Files
GDevelop/Extensions/PanelSpriteObject/PanelSpriteObject.cpp
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2015-11-01 17:06:23 +01:00

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/**
GDevelop - Panel Sprite Extension
Copyright (c) 2012-2015 Victor Levasseur (victorlevasseur01@orange.fr)
This project is released under the MIT License.
*/
#if defined(GD_IDE_ONLY) && !defined(GD_NO_WX_GUI)
#include <wx/bitmap.h> //Must be placed first, otherwise we get errors relative to "cannot convert 'const TCHAR*'..." in wx/msw/winundef.h
#include <wx/panel.h>
#endif
#include "GDCore/Tools/Localization.h"
#include "PanelSpriteObject.h"
#include <SFML/Graphics.hpp>
#include "GDCpp/Project/Object.h"
#include "GDCpp/ImageManager.h"
#include "GDCpp/FontManager.h"
#include "GDCpp/RuntimeScene.h"
#include "GDCpp/RuntimeGame.h"
#include "GDCpp/Project/Project.h"
#include "GDCpp/Project/InitialInstance.h"
#include "GDCpp/Polygon2d.h"
#include "GDCpp/Serialization/SerializerElement.h"
#include "GDCpp/CommonTools.h"
#include "GDCore/Tools/Localization.h"
#if defined(GD_IDE_ONLY)
#include "GDCore/IDE/Dialogs/MainFrameWrapper.h"
#include "GDCore/IDE/Project/ArbitraryResourceWorker.h"
#include "PanelSpriteObjectEditor.h"
#endif
using namespace std;
PanelSpriteObject::PanelSpriteObject(gd::String name_) :
Object(name_),
textureName(""),
width(32),
height(32),
leftMargin(0),
topMargin(0),
rightMargin(0),
bottomMargin(0)
{
}
PanelSpriteObject::~PanelSpriteObject()
{
}
void PanelSpriteObject::DoUnserializeFrom(gd::Project & project, const gd::SerializerElement & element)
{
textureName = element.GetStringAttribute("texture");
width = element.GetIntAttribute("width", 32);
height = element.GetIntAttribute("height", 32);
leftMargin = element.GetIntAttribute("leftMargin");
topMargin = element.GetIntAttribute("topMargin");
rightMargin = element.GetIntAttribute("rightMargin");
bottomMargin = element.GetIntAttribute("bottomMargin");
tiled = element.GetBoolAttribute("tiled");
}
#if defined(GD_IDE_ONLY)
void PanelSpriteObject::DoSerializeTo(gd::SerializerElement & element) const
{
element.SetAttribute("texture", textureName);
element.SetAttribute("width", width);
element.SetAttribute("height", height);
element.SetAttribute("leftMargin", leftMargin);
element.SetAttribute("topMargin", topMargin);
element.SetAttribute("rightMargin", rightMargin);
element.SetAttribute("bottomMargin", bottomMargin);
element.SetAttribute("tiled", tiled);
}
void PanelSpriteObject::LoadResources(gd::Project & project, gd::Layout & layout)
{
texture = project.GetImageManager()->GetSFMLTexture(textureName);
}
#endif
RuntimePanelSpriteObject::RuntimePanelSpriteObject(RuntimeScene & scene, const gd::Object & object) :
RuntimeObject(scene, object),
width(32),
height(32),
angle(0)
{
const PanelSpriteObject & panelSpriteObject = static_cast<const PanelSpriteObject&>(object);
SetRightMargin(panelSpriteObject.GetRightMargin());
SetLeftMargin(panelSpriteObject.GetLeftMargin());
SetBottomMargin(panelSpriteObject.GetBottomMargin());
SetTopMargin(panelSpriteObject.GetTopMargin());
SetWidth(panelSpriteObject.GetWidth());
