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168 lines
5.1 KiB
C++
168 lines
5.1 KiB
C++
/**
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GDevelop - Primitive Drawing Extension
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Copyright (c) 2008-2016 Florian Rival (Florian.Rival@gmail.com)
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This project is released under the MIT License.
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*/
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#ifndef DRAWEROBJECT_H
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#define DRAWEROBJECT_H
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#include <SFML/Graphics/CircleShape.hpp>
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#include <SFML/Graphics/RectangleShape.hpp>
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#include <vector>
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#include "GDCpp/Runtime/Project/Object.h"
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#include "GDCpp/Runtime/RuntimeObject.h"
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namespace sf {
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class Sprite;
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class Texture;
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} // namespace sf
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class RuntimeScene;
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namespace gd {
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class Object;
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class InitialInstance;
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} // namespace gd
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#if defined(GD_IDE_ONLY)
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namespace gd {
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class Project;
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}
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#endif
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/**
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* \brief Internal class to define a shape to be drawn
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*/
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class GD_EXTENSION_API DrawingCommand {
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public:
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DrawingCommand(const sf::RectangleShape& rectangleShape_)
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: rectangleShape(rectangleShape_){};
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DrawingCommand(const sf::CircleShape& circleShape_)
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: circleShape(circleShape_){};
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sf::RectangleShape rectangleShape;
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sf::CircleShape circleShape;
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};
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/**
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* \brief Base object storing the setup of a drawer object.
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*/
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class GD_EXTENSION_API ShapePainterObjectBase {
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public:
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ShapePainterObjectBase();
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virtual ~ShapePainterObjectBase(){};
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inline void SetOutlineSize(float size) { outlineSize = size; };
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inline float GetOutlineSize() const { return outlineSize; };
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void SetOutlineOpacity(float val);
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inline float GetOutlineOpacity() const { return outlineOpacity; };
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void SetOutlineColor(unsigned int r, unsigned int v, unsigned int b);
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inline unsigned int GetOutlineColorR() const { return outlineColorR; };
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inline unsigned int GetOutlineColorG() const { return outlineColorG; };
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inline unsigned int GetOutlineColorB() const { return outlineColorB; };
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/** Used by GD events generated code : Prefer using original SetOutlineColor
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*/
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void SetOutlineColor(const gd::String& color);
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void SetFillOpacity(float val);
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inline float GetFillOpacity() const { return fillOpacity; };
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void SetFillColor(unsigned int r, unsigned int v, unsigned int b);
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inline unsigned int GetFillColorR() const { return fillColorR; };
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inline unsigned int GetFillColorG() const { return fillColorG; };
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inline unsigned int GetFillColorB() const { return fillColorB; };
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/** Used by GD events generated code : Prefer using original SetFillColor
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*/
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void SetFillColor(const gd::String& color);
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inline void SetCoordinatesAbsolute() { absoluteCoordinates = true; }
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inline void SetCoordinatesRelative() { absoluteCoordinates = false; }
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inline bool AreCoordinatesAbsolute() { return absoluteCoordinates; }
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inline void SetClearBetweenFrames(bool value) { clearBetweenFrames = value; }
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inline bool IsClearedBetweenFrames() { return clearBetweenFrames; }
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protected:
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virtual void DoUnserializeFrom(const gd::SerializerElement& element);
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#if defined(GD_IDE_ONLY)
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virtual void DoSerializeTo(gd::SerializerElement& element) const;
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#endif
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private:
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// Fill color
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unsigned int fillColorR;
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unsigned int fillColorG;
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unsigned int fillColorB;
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float fillOpacity;
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// Outline
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int outlineSize;
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unsigned int outlineColorR;
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unsigned int outlineColorG;
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unsigned int outlineColorB;
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float outlineOpacity;
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bool absoluteCoordinates;
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bool clearBetweenFrames;
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};
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/**
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* \brief The Shape Painter object used for storage and by the IDE.
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*/
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class GD_EXTENSION_API ShapePainterObject : public gd::Object,
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public ShapePainterObjectBase {
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public:
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ShapePainterObject(gd::String name_);
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virtual ~ShapePainterObject(){};
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virtual std::unique_ptr<gd::Object> Clone() const {
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return gd::make_unique<ShapePainterObject>(*this);
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}
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private:
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virtual void DoUnserializeFrom(gd::Project& project,
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const gd::SerializerElement& element);
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#if defined(GD_IDE_ONLY)
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virtual void DoSerializeTo(gd::SerializerElement& element) const;
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#endif
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};
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class GD_EXTENSION_API RuntimeShapePainterObject
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: public RuntimeObject,
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public ShapePainterObjectBase {
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public:
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RuntimeShapePainterObject(RuntimeScene& scene,
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const ShapePainterObject& shapePainterObject);
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virtual ~RuntimeShapePainterObject(){};
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virtual std::unique_ptr<RuntimeObject> Clone() const {
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return gd::make_unique<RuntimeShapePainterObject>(*this);
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}
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virtual bool Draw(sf::RenderTarget& renderTarget);
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virtual float GetWidth() const { return 32; };
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virtual float GetHeight() const { return 32; };
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virtual bool SetAngle(float newAngle) { return false; };
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virtual float GetAngle() const { return 0; };
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void DrawRectangle(float x, float y, float x2, float y2);
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void DrawLine(float x, float y, float x2, float y2, float thickness);
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void DrawCircle(float x, float y, float radius);
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#if defined(GD_IDE_ONLY)
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virtual void GetPropertyForDebugger(std::size_t propertyNb,
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gd::String& name,
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gd::String& value) const;
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virtual bool ChangeProperty(std::size_t propertyNb, gd::String newValue);
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virtual std::size_t GetNumberOfProperties() const;
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#endif
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private:
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std::vector<DrawingCommand> shapesToDraw;
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};
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#endif // DRAWEROBJECT_H
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