Files
GDevelop/Extensions/PathfindingBehavior/pathfindingobstacleruntimebehavior.js
T
2020-07-25 14:23:00 +01:00

206 lines
7.1 KiB
JavaScript

/**
GDevelop - Pathfinding Behavior Extension
Copyright (c) 2013-2016 Florian Rival (Florian.Rival@gmail.com)
*/
/**
* PathfindingObstaclesManager manages the common objects shared by objects having a
* pathfinding behavior: In particular, the obstacles behaviors are required to declare
* themselves ( see gdjs.PathfindingObstaclesManager.addObstacle ) to the manager of their associated scene
* ( see gdjs.PathfindingRuntimeBehavior.obstaclesManagers ).
*
* @class PathfindingObstaclesManager
* @memberof gdjs
*/
gdjs.PathfindingObstaclesManager = function(runtimeScene)
{
this._obstaclesHSHG = new gdjs.HSHG.HSHG();
//this._hshgNeedUpdate = true; Useless: The behaviors track by themselves changes in objects size or position.
};
/**
* Get the obstacles manager of a scene.
*/
gdjs.PathfindingObstaclesManager.getManager = function(runtimeScene) {
if (!runtimeScene.pathfindingObstaclesManager) { //Create the shared manager if necessary.
runtimeScene.pathfindingObstaclesManager = new gdjs.PathfindingObstaclesManager(runtimeScene);
}
return runtimeScene.pathfindingObstaclesManager;
};
/**
* Add a obstacle to the list of existing obstacles.
*/
gdjs.PathfindingObstaclesManager.prototype.addObstacle = function(pathfindingObstacleBehavior) {
this._obstaclesHSHG.addObject(pathfindingObstacleBehavior);
};
/**
* Remove a obstacle from the list of existing obstacles. Be sure that the obstacle was
* added before.
*/
gdjs.PathfindingObstaclesManager.prototype.removeObstacle = function(pathfindingObstacleBehavior) {
this._obstaclesHSHG.removeObject(pathfindingObstacleBehavior);
};
/**
* Tool class which represents a simple point with a radius and a getAABB method.
* @class Vertex
* @memberof gdjs.PathfindingObstaclesManager
* @private
*/
gdjs.PathfindingObstaclesManager.Vertex = function(x,y,radius) {
this.x = x;
this.y = y;
this.radius = radius;
};
/**
* Return an axis aligned bouding box for the vertex.
*/
gdjs.PathfindingObstaclesManager.Vertex.prototype.getAABB = function(){
var rad = this.radius, x = this.x, y = this.y;
return this.aabb = { min: [ x - rad, y - rad ], max: [ x + rad, y + rad ] };
};
/**
* Returns all the obstacles around the specified position.
* @param x X position
* @param y Y position
* @param radius The radius of the search
* @param result If defined, the obstacles near the object will be inserted into result (Using the identifier of their owner object as key).
* @return If result is not defined, an array with all obstacles near the position. Otherwise, nothing is returned.
*/
gdjs.PathfindingObstaclesManager.prototype.getAllObstaclesAround = function(x, y, radius, result) {
var vertex = new gdjs.PathfindingObstaclesManager.Vertex(x,y, radius);
this._obstaclesHSHG.addObject(vertex);
this._obstaclesHSHG.queryForCollisionWith(vertex, result);
this._obstaclesHSHG.removeObject(vertex);
};
/**
* PathfindingObstacleRuntimeBehavior represents a behavior allowing objects to be
* considered as a obstacle by objects having Pathfinding Behavior.
