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59 lines
1.9 KiB
C++
59 lines
1.9 KiB
C++
/**
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GDevelop - Particle System Extension
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Copyright (c) 2010-2015 Florian Rival (Florian.Rival@gmail.com)
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This project is released under the MIT License.
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*/
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#include "GDCpp/Extensions/ExtensionBase.h"
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#include "GDCore/Tools/Version.h"
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#include "GDCpp/Project/BehaviorsSharedData.h"
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#include "ParticleEmitterObject.h"
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#include "ExtensionSubDeclaration1.h"
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#include "ExtensionSubDeclaration2.h"
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#include "ExtensionSubDeclaration3.h"
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#include "Extension.h"
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/**
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* Constructor of an extension declares everything the extension contains: objects, actions, conditions and expressions.
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*/
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Extension::Extension()
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{
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SetExtensionInformation("ParticleSystem",
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_("Particle system"),
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_("Extension allowing to display a large number of small particles."),
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"Florian Rival",
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"Open source (MIT License)");
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//Declaration of all objects available
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{
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gd::ObjectMetadata & obj = AddObject("ParticleEmitter",
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_("Particles emitter"),
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_("Displays a large number of small particles to create visual effects"),
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"CppPlatform/Extensions/particleSystemicon.png",
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&CreateParticleEmitterObject);
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AddRuntimeObject(obj, "RuntimeParticleEmitterObject", CreateRuntimeParticleEmitterObject);
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#if defined(GD_IDE_ONLY)
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obj.SetIncludeFile("ParticleSystem/ParticleEmitterObject.h");
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//Declaration is too big to be compiled by GCC in one file, unless you have 4GB+ ram. :/
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ExtensionSubDeclaration1(obj);
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ExtensionSubDeclaration2(obj);
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ExtensionSubDeclaration3(obj);
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#endif
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}
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GD_COMPLETE_EXTENSION_COMPILATION_INFORMATION();
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};
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/**
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* Used by GDevelop to create the extension class
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* -- Do not need to be modified. --
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*/
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extern "C" ExtensionBase * GD_EXTENSION_API CreateGDExtension() {
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return new Extension;
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}
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