SetHeight(panelSpriteObject.GetHeight());
textureName = panelSpriteObject.textureName;
ChangeAndReloadImage(textureName, scene);
}
/**
* Render object at runtime
*/
bool RuntimePanelSpriteObject::Draw( sf::RenderTarget& window )
{
//Don't draw anything if hidden
if ( hidden ) return true;
if (!texture) return true;
sf::Vector2f centerPosition = sf::Vector2f(GetX()+GetCenterX(),GetY()+GetCenterY());
float imageWidth = texture->texture.getSize().x;
float imageHeight = texture->texture.getSize().y;
sf::Vertex vertices[] =
{
//Center part (streched)
sf::Vertex( sf::Vector2f(-width/2 + leftMargin ,-height/2 + topMargin ), sf::Vector2f(leftMargin ,topMargin )),
sf::Vertex( sf::Vector2f(+width/2 - rightMargin,-height/2 + topMargin ), sf::Vector2f(imageWidth - rightMargin,topMargin )),
sf::Vertex( sf::Vector2f(+width/2 - rightMargin,+height/2 - bottomMargin), sf::Vector2f(imageWidth - rightMargin,imageHeight - bottomMargin)),
sf::Vertex( sf::Vector2f(-width/2 + leftMargin ,+height/2 - bottomMargin), sf::Vector2f(leftMargin ,imageHeight - bottomMargin)),
//Top-left
sf::Vertex( sf::Vector2f(-width/2 ,-height/2 ), sf::Vector2f(0 ,0 )),
sf::Vertex( sf::Vector2f(-width/2 + leftMargin ,-height/2 ), sf::Vector2f(leftMargin ,0 )),
sf::Vertex( sf::Vector2f(-width/2 + leftMargin ,-height/2 + topMargin ), sf::Vector2f(leftMargin ,topMargin )),
sf::Vertex( sf::Vector2f(-width/2 ,-height/2 + topMargin ), sf::Vector2f(0 ,topMargin )),
//Top
sf::Vertex( sf::Vector2f(-width/2 + leftMargin ,-height/2 ), sf::Vector2f(leftMargin ,0 )),
sf::Vertex( sf::Vector2f(+width/2 - rightMargin,-height/2 ), sf::Vector2f(imageWidth - rightMargin,0 )),
sf::Vertex( sf::Vector2f(+width/2 - rightMargin,-height/2 + topMargin ), sf::Vector2f(imageWidth - rightMargin,topMargin )),
sf::Vertex( sf::Vector2f(-width/2 + leftMargin ,-height/2 + topMargin ), sf::Vector2f(leftMargin ,topMargin )),
//Top-right
sf::Vertex( sf::Vector2f(+width/2 - rightMargin,-height/2 ), sf::Vector2f(imageWidth - rightMargin,0 )),
sf::Vertex( sf::Vector2f(+width/2 ,-height/2 ), sf::Vector2f(imageWidth ,0 )),
sf::Vertex( sf::Vector2f(+width/2 ,-height/2 + topMargin ), sf::Vector2f(imageWidth ,topMargin )),
sf::Vertex( sf::Vector2f(+width/2 - rightMargin,-height/2 + topMargin ), sf::Vector2f(imageWidth - rightMargin,topMargin )),
//Right
sf::Vertex( sf::Vector2f(+width/2 - rightMargin,-height/2 + topMargin ), sf::Vector2f(imageWidth - rightMargin,topMargin )),
sf::Vertex( sf::Vector2f(+width/2 ,-height/2 + topMargin ), sf::Vector2f(imageWidth ,topMargin )),
sf::Vertex( sf::Vector2f(+width/2 ,+height/2 - bottomMargin), sf::Vector2f(imageWidth ,imageHeight - bottomMargin)),
sf::Vertex( sf::Vector2f(+width/2 - rightMargin,+height/2 - bottomMargin), sf::Vector2f(imageWidth - rightMargin,imageHeight - bottomMargin)),
//Bottom-left
sf::Vertex( sf::Vector2f(-width/2 ,+height/2 - bottomMargin), sf::Vector2f(0 ,imageHeight - bottomMargin)),
sf::Vertex( sf::Vector2f(-width/2 + leftMargin ,+height/2 - bottomMargin), sf::Vector2f(leftMargin ,imageHeight - bottomMargin)),
sf::Vertex( sf::Vector2f(-width/2 + leftMargin ,+height/2 ), sf::Vector2f(leftMargin ,imageHeight )),
