Files
GDevelop/Extensions/ParticleSystem/particleemitterobject.js
T

710 lines
22 KiB
JavaScript

/**
* GDevelop - Particle System Extension
* Copyright (c) 2010-2016 Florian Rival (Florian.Rival@gmail.com)
* This project is released under the MIT License.
*/
/**
* @typedef {Object} ParticleEmitterObjectDataType
* @property {boolean} emissionEditionSimpleMode
* @property {number} emitterAngleA
* @property {number} emitterAngleB
* @property {number} emitterForceMin
* @property {number} emitterForceMax
* @property {number} zoneRadius
* @property {number} particleLifeTimeMin
* @property {number} particleLifeTimeMax
* @property {number} particleGravityX
* @property {number} particleGravityY
* @property {number} particleRed1
* @property {number} particleRed2
* @property {number} particleGreen1
* @property {number} particleGreen2
* @property {number} particleBlue1
* @property {number} particleBlue2
* @property {number} particleSize1
* @property {number} particleSize2
* @property {number} particleAngle1
* @property {number} particleAngle2
* @property {string} sizeParam
* @property {number} particleAlpha1
* @property {number} particleAlpha2
* @property {string} rendererType
* @property {number} rendererParam1
* @property {number} rendererParam2
* @property {string} textureParticleName Resource name for image in particle
* @property {number} flow
* @property {number} tank
* @property {boolean} destroyWhenNoParticles Destroy the object when there is no particles?
*
* @typedef {ObjectData & ParticleEmitterObjectDataType} ParticleEmitterObjectData
*/
/**
* Displays particles.
*
* @memberof gdjs
* @class ParticleEmitterObject
* @extends RuntimeObject
* @param {gdjs.RuntimeScene} runtimeScene The {@link gdjs.RuntimeScene} the object belongs to
* @param {ParticleEmitterObjectData} particleObjectData The initial properties of the object
*/
gdjs.ParticleEmitterObject = function(runtimeScene, particleObjectData){
gdjs.RuntimeObject.call(this, runtimeScene, particleObjectData);
/** @type {gdjs.ParticleEmitterObjectRenderer} */
this._renderer = new gdjs.ParticleEmitterObjectRenderer(runtimeScene, this, particleObjectData);
/** @type {boolean} */
this.singleAngle = particleObjectData.emissionEditionSimpleMode;
/** @type {number} */
this.angleA = particleObjectData.emitterAngleA;
/** @type {number} */
this.angleB = particleObjectData.emitterAngleB;
/** @type {number} */
this.forceMin = particleObjectData.emitterForceMin;
/** @type {number} */
this.forceMax = particleObjectData.emitterForceMax;
/** @type {number} */
this.zoneRadius = particleObjectData.zoneRadius;
/** @type {number} */
this.lifeTimeMin = particleObjectData.particleLifeTimeMin;
/** @type {number} */
this.lifeTimeMax = particleObjectData.particleLifeTimeMax;
/** @type {number} */
this.gravityX = particleObjectData.particleGravityX;
/** @type {number} */
this.gravityY = particleObjectData.particleGravityY;
/** @type {number} */
this.colorR1 = particleObjectData.particleRed1;
/** @type {number} */
this.colorR2 = particleObjectData.particleRed2;
/** @type {number} */
this.colorG1 = particleObjectData.particleGreen1;
/** @type {number} */
this.colorG2 = particleObjectData.particleGreen2;
/** @type {number} */
this.colorB1 = particleObjectData.particleBlue1;
/** @type {number} */
this.colorB2 = particleObjectData.particleBlue2;
/** @type {number} */
this.size1 = particleObjectData.particleSize1;
/** @type {number} */
this.size2 = particleObjectData.particleSize2;
/** @type {string} */
this.sizeParam = particleObjectData.sizeParam;
/** @type {number} */
this.alpha1 = particleObjectData.particleAlpha1;
/** @type {number} */
this.alpha2 = particleObjectData.particleAlpha2;
/** @type {string} */
this.rendererType = particleObjectData.rendererType;
/** @type {number} */
this.rendererParam1 = particleObjectData.rendererParam1;
/** @type {number} */
this.rendererParam2 = particleObjectData.rendererParam2;
/** @type {string} */
this.texture = particleObjectData.textureParticleName;
/** @type {number} */
this.flow = particleObjectData.flow;
/** @type {number} */
this.tank = particleObjectData.tank;
/** @type {boolean} */
this.destroyWhenNoParticles = particleObjectData.destroyWhenNoParticles;
/** @type {boolean} */
this._posDirty = true;
/** @type {boolean} */
this._angleDirty = true;
/** @type {boolean} */
this._forceDirty = true;
/** @type {boolean} */
this._zoneRadiusDirty = true;
/** @type {boolean} */
this._lifeTimeDirty = true;
/** @type {boolean} */
this._gravityDirty = true;
/** @type {boolean} */
this._colorDirty = true;
/** @type {boolean} */
this._sizeDirty = true;
/** @type {boolean} */
this._alphaDirty = true;
/** @type {boolean} */
this._textureDirty = this.texture !== ''; // Don't mark texture as dirty if not using one.