*
* @class PathfindingObstacleRuntimeBehavior
* @memberof gdjs
*/
gdjs.PathfindingObstacleRuntimeBehavior = function(runtimeScene, behaviorData, owner)
{
gdjs.RuntimeBehavior.call(this, runtimeScene, behaviorData, owner);
//Load the behavior
this._impassable = behaviorData.impassable;
this._cost = behaviorData.cost;
this._oldX = 0; //Note that we can't use getX(), getWidth()... of owner here:
this._oldY = 0; //The owner is not yet fully constructed.
this._oldWidth = 0;
this._oldHeight = 0;
this._manager = gdjs.PathfindingObstaclesManager.getManager(runtimeScene);
this._registeredInManager = false;
};
gdjs.PathfindingObstacleRuntimeBehavior.prototype = Object.create( gdjs.RuntimeBehavior.prototype );
gdjs.registerBehavior("PathfindingBehavior::PathfindingObstacleBehavior", gdjs.PathfindingObstacleRuntimeBehavior);
gdjs.PathfindingObstacleRuntimeBehavior.prototype.updateFromBehaviorData = function(oldBehaviorData, newBehaviorData) {
if (oldBehaviorData.impassable !== newBehaviorData.impassable) {
this.setImpassable(newBehaviorData.impassable);
}
if (oldBehaviorData.cost !== newBehaviorData.cost) {
this.setCost(newBehaviorData.cost);
}
return true;
};
gdjs.PathfindingObstacleRuntimeBehavior.prototype.onDestroy = function() {
if ( this._manager && this._registeredInManager ) this._manager.removeObstacle(this);
};
gdjs.PathfindingObstacleRuntimeBehavior.prototype.doStepPreEvents = function(runtimeScene) {
//Scene change is not supported
/*if ( parentScene != &scene ) //Parent scene has changed
{
if ( sceneManager ) //Remove the object from any old scene manager.
sceneManager->RemoveObstacle(this);
parentScene = &scene;
sceneManager = parentScene ? &ScenePathfindingObstaclesManager::managers[&scene] : NULL;
registeredInManager = false;
}*/
//No need for update as we take care of this below.
/*if ( this._hshgNeedUpdate ) {
this._manager._obstaclesHSHG.update();
this._manager._hshgNeedUpdate = false;
}*/
//Make sure the obstacle is or is not in the obstacles manager.
if (!this.activated() && this._registeredInManager)
{
this._manager.removeObstacle(this);
this._registeredInManager = false;
}
else if (this.activated() && !this._registeredInManager)
{
this._manager.addObstacle(this);
this._registeredInManager = true;
}
//Track changes in size or position
if (this._oldX !== this.owner.getX() || this._oldY !== this.owner.getY() ||
this._oldWidth !== this.owner.getWidth() || this._oldHeight !== this.owner.getHeight())
{
if ( this._registeredInManager ) {
this._manager.removeObstacle(this);
this._manager.addObstacle(this);
}
this._oldX = this.owner.getX();
this._oldY = this.owner.getY();
this._oldWidth = this.owner.getWidth();
this._oldHeight = this.owner.getHeight();
}
};
gdjs.PathfindingObstacleRuntimeBehavior.prototype.doStepPostEvents = function(runtimeScene) {
//this._manager._hshgNeedUpdate = true; //Useless, see above.
};
gdjs.PathfindingObstacleRuntimeBehavior.prototype.getAABB = function(){
return this.owner.getAABB();
};
gdjs.PathfindingObstacleRuntimeBehavior.prototype.onActivate = function() {
if (this._registeredInManager) return;
this._manager.addObstacle(this);
this._registeredInManager = true;
};
gdjs.PathfindingObstacleRuntimeBehavior.prototype.onDeActivate = function() {
if (!this._registeredInManager) return;
this._manager.removeObstacle(this);
this._registeredInManager = false;
};
gdjs.PathfindingObstacleRuntimeBehavior.prototype.getCost = function() {
return this._cost;
};
gdjs.PathfindingObstacleRuntimeBehavior.prototype.setCost = function(cost) {
this._cost = cost;
};
gdjs.PathfindingObstacleRuntimeBehavior.prototype.isImpassable = function() {
return this._impassable;
};
gdjs.PathfindingObstacleRuntimeBehavior.prototype.setImpassable = function(impassable) {
this._impassable = impassable;
};