sf::Vertex( sf::Vector2f(-width/2 ,+height/2 ), sf::Vector2f(0 ,imageHeight )),
//Bottom
sf::Vertex( sf::Vector2f(-width/2 + leftMargin ,+height/2 - bottomMargin), sf::Vector2f(leftMargin ,imageHeight - bottomMargin)),
sf::Vertex( sf::Vector2f(+width/2 - rightMargin,+height/2 - bottomMargin), sf::Vector2f(imageWidth - rightMargin,imageHeight - bottomMargin)),
sf::Vertex( sf::Vector2f(+width/2 - rightMargin,+height/2 ), sf::Vector2f(imageWidth - rightMargin,imageHeight )),
sf::Vertex( sf::Vector2f(-width/2 + leftMargin ,+height/2 ), sf::Vector2f(leftMargin ,imageHeight )),
//Bottom-right
sf::Vertex( sf::Vector2f(+width/2 - rightMargin,+height/2 - bottomMargin), sf::Vector2f(imageWidth - rightMargin,imageHeight - bottomMargin)),
sf::Vertex( sf::Vector2f(+width/2 ,+height/2 - bottomMargin), sf::Vector2f(imageWidth ,imageHeight - bottomMargin)),
sf::Vertex( sf::Vector2f(+width/2 ,+height/2 ), sf::Vector2f(imageWidth ,imageHeight )),
sf::Vertex( sf::Vector2f(+width/2 - rightMargin,+height/2 ), sf::Vector2f(imageWidth - rightMargin,imageHeight )),
//Left
sf::Vertex( sf::Vector2f(-width/2 ,-height/2 + topMargin ), sf::Vector2f(0 ,topMargin )),
sf::Vertex( sf::Vector2f(-width/2 + leftMargin ,-height/2 + topMargin ), sf::Vector2f(leftMargin ,topMargin )),
sf::Vertex( sf::Vector2f(-width/2 + leftMargin ,+height/2 - bottomMargin), sf::Vector2f(leftMargin ,imageHeight - bottomMargin)),
sf::Vertex( sf::Vector2f(-width/2 ,+height/2 - bottomMargin), sf::Vector2f(0 ,imageHeight - bottomMargin)),
};
sf::Transform matrix;
matrix.translate(centerPosition);
matrix.rotate(angle);
sf::RenderStates states;
states.transform = matrix;
states.texture = &texture->texture;
window.draw(vertices, 36, sf::Quads, states);
return true;
}
#if defined(GD_IDE_ONLY)
sf::Vector2f PanelSpriteObject::GetInitialInstanceDefaultSize(gd::InitialInstance & instance, gd::Project & project, gd::Layout & layout) const
{
return sf::Vector2f(width,height);
}
/**
* Render object at edittime
*/
void PanelSpriteObject::DrawInitialInstance(gd::InitialInstance & instance, sf::RenderTarget & renderTarget, gd::Project & project, gd::Layout & layout)
{
if (!texture) return;
float imageWidth = texture->texture.getSize().x;
float imageHeight = texture->texture.getSize().y;
float width = instance.HasCustomSize() ? instance.GetCustomWidth() : GetInitialInstanceDefaultSize(instance, project, layout).x;
float height = instance.HasCustomSize() ? instance.GetCustomHeight() : GetInitialInstanceDefaultSize(instance, project, layout).y;
sf::Vertex vertices[] =
{
//Center part (streched)
sf::Vertex( sf::Vector2f(-width/2 + leftMargin ,-height/2 + topMargin ), sf::Vector2f(leftMargin ,topMargin )),
sf::Vertex( sf::Vector2f(+width/2 - rightMargin,-height/2 + topMargin ), sf::Vector2f(imageWidth - rightMargin,topMargin )),
sf::Vertex( sf::Vector2f(+width/2 - rightMargin,+height/2 - bottomMargin), sf::Vector2f(imageWidth - rightMargin,imageHeight - bottomMargin)),
sf::Vertex( sf::Vector2f(-width/2 + leftMargin ,+height/2 - bottomMargin), sf::Vector2f(leftMargin ,imageHeight - bottomMargin)),