/** @type {boolean} */
this._flowDirty = true;
// *ALWAYS* call `this.onCreated()` at the very end of your object constructor.
this.onCreated();
};
gdjs.ParticleEmitterObject.prototype = Object.create(gdjs.RuntimeObject.prototype);
gdjs.registerObject("ParticleSystem::ParticleEmitter", gdjs.ParticleEmitterObject);
gdjs.ParticleEmitterObject.prototype.setX = function(x){
if(this.x !== x) this._posDirty = true;
gdjs.RuntimeObject.prototype.setX.call(this, x);
};
gdjs.ParticleEmitterObject.prototype.setY = function(y){
if(this.y !== y) this._posDirty = true;
gdjs.RuntimeObject.prototype.setY.call(this, y);
};
gdjs.ParticleEmitterObject.prototype.setAngle = function(angle){
if(this.angle !== angle) this._angleDirty = true;
gdjs.RuntimeObject.prototype.setAngle.call(this, angle);
};
gdjs.ParticleEmitterObject.prototype.getRendererObject = function(){
return this._renderer.getRendererObject();
};
/**
* @param {ParticleEmitterObjectData} oldObjectData
* @param {ParticleEmitterObjectData} newObjectData
*/
gdjs.ParticleEmitterObject.prototype.updateFromObjectData = function(oldObjectData, newObjectData) {
if (oldObjectData.emissionEditionSimpleMode !== newObjectData.emissionEditionSimpleMode) {
this.singleAngle = newObjectData.emissionEditionSimpleMode;
this._angleDirty = true;
}
if (oldObjectData.emitterAngleA !== newObjectData.emitterAngleA) {
this.setEmitterAngleA(newObjectData.emitterAngleA);
}
if (oldObjectData.emitterAngleB !== newObjectData.emitterAngleB) {
this.setEmitterAngleB(newObjectData.emitterAngleB);
}
if (oldObjectData.emitterForceMin !== newObjectData.emitterForceMin) {
this.setEmitterForceMin(newObjectData.emitterForceMin);
}
if (oldObjectData.emitterForceMax !== newObjectData.emitterForceMax) {
this.setEmitterForceMax(newObjectData.emitterForceMax);
}
if (oldObjectData.zoneRadius !== newObjectData.zoneRadius) {
this.setZoneRadius(newObjectData.zoneRadius);
}
if (oldObjectData.particleLifeTimeMin !== newObjectData.particleLifeTimeMin) {
this.setParticleLifeTimeMin(newObjectData.particleLifeTimeMin);
}
if (oldObjectData.particleLifeTimeMax !== newObjectData.particleLifeTimeMax) {
this.setParticleLifeTimeMax(newObjectData.particleLifeTimeMax);
}
if (oldObjectData.particleGravityX !== newObjectData.particleGravityX) {
this.setParticleGravityX(newObjectData.particleGravityX);
}
if (oldObjectData.particleGravityY !== newObjectData.particleGravityY) {
this.setParticleGravityY(newObjectData.particleGravityY);
}
if (oldObjectData.particleRed1 !== newObjectData.particleRed1) {
this.setParticleRed1(newObjectData.particleRed1);
}
if (oldObjectData.particleRed2 !== newObjectData.particleRed2) {
this.setParticleRed2(newObjectData.particleRed2);
}
