test si le programme n'aurait pas planté la dernière fois
|
|
//En vérifiant si un fichier existe toujours
|
|
bool openRecupFiles = false;
|
|
if ( wxFileExists("errordetect.dat") )
|
|
{
|
|
BugReport dialog(NULL);
|
|
if ( dialog.ShowModal() == 1 ) openRecupFiles = true;
|
|
}
|
|
cout << "Crash management ended" << endl;
|
|
|
|
//Creating the console Manager
|
|
#ifdef RELEASE
|
|
ConsoleManager * consoleManager;
|
|
consoleManager = ConsoleManager::getInstance();
|
|
#endif
|
|
|
|
cout << "ConsoleManager created" << endl;
|
|
//Splash screen
|
|
wxBitmap bitmap;
|
|
bitmap.LoadFile( wxString("res/splash.png"), wxBITMAP_TYPE_PNG );
|
|
SplashScreen * splash = new SplashScreen(bitmap, 2, 0, -1, wxNO_BORDER | wxFRAME_SHAPED);
|
|
|
|
cout << "Splash Screen created" << endl;
|
|
//Création du fichier de détection des erreurs
|
|
wxFile errorDetectFile("errordetect.dat", wxFile::write);
|
|
errorDetectFile.Write(" ");
|
|
|
|
//Les log
|
|
log = new wxLogGui(); // Affichage des messages d'erreurs
|
|
InitLog(); // Log sous forme de fichier détaillé
|
|
logChain = new wxLogChain( log );
|
|
|
|
cout << "Loading extensions" << endl;
|
|
//Load extensions
|
|
GDpriv::ExtensionsLoader * extensionsLoader = GDpriv::ExtensionsLoader::getInstance();
|
|
extensionsLoader->SetExtensionsDir("./Extensions/");
|
|
extensionsLoader->LoadAllStaticExtensionsAvailable();
|
|
|
|
#ifdef RELEASE
|
|
wxSetAssertHandler(NULL); //Don't want to have annoying assert dialogs in release
|
|
#endif
|
|
|
|
cout << "Loading extensions : End" << endl;
|
|
wxFileSystem::AddHandler( new wxZipFSHandler );
|
|
|
|
//Welcome window
|
|
{
|
|
wxString result;
|
|
Config->Read( "Démarrage/Guide", &result );
|
|
if ( result != "false" )
|
|
{
|
|
Demarrage bienvenue( NULL );
|
|
if ( bienvenue.ShowModal() == 1 )
|
|
{
|
|
wxFileDialog open( NULL, _( "Ouvrir un exemple" ), wxGetCwd()+"/Exemples/", "", "\"Game Develop\" Game (*.gdg;*.jgd)|*.jgd;*.gdg" );
|
|
open.ShowModal();
|
|
|
|
if ( !open.GetPath().empty() ) fileToOpen = static_cast<string>( open.GetPath() );
|
|
}
|
|
Config->Write( "Démarrage/Guide", "false" );
|
|
}
|
|
}
|
|
|
|
|
|
cout << "Creating main window" << endl;
|
|
//Creating main window
|
|
mainEditor = new Game_Develop_EditorFrame( 0, fileToOpen );
|
|
SetTopWindow( mainEditor );
|
|
|
|
//Open dumped files
|
|
if ( openRecupFiles )
|
|
{
|
|
unsigned int i = 0;
|
|
while( wxFileExists("gameDump"+ToString(i)+".gdg") )
|
|
{
|
|
mainEditor->Open("gameDump"+ToString(i)+".gdg");
|
|
++i;
|
|
}
|
|
}
|
|
|
|
|
|
//Fin du splash screen, affichage de la fenêtre
|
|
splash->Destroy();
|
|
mainEditor->Show();
|
|
|
|
//Checking for updates
|
|
{
|
|
wxString result;
|
|
Config->Read( "Démarrage/MAJ", &result );
|
|
if ( result != "false" )
|
|
{
|
|
CheckMAJ verif;
|
|
verif.DownloadInformation();
|
|
if ( verif.newVersionAvailable )
|
|
{
|
|
MAJ dialog(mainEditor, true);
