Files
GDevelop/Extensions/PhysicsBehavior/RuntimeScenePhysicsDatas.cpp
T
2016-01-14 19:46:56 +01:00

62 lines
1.5 KiB
C++

/**
GDevelop - Physics Behavior Extension
Copyright (c) 2010-2016 Florian Rival (Florian.Rival@gmail.com)
This project is released under the MIT License.
*/
#include "RuntimeScenePhysicsDatas.h"
#include "ScenePhysicsDatas.h"
#include "ContactListener.h"
#include "Box2D/Box2D.h"
#include <iostream>
RuntimeScenePhysicsDatas::RuntimeScenePhysicsDatas(const ScenePhysicsDatas & behaviorSharedDatas) :
world(new b2World(b2Vec2(behaviorSharedDatas.gravityX, -behaviorSharedDatas.gravityY), true)),
contactListener(new ContactListener),
staticBody(NULL),
stepped(false),
scaleX(behaviorSharedDatas.scaleX),
scaleY(behaviorSharedDatas.scaleY),
invScaleX(1/scaleX),
invScaleY(1/scaleY),
fixedTimeStep(1.f / 60.f),
maxSteps(5),
totalTime (0)
{
world->SetContactListener(contactListener);
world->SetAutoClearForces(false);
b2BodyDef bodyWithoutFixture;
staticBody = world->CreateBody(&bodyWithoutFixture);
}
void RuntimeScenePhysicsDatas::StepWorld(float dt, int v, int p)
{
totalTime += dt;
if(totalTime > fixedTimeStep)
{
std::size_t numberOfSteps(std::floor(totalTime / fixedTimeStep));
totalTime -= numberOfSteps * fixedTimeStep;
std::size_t numberOfStepToProcess = std::min(numberOfSteps, maxSteps);
for(std::size_t a = 0; a < numberOfStepToProcess; a++)
{
world->Step(fixedTimeStep, v, p);
world->ClearForces();
}
}
//Old method
/*world->Step(dt, v, p);
world->ClearForces();*/
}
RuntimeScenePhysicsDatas::~RuntimeScenePhysicsDatas()
{
delete world;
delete contactListener;
}