if (oldObjectData.particleGreen1 !== newObjectData.particleGreen1) {
this.setParticleGreen1(newObjectData.particleGreen1);
}
if (oldObjectData.particleGreen2 !== newObjectData.particleGreen2) {
this.setParticleGreen2(newObjectData.particleGreen2);
}
if (oldObjectData.particleBlue1 !== newObjectData.particleBlue1) {
this.setParticleBlue1(newObjectData.particleBlue1);
}
if (oldObjectData.particleBlue2 !== newObjectData.particleBlue2) {
this.setParticleBlue2(newObjectData.particleBlue2);
}
if (oldObjectData.particleSize1 !== newObjectData.particleSize1) {
this.setParticleSize1(newObjectData.particleSize1);
}
if (oldObjectData.particleSize2 !== newObjectData.particleSize2) {
this.setParticleSize2(newObjectData.particleSize2);
}
if (oldObjectData.sizeParam !== newObjectData.sizeParam) {
this.sizeParam = newObjectData.sizeParam;
this._sizeDirty = true;
}
if (oldObjectData.particleAlpha1 !== newObjectData.particleAlpha1) {
this.setParticleAlpha1(newObjectData.particleAlpha1);
}
if (oldObjectData.particleAlpha2 !== newObjectData.particleAlpha2) {
this.setParticleAlpha2(newObjectData.particleAlpha2);
}
if (oldObjectData.textureParticleName !== newObjectData.textureParticleName) {
this.setTexture(newObjectData.textureParticleName, this._runtimeScene);
}
if (oldObjectData.flow !== newObjectData.flow) {
this.setFlow(newObjectData.flow);
}
if (oldObjectData.tank !== newObjectData.tank) {
this.setTank(newObjectData.tank);
}
if (oldObjectData.destroyWhenNoParticles !== newObjectData.destroyWhenNoParticles) {
this.destroyWhenNoParticles = newObjectData.destroyWhenNoParticles;
}
if (oldObjectData.particleSizeRandomness1 !== newObjectData.particleSizeRandomness1 ||
oldObjectData.particleSizeRandomness2 !== newObjectData.particleSizeRandomness2 ||
oldObjectData.particleAngle1 !== newObjectData.particleAngle1 ||
oldObjectData.particleAngle2 !== newObjectData.particleAngle2 ||
oldObjectData.maxParticleNb !== newObjectData.maxParticleNb ||
oldObjectData.additive !== newObjectData.additive ||
oldObjectData.rendererType !== newObjectData.rendererType ||
oldObjectData.rendererParam1 !== newObjectData.rendererParam1 ||
oldObjectData.rendererParam2 !== newObjectData.rendererParam2) {
// Destroy the renderer, ensure it's removed from the layer.
var layer = this._runtimeScene.getLayer(this.layer);
layer.getRenderer().removeRendererObject(this._renderer.getRendererObject());
this._renderer.destroy();
// and recreate the renderer, which will add itself to the layer.
this._renderer = new gdjs.ParticleEmitterObjectRenderer(this._runtimeScene, this, newObjectData);
// Consider every state dirty as the renderer was just re-created, so it needs
// to be repositioned, angle updated, etc...
