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GDevelop/Core/GDCore/IDE/AbstractFileSystem.h
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2016-01-14 19:46:56 +01:00

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/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights reserved.
* This project is released under the MIT License.
*/
#ifndef GDCORE_ABSTRACTFILESYSTEM
#define GDCORE_ABSTRACTFILESYSTEM
#include <vector>
#include "GDCore/String.h"
#undef CopyFile //Remove a Windows macro
namespace gd
{
/**
* \brief AbstractFileSystem is used to do classical file manipulation
* in a way that is agnostic of the platform.
*
* \see gd::NativeFileSystem
* \ingroup IDE
*/
class GD_CORE_API AbstractFileSystem
{
public:
virtual ~AbstractFileSystem();
/**
* \brief Make sure that only slash are used as a path separator:
* all backslashs are converted to forward slashs.
*
* Use this method when you get a filename from a file dialog for example:
* it ensures that filenames will be usable from Windows to Linux (as long
* as the filename is not an absolute path).
*
* @param filename The filename to normalize
* @return The normalized filename.
*/
static gd::String NormalizeSeparator(gd::String filename);
/**
* \brief Create the specified directory.
* \param path The directory to create.
*/
virtual void MkDir(const gd::String & path) = 0;
/**
* \brief Return true if the specified directory exists
*/
virtual bool DirExists(const gd::String & path) = 0;
/**
* \brief Return true if the specified file exists
*/
virtual bool FileExists(const gd::String & path) = 0;
/**
* \brief Clear the directory given as parameter, removing all the files.
*/
virtual bool ClearDir(const gd::String & directory) = 0;
/**
* \brief Get a directory suitable for temporary files.
*/
virtual gd::String GetTempDir() = 0;
/**
* \brief Extract the name of the file (with its extension) from a path.
*/
virtual gd::String FileNameFrom(const gd::String & file) = 0;
/**
* \brief Extract the path without the filename.
*/
virtual gd::String DirNameFrom(const gd::String & file) = 0;
/**
* \brief Change the filename so that it is absolute, using the base directory passed as parameter.
* \return true if the operation succeeded.
*/
virtual bool MakeAbsolute(gd::String & filename, const gd::String & baseDirectory) = 0;
/**
* \brief Return true if the filename is absolute
*/
virtual bool IsAbsolute(const gd::String & filename) = 0;
/**
* \brief Change the filename so that it is relative to the base directory passed as parameter.
* \return true if the operation succeeded.
*/
virtual bool MakeRelative(gd::String & filename, const gd::String & baseDirectory) = 0;
/**
* \brief Copy a file
* \return true if the operation succeeded.
*/
virtual bool CopyFile(const gd::String & file, const gd::String & destination) = 0;
/**
* \brief Copy a whole directory
* \return true if the operation succeeded.
*/
virtual bool CopyDir(const gd::String & source, const gd::String & destination) = 0;
/**
* \brief Write the content of a string to a file.
* \return true if the operation succeeded.
*/
virtual bool WriteToFile(const gd::String & file, const gd::String & content) = 0;
/**
* \brief Read the content of a file.
* \return The content of the file.
*/
virtual gd::String ReadFile(const gd::String & file) = 0;
/**
* \brief Return a vector containing the files in the specified path
*
* \param path The path to read
* \param extension If specified, only file finishing with this extension will be returned
* \return A vector with all the matched files
*/
virtual std::vector<gd::String> ReadDir(const gd::String & path, const gd::String & extension = "") = 0;
protected:
AbstractFileSystem() {};
};
#if !defined(GD_NO_WX_GUI)
/**
* \brief Implementation of AbstractFileSystem using wxWidgets to
* manipulate files as usual: Most calls are redirected to wxWidgets call.
*
* \ingroup IDE
*/
class GD_CORE_API NativeFileSystem : public AbstractFileSystem
{
public:
/**
* \brief Get the NativeFileSystem instance.
*/
static NativeFileSystem & Get();
virtual void MkDir(const gd::String & path);
virtual bool DirExists(const gd::String & path);
virtual bool FileExists(const gd::String & path);
virtual gd::String FileNameFrom(const gd::String & file);
virtual gd::String DirNameFrom(const gd::String & file);
virtual bool MakeAbsolute(gd::String & filename, const gd::String & baseDirectory);
virtual bool MakeRelative(gd::String & filename, const gd::String & baseDirectory);
virtual bool IsAbsolute(const gd::String & filename);
virtual bool CopyFile(const gd::String & file, const gd::String & destination);
virtual bool CopyDir(const gd::String & source, const gd::String & destination);
virtual bool ClearDir(const gd::String & directory);
virtual bool WriteToFile(const gd::String & file, const gd::String & content);
virtual gd::String ReadFile(const gd::String & file);
virtual gd::String GetTempDir();
virtual std::vector<gd::String> ReadDir(const gd::String & path, const gd::String & extension = "");
/**
* \brief Destroy the singleton.
* \note You do not need usually to call this method.
**/
static void DestroySingleton();
private:
NativeFileSystem() {};
virtual ~NativeFileSystem();
static NativeFileSystem * singleton;
};
#endif
}
#endif // GDCORE_ABSTRACTFILESYSTEM