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GDevelop/Extensions/ParticleSystem/SPARK/include/SPK_SFML.h
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2014-06-30 21:39:29 +02:00

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//////////////////////////////////////////////////////////////////////////////////
// SPARK particle engine //
// Copyright (C) 2008-2009 - Julien Fryer - julienfryer@gmail.com //
// //
// This software is provided 'as-is', without any express or implied //
// warranty. In no event will the authors be held liable for any damages //
// arising from the use of this software. //
// //
// Permission is granted to anyone to use this software for any purpose, //
// including commercial applications, and to alter it and redistribute it //
// freely, subject to the following restrictions: //
// //
// 1. The origin of this software must not be misrepresented; you must not //
// claim that you wrote the original software. If you use this software //
// in a product, an acknowledgment in the product documentation would be //
// appreciated but is not required. //
// 2. Altered source versions must be plainly marked as such, and must not be //
// misrepresented as being the original software. //
// 3. This notice may not be removed or altered from any source distribution. //
//////////////////////////////////////////////////////////////////////////////////
#ifndef H_SPK_SFML
#define H_SPK_SFML
// Defines
#include "RenderingAPIs/SFML/SPK_SFML_DEF.h"
// Global
#include "RenderingAPIs/SFML/SPK_SFML_GLOBAL.h"
// System
#include "RenderingAPIs/SFML/SPK_SFMLSystem.h"
// Mother Renderer
#include "RenderingAPIs/SFML/SPK_SFMLRenderer.h"
// Renderers
#include "RenderingAPIs/SFML/SPK_SFMLQuadRenderer.h"
#include "RenderingAPIs/SFML/SPK_SFMLDrawableRenderer.h"
#include "RenderingAPIs/SFML/SPK_SFMLLineRenderer.h"
#include "RenderingAPIs/SFML/SPK_SFMLPointRenderer.h"
#endif