this._posDirty = this._angleDirty = this._forceDirty = this._zoneRadiusDirty = true;
this._lifeTimeDirty = this._gravityDirty = this._colorDirty = this._sizeDirty = true;
this._alphaDirty = this._flowDirty = this._textureDirty = true;
}
return true;
};
gdjs.ParticleEmitterObject.prototype.update = function(runtimeScene){
if(this._posDirty){
this._renderer.setPosition(this.getX(), this.getY());
}
if(this._angleDirty){
var angle = this.getAngle();
if(this.singleAngle) this._renderer.setAngle(this.angle - this.angleB/2.0, this.angle + this.angleB/2.0);
else this._renderer.setAngle(this.angle + this.angleA, this.angle + this.angleB);
}
if(this._forceDirty){
this._renderer.setForce(this.forceMin, this.forceMax);
}
if(this._zoneRadiusDirty){
this._renderer.setZoneRadius(this.zoneRadius);
}
if(this._lifeTimeDirty){
this._renderer.setLifeTime(this.lifeTimeMin, this.lifeTimeMax);
}
if(this._gravityDirty){
this._renderer.setGravity(this.gravityX, this.gravityY);
}
if(this._colorDirty){
this._renderer.setColor(this.colorR1, this.colorG1, this.colorB1,
this.colorR2, this.colorG2, this.colorB2);
}
if(this._sizeDirty && this.sizeParam === "Mutable"){
this._renderer.setSize(this.size1, this.size2);
}
if(this._alphaDirty){
this._renderer.setAlpha(this.alpha1, this.alpha2);
}
if(this._flowDirty){
this._renderer.setFlow(this.flow, this.tank);
}
if(this._textureDirty){
this._renderer.setTextureName(this.texture, runtimeScene);
}
this._posDirty = this._angleDirty = this._forceDirty = this._zoneRadiusDirty = false;
this._lifeTimeDirty = this._gravityDirty = this._colorDirty = this._sizeDirty = false;
this._alphaDirty = this._flowDirty = this._textureDirty = false;
this._renderer.update(this.getElapsedTime(runtimeScene)/1000.0);
if(this.tank > 0 && this._renderer.getTotalParticleCount() > this.tank){
this._renderer.stop();
}
if(this._renderer.hasStarted() && this._renderer.getParticleCount() === 0 && this.destroyWhenNoParticles){
this.deleteFromScene(runtimeScene);
}
};
gdjs.ParticleEmitterObject.prototype.onDestroyFromScene = function(runtimeScene){
this._renderer.destroy();
gdjs.RuntimeObject.prototype.onDestroyFromScene.call(this, runtimeScene);
};
gdjs.ParticleEmitterObject.prototype.getEmitterForceMin = function(){
return this.forceMin;
};
gdjs.ParticleEmitterObject.prototype.setEmitterForceMin = function(force){
if(force < 0) force = 0;
if(this.forceMin !== force){
this._forceDirty = true;
this.forceMin = force;
}
};
gdjs.ParticleEmitterObject.prototype.getEmitterForceMax = function(){
return this.forceMax;
};
gdjs.ParticleEmitterObject.prototype.setEmitterForceMax = function(force){
if(force < 0) force = 0;
if(this.forceMax !== force){
this._forceDirty = true;
this.forceMax = force;
}
};
gdjs.ParticleEmitterObject.prototype.getEmitterAngle = function(){
return (this.angleA + this.angleB)/2.0;
};
gdjs.ParticleEmitterObject.prototype.setEmitterAngle = function(angle){
var oldAngle = this.getEmitterAngle();
if(angle !== oldAngle){
this._angleDirty = true;
this.angleA += angle - oldAngle;
this.angleB += angle - oldAngle;
}
};
gdjs.ParticleEmitterObject.prototype.getEmitterAngleA = function(){
return this.angleA;
};
gdjs.ParticleEmitterObject.prototype.setEmitterAngleA = function(angle){
if(this.angleA !== angle){
this._angleDirty = true;
this.angleA = angle;
}
};
gdjs.ParticleEmitterObject.prototype.getEmitterAngleB = function(){
return this.angleB;
};
gdjs.ParticleEmitterObject.prototype.setEmitterAngleB = function(angle){
if(this.angleB !== angle){
