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* This adds a **Light** object that can be added on the scene, with a customizable color and radius. * Add the **Light Obstacle** behavior to the object that must acts as obstacle (walls, etc...) to the lights. * You can customize the ambient color of the rest of the scene from almost white (useful to show light shadows) to entirely black (useful for horror/exploration games) or any color. * Use effects on the "Lighting" layer like "Kawase Blur" to achieve soft shadows.