//Top-left
sf::Vertex( sf::Vector2f(-width/2 ,-height/2 ), sf::Vector2f(0 ,0 )),
sf::Vertex( sf::Vector2f(-width/2 + leftMargin ,-height/2 ), sf::Vector2f(leftMargin ,0 )),
sf::Vertex( sf::Vector2f(-width/2 + leftMargin ,-height/2 + topMargin ), sf::Vector2f(leftMargin ,topMargin )),
sf::Vertex( sf::Vector2f(-width/2 ,-height/2 + topMargin ), sf::Vector2f(0 ,topMargin )),
//Top
sf::Vertex( sf::Vector2f(-width/2 + leftMargin ,-height/2 ), sf::Vector2f(leftMargin ,0 )),
sf::Vertex( sf::Vector2f(+width/2 - rightMargin,-height/2 ), sf::Vector2f(imageWidth - rightMargin,0 )),
sf::Vertex( sf::Vector2f(+width/2 - rightMargin,-height/2 + topMargin ), sf::Vector2f(imageWidth - rightMargin,topMargin )),
sf::Vertex( sf::Vector2f(-width/2 + leftMargin ,-height/2 + topMargin ), sf::Vector2f(leftMargin ,topMargin )),
//Top-right
sf::Vertex( sf::Vector2f(+width/2 - rightMargin,-height/2 ), sf::Vector2f(imageWidth - rightMargin,0 )),
sf::Vertex( sf::Vector2f(+width/2 ,-height/2 ), sf::Vector2f(imageWidth ,0 )),
sf::Vertex( sf::Vector2f(+width/2 ,-height/2 + topMargin ), sf::Vector2f(imageWidth ,topMargin )),
sf::Vertex( sf::Vector2f(+width/2 - rightMargin,-height/2 + topMargin ), sf::Vector2f(imageWidth - rightMargin,topMargin )),
//Right
sf::Vertex( sf::Vector2f(+width/2 - rightMargin,-height/2 + topMargin ), sf::Vector2f(imageWidth - rightMargin,topMargin )),
sf::Vertex( sf::Vector2f(+width/2 ,-height/2 + topMargin ), sf::Vector2f(imageWidth ,topMargin )),
sf::Vertex( sf::Vector2f(+width/2 ,+height/2 - bottomMargin), sf::Vector2f(imageWidth ,imageHeight - bottomMargin)),
sf::Vertex( sf::Vector2f(+width/2 - rightMargin,+height/2 - bottomMargin), sf::Vector2f(imageWidth - rightMargin,imageHeight - bottomMargin)),
//Bottom-left
sf::Vertex( sf::Vector2f(-width/2 ,+height/2 - bottomMargin), sf::Vector2f(0 ,imageHeight - bottomMargin)),
sf::Vertex( sf::Vector2f(-width/2 + leftMargin ,+height/2 - bottomMargin), sf::Vector2f(leftMargin ,imageHeight - bottomMargin)),
sf::Vertex( sf::Vector2f(-width/2 + leftMargin ,+height/2 ), sf::Vector2f(leftMargin ,imageHeight )),
sf::Vertex( sf::Vector2f(-width/2 ,+height/2 ), sf::Vector2f(0 ,imageHeight )),
//Bottom
sf::Vertex( sf::Vector2f(-width/2 + leftMargin ,+height/2 - bottomMargin), sf::Vector2f(leftMargin ,imageHeight - bottomMargin)),
sf::Vertex( sf::Vector2f(+width/2 - rightMargin,+height/2 - bottomMargin), sf::Vector2f(imageWidth - rightMargin,imageHeight - bottomMargin)),
sf::Vertex( sf::Vector2f(+width/2 - rightMargin,+height/2 ), sf::Vector2f(imageWidth - rightMargin,imageHeight )),
sf::Vertex( sf::Vector2f(-width/2 + leftMargin ,+height/2 ), sf::Vector2f(leftMargin ,imageHeight )),
//Bottom-right
sf::Vertex( sf::Vector2f(+width/2 - rightMargin,+height/2 - bottomMargin), sf::Vector2f(imageWidth - rightMargin,imageHeight - bottomMargin)),
sf::Vertex( sf::Vector2f(+width/2 ,+height/2 - bottomMargin), sf::Vector2f(imageWidth ,imageHeight - bottomMargin)),
sf::Vertex( sf::Vector2f(+width/2 ,+height/2 ), sf::Vector2f(imageWidth ,imageHeight )),
sf::Vertex( sf::Vector2f(+width/2 - rightMargin,+height/2 ), sf::Vector2f(imageWidth - rightMargin,imageHeight )),