this._angleDirty = true;
this.angleB = angle;
}
};
gdjs.ParticleEmitterObject.prototype.getConeSprayAngle = function(){
return Math.abs(this.angleB - this.angleA);
};
gdjs.ParticleEmitterObject.prototype.setConeSprayAngle = function(angle){
var oldCone = this.getConeSprayAngle();
if(oldCone !== angle){
this._angleDirty = true;
var midAngle = this.getEmitterAngle();
this.angleA = midAngle - angle/2.0;
this.angleB = midAngle + angle/2.0;
}
};
gdjs.ParticleEmitterObject.prototype.getZoneRadius = function(){
return this.zoneRadius;
};
gdjs.ParticleEmitterObject.prototype.setZoneRadius = function(radius){
if(radius < 0) radius = 0;
if(this.zoneRadius !== radius && radius > 0){
this._zoneRadiusDirty = true;
this.zoneRadius = radius;
}
};
gdjs.ParticleEmitterObject.prototype.getParticleLifeTimeMin = function(){
return this.lifeTimeMin;
};
gdjs.ParticleEmitterObject.prototype.setParticleLifeTimeMin = function(lifeTime){
if(lifeTime < 0) lifeTime = 0;
if(this.lifeTimeMin !== lifeTime){
this._lifeTimeDirty = true;
this.lifeTimeMin = lifeTime;
}
};
gdjs.ParticleEmitterObject.prototype.getParticleLifeTimeMax = function(){
return this.lifeTimeMax;
};
gdjs.ParticleEmitterObject.prototype.setParticleLifeTimeMax = function(lifeTime){
if(lifeTime < 0) lifeTime = 0;
if(this.lifeTimeMax !== lifeTime){
this._lifeTimeDirty = true;
this.lifeTimeMax = lifeTime;
}
};
gdjs.ParticleEmitterObject.prototype.getParticleGravityX = function(){
return this.gravityX;
};
gdjs.ParticleEmitterObject.prototype.setParticleGravityX = function(x){
if(this.gravityX !== x){
this._gravityDirty = true;
this.gravityX = x;
}
};
gdjs.ParticleEmitterObject.prototype.getParticleGravityY = function(){
return this.gravityY;
};
gdjs.ParticleEmitterObject.prototype.setParticleGravityY = function(y){
if(this.gravityY !== y){
this._gravityDirty = true;
this.gravityY = y;
}
};
gdjs.ParticleEmitterObject.prototype.getParticleGravityAngle = function(){
return Math.atan2(this.gravityY, this.gravityX)*180.0/Math.PI;
};
gdjs.ParticleEmitterObject.prototype.setParticleGravityAngle = function(angle){
var oldAngle = this.getParticleGravityAngle();
if(oldAngle !== angle){
this._gravityDirty = true;
var length = this.getParticleGravityLength();
this.gravityX = length*Math.cos(angle*Math.PI/180.0);
this.gravityY = length*Math.sin(angle*Math.PI/180.0);
}
};
gdjs.ParticleEmitterObject.prototype.getParticleGravityLength = function(){
return Math.sqrt(this.gravityX*this.gravityX + this.gravityY*this.gravityY);
};
gdjs.ParticleEmitterObject.prototype.setParticleGravityLength = function(length){
if(length < 0) length = 0;
var oldLength = this.getParticleGravityLength();
if(oldLength !== length){
this._gravityDirty = true;
this.gravityX *= length/oldLength;
this.gravityY *= length/oldLength;
}
};
gdjs.ParticleEmitterObject.prototype.getParticleRed1 = function(){
return this.colorR1;
};
gdjs.ParticleEmitterObject.prototype.setParticleRed1 = function(red){
if(red < 0) red = 0;
if(red > 255) red = 255;
if(this.colorR1 !== red){
this._colorDirty = true;
this.colorR1 = red;
}
};
gdjs.ParticleEmitterObject.prototype.getParticleRed2 = function(){
return this.colorR2;
};
gdjs.ParticleEmitterObject.prototype.setParticleRed2 = function(red){
if(red < 0) red = 0;
if(red > 255) red = 255;
if(this.colorR2 !== red){
this._colorDirty = true;
this.colorR2 = red;
}
};
gdjs.ParticleEmitterObject.prototype.getParticleGreen1 = function(){
return this.colorG1;
};
gdjs.ParticleEmitterObject.prototype.setParticleGreen1 = function(green){