|
|
if ( dialog.ShowModal() == 2 )
|
|
{
|
|
mainEditor->Destroy();
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//wxLogWarning("Cette version de Game Develop n'est utilisable qu'à des fins de tests. Merci d'utiliser la version disponible sur notre site pour toute autre utilisation.");
|
|
|
|
#ifndef RELEASE
|
|
TestResult tr;
|
|
TestRegistry::runAllTests( tr );
|
|
#endif
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
int Game_Develop_EditorApp::OnExit()
|
|
{
|
|
|
|
delete wxConfigBase::Set(( wxConfigBase* )NULL );
|
|
|
|
SoundManager * soundManager = SoundManager::getInstance();
|
|
soundManager->kill();
|
|
Clipboard * clipboard = Clipboard::getInstance();
|
|
clipboard->kill();
|
|
FontManager * fontManager = FontManager::getInstance();
|
|
fontManager->kill();
|
|
HelpFileAccess * helpFileAccess = HelpFileAccess::getInstance();
|
|
helpFileAccess->kill();
|
|
|
|
#ifndef RELEASE
|
|
MemTracer.Rapport();
|
|
#endif
|
|
|
|
wxRemoveFile("errordetect.dat");
|
|
|
|
return 0;
|
|
}
|
|
|
|
#ifndef DEBUG //So as to let the debugger catch exceptions in debug build
|
|
void Game_Develop_EditorApp::OnUnhandledException()
|
|
{
|
|
wxSafeShowMessage( "Erreur fatale", "Game Develop a rencontré une erreur fatale : (01) Fatal error.\nLe programme va devoir se fermer." );
|
|
|
|
wxFile dataErrorFile("errordata.txt", wxFile::write);
|
|
dataErrorFile.Write("Game Develop - Trace de l'erreur.\n");
|
|
dataErrorFile.Write("\n");
|
|
dataErrorFile.Write("GD Error code : (01) Fatal error\n");
|
|
|
|
try
|
|
{
|
|
for (unsigned int i = 0;i<mainEditor->games.size();++i)
|
|
{
|
|
OpenSaveGame save(*mainEditor->games[i]);
|
|
save.SaveToFile("gameDump"+ToString(i)+".gdg");
|
|
}
|
|
}
|
|
catch(...)
|
|
{
|
|
wxSafeShowMessage("Unable to save game", "A game could not be saved");
|
|
}
|
|
terminate();
|
|
}
|
|
#endif
|
|
|
|
bool Game_Develop_EditorApp::OnExceptionInMainLoop()
|
|
{
|
|
#ifndef DEBUG //So as to let the debugger catch exceptions in debug build
|
|
wxSafeShowMessage( "Erreur fatale", "Game Develop a rencontré une erreur fatale : (02) Segmentation fault.\nLe programme va devoir se fermer.\n\nAu prochain lancement, il vous sera proposé de charger la copie de sauvegarde de votre jeu, et de nous envoyer un rapport d'erreur." );
|
|
|
|
wxFile dataErrorFile("errordata.txt", wxFile::write);
|
|
dataErrorFile.Write("Game Develop - Trace de l'erreur.\n");
|
|
dataErrorFile.Write("\n");
|
|
dataErrorFile.Write("GD Error code : (02) Segmentation Fault\n");
|
|
|
|
try
|
|
{
|
|
for (unsigned int i = 0;i<mainEditor->games.size();++i)
|
|
{
|
|
OpenSaveGame save(*mainEditor->games[i]);
|
|
save.SaveToFile("gameDump"+ToString(i)+".gdg");
|
|
}
|
|
}
|
|
catch(...)
|
|
{
|
|
wxSafeShowMessage("Unable to save game", "A game could not be saved");
|
|
}
|
|
|
|
terminate();
|
|
#else
|
|
throw;
|
|
return false;
|
|
#endif
|
|
}
|