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GDevelop/Core/GDCore/IDE/Project/ResourcesInUseHelper.h
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/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#if defined(GD_IDE_ONLY)
#ifndef IMAGESUSEDINVENTORIZER_H
#define IMAGESUSEDINVENTORIZER_H
#include <set>
#include <vector>
#include "GDCore/IDE/Project/ArbitraryResourceWorker.h"
#include "GDCore/String.h"
namespace gd {
/**
* \brief Class used to track all resources used by a game,
* or a part of it (like a gd::Object).
*
* Usage example:
\code
gd::ResourcesInUseHelper resourcesInUse;
project.ExposeResources(resourcesInUse);
//Get a set with the name of all images in the project:
std::set<gd::String> & usedImages = resourcesInUse.GetAllImages();
\endcode
*
* \ingroup IDE
*/
class ResourcesInUseHelper : public gd::ArbitraryResourceWorker {
public:
ResourcesInUseHelper() : gd::ArbitraryResourceWorker(){};
virtual ~ResourcesInUseHelper(){};
std::set<gd::String>& GetAllImages() { return GetAll("image"); };
std::set<gd::String>& GetAllFonts() { return GetAll("font"); };
std::set<gd::String>& GetAllAudios() { return GetAll("audio"); };
std::set<gd::String>& GetAll(const gd::String& resourceType) {
return resourceType == "image"
? allImages
: (resourceType == "audio"
? allAudios
: (resourceType == "font") ? allFonts : emptyResources);
};
virtual void ExposeFile(gd::String& resource) override{
/*Don't care, we just list resource names*/
};
virtual void ExposeImage(gd::String& imageResourceName) override {
allImages.insert(imageResourceName);
};
virtual void ExposeAudio(gd::String& audioResourceName) override {
allAudios.insert(audioResourceName);
};
virtual void ExposeFont(gd::String& fontResourceName) override {
allFonts.insert(fontResourceName);
};
protected:
std::set<gd::String> allImages;
std::set<gd::String> allAudios;
std::set<gd::String> allFonts;
std::set<gd::String> emptyResources;
};
} // namespace gd
#endif // IMAGESUSEDINVENTORIZER_H
#endif