if(green < 0) green = 0;
if(green > 255) green = 255;
if(this.colorG1 !== green){
this._colorDirty = true;
this.colorG1 = green;
}
};
gdjs.ParticleEmitterObject.prototype.getParticleGreen2 = function(){
return this.colorG2;
};
gdjs.ParticleEmitterObject.prototype.setParticleGreen2 = function(green){
if(green < 0) green = 0;
if(green > 255) green = 255;
if(this.colorG2 !== green){
this._colorDirty = true;
this.colorG2 = green;
}
};
gdjs.ParticleEmitterObject.prototype.getParticleBlue1 = function(){
return this.colorB1;
};
gdjs.ParticleEmitterObject.prototype.setParticleBlue1 = function(blue){
if(blue < 0) blue = 0;
if(blue > 255) blue = 255;
if(this.colorB1 !== blue){
this._colorDirty = true;
this.colorB1 = blue;
}
};
gdjs.ParticleEmitterObject.prototype.getParticleBlue2 = function(){
return this.colorB2;
};
gdjs.ParticleEmitterObject.prototype.setParticleBlue2 = function(blue){
if(blue < 0) blue = 0;
if(blue > 255) blue = 255;
if(this.colorB2 !== blue){
this._colorDirty = true;
this.colorB2 = blue;
}
};
gdjs.ParticleEmitterObject.prototype.setParticleColor1 = function(rgbColor){
var colors = rgbColor.split(";");
if ( colors.length < 3 ) return;
this.setParticleRed1(parseInt(colors[0], 10));
this.setParticleGreen1(parseInt(colors[1], 10));
this.setParticleBlue1(parseInt(colors[2], 10));
};
gdjs.ParticleEmitterObject.prototype.setParticleColor2 = function(rgbColor){
var colors = rgbColor.split(";");
if ( colors.length < 3 ) return;
this.setParticleRed2(parseInt(colors[0], 10));
this.setParticleGreen2(parseInt(colors[1], 10));
this.setParticleBlue2(parseInt(colors[2], 10));
};
gdjs.ParticleEmitterObject.prototype.getParticleSize1 = function(){
return this.size1;
};
gdjs.ParticleEmitterObject.prototype.setParticleSize1 = function(size){
if(size < 0) size = 0;
if(this.size1 !== size){
this._sizeDirty = true;
this.size1 = size;
}
};
gdjs.ParticleEmitterObject.prototype.getParticleSize2 = function(){
return this.size2;
};
gdjs.ParticleEmitterObject.prototype.setParticleSize2 = function(size){
if(this.size2 !== size){
this._sizeDirty = true;
this.size2 = size;
}
};
gdjs.ParticleEmitterObject.prototype.getParticleAlpha1 = function(){
return this.alpha1;
};
gdjs.ParticleEmitterObject.prototype.setParticleAlpha1 = function(alpha){
if(this.alpha1 !== alpha){
this._alphaDirty = true;
this.alpha1 = alpha;
}
};
gdjs.ParticleEmitterObject.prototype.getParticleAlpha2 = function(){
return this.alpha2;
};
gdjs.ParticleEmitterObject.prototype.setParticleAlpha2 = function(alpha){
if(this.alpha2 !== alpha){
this._alphaDirty = true;
this.alpha2 = alpha;
}
};
gdjs.ParticleEmitterObject.prototype.noMoreParticles = function(){
this._renderer.stop();
};
gdjs.ParticleEmitterObject.prototype.recreateParticleSystem = function(){
this._renderer.recreate();
};
gdjs.ParticleEmitterObject.prototype.getFlow = function(){
return this.flow;
};
gdjs.ParticleEmitterObject.prototype.setFlow = function(flow){
if(this.flow !== flow){
this.flow = flow;
this._flowDirty = true;
}
};
gdjs.ParticleEmitterObject.prototype.getTank = function(){
return this.tank;
};
gdjs.ParticleEmitterObject.prototype.setTank = function(tank){
this.tank = tank;
};
gdjs.ParticleEmitterObject.prototype.getTexture = function(){
return this.texture;
};
gdjs.ParticleEmitterObject.prototype.setTexture = function(texture, runtimeScene){
if(this.texture !== texture){
if(this._renderer.isTextureNameValid(texture, runtimeScene)){
this.texture = texture;
this._textureDirty = true;
}
}
};