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73 lines
2.1 KiB
C++
73 lines
2.1 KiB
C++
/**
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GDevelop - Tile Map Extension
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Copyright (c) 2014-2015 Victor Levasseur (victorlevasseur52@gmail.com)
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This project is released under the MIT License.
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*/
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#ifndef TILEMAPOBJECT_H
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#define TILEMAPOBJECT_H
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#include "GDCpp/Project/Object.h"
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#include "GDCpp/RuntimeObject.h"
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#include "GDCpp/Polygon2d.h"
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#include <memory>
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#include <SFML/Graphics/VertexArray.hpp>
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#include "TileMapProxies.h"
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class SFMLTextureWrapper;
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class RuntimeScene;
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namespace gd { class ImageManager; }
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namespace gd { class InitialInstance; }
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#if defined(GD_IDE_ONLY)
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namespace gd { class Project; }
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namespace gd { class MainFrameWrapper; }
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class wxBitmap;
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class wxWindow;
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#endif
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/**
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* TileMap Object
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*/
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class GD_EXTENSION_API TileMapObject : public gd::Object
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{
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public :
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TileMapObject(gd::String name_);
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virtual ~TileMapObject() {};
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virtual gd::Object * Clone() const { return new TileMapObject(*this);}
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#if defined(GD_IDE_ONLY)
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virtual bool GenerateThumbnail(const gd::Project & project, wxBitmap & thumbnail) const;
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virtual void ExposeResources(gd::ArbitraryResourceWorker & worker);
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virtual void EditObject( wxWindow* parent, gd::Project & game_, gd::MainFrameWrapper & mainFrameWrapper_ );
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virtual void LoadResources(gd::Project & project, gd::Layout & layout);
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virtual void DrawInitialInstance(gd::InitialInstance & instance, sf::RenderTarget & renderTarget, gd::Project & project, gd::Layout & layout);
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virtual sf::Vector2f GetInitialInstanceDefaultSize(gd::InitialInstance & instance, gd::Project & project, gd::Layout & layout) const;
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#endif
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virtual float GetWidth() const;
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virtual float GetHeight() const;
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virtual void SetWidth(float newWidth) {};
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virtual void SetHeight(float newHeight) {};
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TileSetProxy tileSet;
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TileMapProxy tileMap;
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gd::String textureName;
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private:
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virtual void DoUnserializeFrom(gd::Project & project, const gd::SerializerElement & element);
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#if defined(GD_IDE_ONLY)
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virtual void DoSerializeTo(gd::SerializerElement & element) const;
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#endif
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sf::VertexArray vertexArray;
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};
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gd::Object * CreateTileMapObject(gd::String name);
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#endif // TILEDSPRITEOBJECT_H
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