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GDevelop/Extensions/PanelSpriteObject/PanelSpriteObject.h
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/**
GDevelop - Panel Sprite Extension
Copyright (c) 2012-2016 Victor Levasseur (victorlevasseur01@orange.fr)
This project is released under the MIT License.
*/
#ifndef PANELSPRITEOBJECT_H
#define PANELSPRITEOBJECT_H
#include <memory>
#include "GDCpp/Runtime/Project/Object.h"
#include "GDCpp/Runtime/RuntimeObject.h"
class SFMLTextureWrapper;
class RuntimeScene;
namespace gd {
class Object;
class InitialInstance;
class Project;
}
/**
* PanelSprite Object
*/
class GD_EXTENSION_API PanelSpriteObject : public gd::Object {
public:
PanelSpriteObject(gd::String name_);
virtual ~PanelSpriteObject();
virtual std::unique_ptr<gd::Object> Clone() const {
return std::unique_ptr<gd::Object>(new PanelSpriteObject(*this));
}
#if defined(GD_IDE_ONLY)
virtual void ExposeResources(gd::ArbitraryResourceWorker &worker);
#endif
float GetWidth() const { return width; };
float GetHeight() const { return height; };
void SetWidth(float newWidth) {
width = newWidth >= (leftMargin + rightMargin) ? newWidth
: (leftMargin + rightMargin);
};
void SetHeight(float newHeight) {
height = newHeight >= (topMargin + bottomMargin)
? newHeight
: (topMargin + bottomMargin);
};
float GetLeftMargin() const { return leftMargin; };
void SetLeftMargin(float newMargin) { leftMargin = newMargin; };
float GetTopMargin() const { return topMargin; };
void SetTopMargin(float newMargin) { topMargin = newMargin; };
float GetRightMargin() const { return rightMargin; };
void SetRightMargin(float newMargin) { rightMargin = newMargin; };
float GetBottomMargin() const { return bottomMargin; };
void SetBottomMargin(float newMargin) { bottomMargin = newMargin; };
bool IsTiled() const { return tiled; };
void SetTiled(bool enable = true) { tiled = enable; };
void SetTexture(const gd::String &newTextureName) {
textureName = newTextureName;
};
const gd::String &GetTexture() const { return textureName; };
gd::String textureName; ///< deprecated. Use Get/SetTexture instead.
private:
virtual void DoUnserializeFrom(gd::Project &project,
const gd::SerializerElement &element);
#if defined(GD_IDE_ONLY)
virtual void DoSerializeTo(gd::SerializerElement &element) const;
#endif
float width;
float height;
float leftMargin;
float topMargin;
float rightMargin;
float bottomMargin;
bool tiled;
std::shared_ptr<SFMLTextureWrapper> texture;
};
class GD_EXTENSION_API RuntimePanelSpriteObject : public RuntimeObject {
public:
RuntimePanelSpriteObject(RuntimeScene &scene,
const PanelSpriteObject &panelSpriteObject);
virtual ~RuntimePanelSpriteObject(){};
virtual std::unique_ptr<RuntimeObject> Clone() const {
return gd::make_unique<RuntimePanelSpriteObject>(*this);
}
virtual bool Draw(sf::RenderTarget &renderTarget);
virtual float GetWidth() const { return width; };
virtual float GetHeight() const { return height; };
virtual inline void SetWidth(float newWidth) {
width = newWidth >= (leftMargin + rightMargin) ? newWidth
: (leftMargin + rightMargin);
};
virtual inline void SetHeight(float newHeight) {
height = newHeight >= (topMargin + bottomMargin)
? newHeight
: (topMargin + bottomMargin);
};
virtual bool SetAngle(float newAngle) {
angle = newAngle;
return true;
};
virtual float GetAngle() const { return angle; };
float GetLeftMargin() const { return leftMargin; };
void SetLeftMargin(float newMargin) { leftMargin = newMargin; };
float GetTopMargin() const { return topMargin; };
void SetTopMargin(float newMargin) { topMargin = newMargin; };
float GetRightMargin() const { return rightMargin; };
void SetRightMargin(float newMargin) { rightMargin = newMargin; };
float GetBottomMargin() const { return bottomMargin; };
void SetBottomMargin(float newMargin) { bottomMargin = newMargin; };
void ChangeAndReloadImage(const gd::String &texture,
const RuntimeScene &scene);
gd::String textureName;
#if defined(GD_IDE_ONLY)
virtual void GetPropertyForDebugger(std::size_t propertyNb,
gd::String &name,
gd::String &value) const;
virtual bool ChangeProperty(std::size_t propertyNb, gd::String newValue);
virtual std::size_t GetNumberOfProperties() const;
#endif
private:
float width;
float height;
float leftMargin;
float topMargin;
float rightMargin;
float bottomMargin;
float angle;
std::shared_ptr<SFMLTextureWrapper> texture;
};
#endif // PANELSPRITEOBJECT_H