//Left
sf::Vertex( sf::Vector2f(-width/2 ,-height/2 + topMargin ), sf::Vector2f(0 ,topMargin )),
sf::Vertex( sf::Vector2f(-width/2 + leftMargin ,-height/2 + topMargin ), sf::Vector2f(leftMargin ,topMargin )),
sf::Vertex( sf::Vector2f(-width/2 + leftMargin ,+height/2 - bottomMargin), sf::Vector2f(leftMargin ,imageHeight - bottomMargin)),
sf::Vertex( sf::Vector2f(-width/2 ,+height/2 - bottomMargin), sf::Vector2f(0 ,imageHeight - bottomMargin)),
};
sf::Vector2f centerPosition = sf::Vector2f(instance.GetX()+width/2, instance.GetY()+height/2);
sf::Transform matrix;
matrix.translate(centerPosition);
matrix.rotate(instance.GetAngle());
sf::RenderStates states;
states.transform = matrix;
states.texture = &texture->texture;
renderTarget.draw(vertices, 36, sf::Quads, states);
return;
}
void PanelSpriteObject::ExposeResources(gd::ArbitraryResourceWorker & worker)
{
worker.ExposeImage(textureName);
}
bool PanelSpriteObject::GenerateThumbnail(const gd::Project & project, wxBitmap & thumbnail) const
{
#if !defined(GD_NO_WX_GUI)
thumbnail = wxBitmap("CppPlatform/Extensions/PanelSpriteIcon24.png", wxBITMAP_TYPE_ANY);
#endif
return true;
}
void PanelSpriteObject::EditObject( wxWindow* parent, gd::Project & game, gd::MainFrameWrapper & mainFrameWrapper )
{
#if !defined(GD_NO_WX_GUI)
PanelSpriteObjectEditor dialog(parent, game, *this, mainFrameWrapper);
dialog.ShowModal();
#endif
}
void RuntimePanelSpriteObject::GetPropertyForDebugger(std::size_t propertyNb, gd::String & name, gd::String & value) const
{
if ( propertyNb == 0 ) {name = _("Width"); value = gd::String::From(width);}
else if ( propertyNb == 1 ) {name = _("Height"); value = gd::String::From(height);}
else if ( propertyNb == 2 ) {name = _("Left Margin"); value = gd::String::From(leftMargin);}
else if ( propertyNb == 3 ) {name = _("Top Margin"); value = gd::String::From(topMargin);}
else if ( propertyNb == 4 ) {name = _("Right Margin"); value = gd::String::From(rightMargin);}
else if ( propertyNb == 5 ) {name = _("Bottom Margin"); value = gd::String::From(bottomMargin);}
}
bool RuntimePanelSpriteObject::ChangeProperty(std::size_t propertyNb, gd::String newValue)
{
if ( propertyNb == 0 ) {width = newValue.To<float>();}
else if ( propertyNb == 1 ) {height = newValue.To<float>();}
else if ( propertyNb == 2 ) {leftMargin = newValue.To<float>();}
else if ( propertyNb == 3 ) {topMargin = newValue.To<float>();}
else if ( propertyNb == 4 ) {rightMargin = newValue.To<float>();}
else if ( propertyNb == 5 ) {bottomMargin = newValue.To<float>();}
return true;
}
std::size_t RuntimePanelSpriteObject::GetNumberOfProperties() const
{
return 6;
}
#endif
void RuntimePanelSpriteObject::ChangeAndReloadImage(const gd::String &txtName, const RuntimeScene &scene)
{
textureName = txtName;
texture = scene.GetImageManager()->GetSFMLTexture(textureName);
}
RuntimeObject * CreateRuntimePanelSpriteObject(RuntimeScene & scene, const gd::Object & object)
{
return new RuntimePanelSpriteObject(scene, object);
}
gd::Object * CreatePanelSpriteObject(gd::String name)
{
return new PanelSpriteObject(name);
}