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57 lines
2.1 KiB
JavaScript
57 lines
2.1 KiB
JavaScript
// @flow
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/**
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* This is a declaration of an extension for GDevelop 5.
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*
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* ℹ️ Changes in this file are watched and automatically imported if the editor
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* is running. You can also manually run `node import-GDJS-Runtime.js` (in newIDE/app/scripts).
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*
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* The file must be named "JsExtension.js", otherwise GDevelop won't load it.
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* ⚠️ If you make a change and the extension is not loaded, open the developer console
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* and search for any errors.
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*
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* More information on https://github.com/4ian/GDevelop/blob/master/newIDE/README-extensions.md
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*/
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/*::
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// Import types to allow Flow to do static type checking on this file.
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// Extensions declaration are typed using Flow (like the editor), but the files
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// for the game engine are checked with TypeScript annotations.
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import { type ObjectsRenderingService, type ObjectsEditorService } from '../JsExtensionTypes.flow.js'
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*/
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module.exports = {
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createExtension: function(_/*: (string) => string */, gd/*: libGDevelop */) {
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const extension = new gd.PlatformExtension();
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extension.setExtensionInformation(
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"Screenshot",
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_("Screenshot"),
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_(
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"Save screenshots of a running game."
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),
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"Matthias Meike",
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"Open source (MIT License)"
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).setExtensionHelpPath("/all-features/screenshot");
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extension
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.addAction(
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"TakeScreenshot",
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_("Take screenshot"),
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_("Take a screenshot of the game, and save it to a png file (supported only when running on Windows/Linux/macOS)."),
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_("Take a screenshot and save at _PARAM1_"),
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_("Screenshot"),
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"JsPlatform/Extensions/take_screenshot24.png",
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"JsPlatform/Extensions/take_screenshot32.png"
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)
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.addCodeOnlyParameter('currentScene', '')
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.addParameter("string", _("Save path"), "", false)
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.getCodeExtraInformation()
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.setIncludeFile(
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"Extensions/Screenshot/screenshottools.js"
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)
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.setFunctionName("gdjs.screenshot.takeScreenshot");
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return extension;
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},
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runExtensionSanityTests: function(gd /*: libGDevelop */, extension /*: gdPlatformExtension*/) { return []; },
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};
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