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84 lines
2.4 KiB
C++
84 lines
2.4 KiB
C++
/**
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GDevelop - TextEntry Object Extension
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Copyright (c) 2011-2013 Florian Rival (Florian.Rival@gmail.com)
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This project is released under the MIT License.
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*/
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#ifndef TEXTENTRYOBJECT_H
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#define TEXTENTRYOBJECT_H
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#include "GDCpp/Project/Object.h"
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#include "GDCpp/RuntimeObject.h"
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class RuntimeScene;
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class ImageManager;
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namespace gd { class InitialInstance; }
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namespace gd { class ImageManager; }
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#if defined(GD_IDE_ONLY)
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namespace sf
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{
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class Texture;
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class Sprite;
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};
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namespace gd { class Project; }
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class wxBitmap;
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#endif
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/**
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* \brief Simple object which stores user keyboard input.
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*/
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class GD_EXTENSION_API TextEntryObject : public gd::Object
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{
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public :
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TextEntryObject(gd::String name_);
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virtual ~TextEntryObject() {};
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virtual gd::Object * Clone() const { return new TextEntryObject(*this); }
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#if defined(GD_IDE_ONLY)
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virtual void DrawInitialInstance(gd::InitialInstance & instance, sf::RenderTarget & renderTarget, gd::Project & project, gd::Layout & layout);
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virtual bool GenerateThumbnail(const gd::Project & project, wxBitmap & thumbnail) const;
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static void LoadEdittimeIcon();
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#endif
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private:
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#if defined(GD_IDE_ONLY)
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static sf::Texture edittimeIconImage;
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static sf::Sprite edittimeIcon;
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#endif
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};
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class GD_EXTENSION_API RuntimeTextEntryObject : public RuntimeObject
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{
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public :
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RuntimeTextEntryObject(RuntimeScene & scene, const gd::Object & object);
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virtual ~RuntimeTextEntryObject() {};
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virtual RuntimeObject * Clone() const { return new RuntimeTextEntryObject(*this);}
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#if defined(GD_IDE_ONLY)
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virtual void GetPropertyForDebugger (std::size_t propertyNb, gd::String & name, gd::String & value) const;
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virtual bool ChangeProperty(std::size_t propertyNb, gd::String newValue);
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virtual std::size_t GetNumberOfProperties() const;
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#endif
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virtual void UpdateTime(float);
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inline void SetString(gd::String str) { text = str; };
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const gd::String & GetString() const { return text; };
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void Activate( bool activate = true ) { activated = activate; };
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bool IsActivated() const { return activated; };
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private:
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gd::String text;
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const RuntimeScene * scene; ///< Pointer to the scene. Initialized during LoadRuntimeResources call.
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bool activated;
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};
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gd::Object * CreateTextEntryObject(gd::String name);
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RuntimeObject * CreateRuntimeTextEntryObject(RuntimeScene & scene, const gd::Object & object);
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#endif // TEXTENTRYOBJECT_H
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