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GDevelop/Extensions/TiledSpriteObject/TiledSpriteObject.h
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/**
GDevelop - Tiled Sprite Extension
Copyright (c) 2012-2016 Victor Levasseur (victorlevasseur01@orange.fr)
Copyright (c) 2013-2016 Florian Rival (Florian.Rival@gmail.com)
This project is released under the MIT License.
*/
#ifndef TILEDSPRITEOBJECT_H
#define TILEDSPRITEOBJECT_H
#include <memory>
#include "GDCpp/Runtime/Project/Object.h"
#include "GDCpp/Runtime/RuntimeObject.h"
class SFMLTextureWrapper;
class RuntimeScene;
namespace gd {
class InitialInstance;
}
#if defined(GD_IDE_ONLY)
namespace gd {
class Project;
}
#endif
/**
* TiledSprite Object
*/
class GD_EXTENSION_API TiledSpriteObject : public gd::Object {
public:
TiledSpriteObject(gd::String name_);
virtual ~TiledSpriteObject(){};
virtual std::unique_ptr<gd::Object> Clone() const {
return gd::make_unique<TiledSpriteObject>(*this);
}
#if defined(GD_IDE_ONLY)
virtual void ExposeResources(gd::ArbitraryResourceWorker &worker);
#endif
virtual float GetWidth() const { return width; };
virtual float GetHeight() const { return height; };
virtual void SetWidth(float newWidth) { width = newWidth; };
virtual void SetHeight(float newHeight) { height = newHeight; };
void SetTexture(const gd::String &newTextureName) {
textureName = newTextureName;
};
const gd::String &GetTexture() const { return textureName; };
gd::String textureName; ///< deprecated. Use Get/SetTexture instead.
private:
virtual void DoUnserializeFrom(gd::Project &project,
const gd::SerializerElement &element);
#if defined(GD_IDE_ONLY)
virtual void DoSerializeTo(gd::SerializerElement &element) const;
#endif
float width;
float height;
bool smooth;
std::shared_ptr<SFMLTextureWrapper> texture;
};
class GD_EXTENSION_API RuntimeTiledSpriteObject : public RuntimeObject {
public:
RuntimeTiledSpriteObject(RuntimeScene &scene,
const TiledSpriteObject &tiledSpriteObject);
virtual ~RuntimeTiledSpriteObject(){};
virtual std::unique_ptr<RuntimeObject> Clone() const {
return gd::make_unique<RuntimeTiledSpriteObject>(*this);
}
virtual bool Draw(sf::RenderTarget &renderTarget);
virtual float GetWidth() const { return width; };
virtual float GetHeight() const { return height; };
virtual float GetAngle() const { return angle; };
virtual bool SetAngle(float ang) {
angle = ang;
return true;
};
virtual void SetWidth(float newWidth) { width = newWidth; };
virtual void SetHeight(float newHeight) { height = newHeight; };
void SetXOffset(float xOffset_) { xOffset = xOffset_; };
float GetXOffset() const { return xOffset; };
void SetYOffset(float yOffset_) { yOffset = yOffset_; };
float GetYOffset() const { return yOffset; };
void ChangeAndReloadImage(const gd::String &texture,
const RuntimeScene &scene);
#if defined(GD_IDE_ONLY)
virtual void GetPropertyForDebugger(std::size_t propertyNb,
gd::String &name,
gd::String &value) const;
virtual bool ChangeProperty(std::size_t propertyNb, gd::String newValue);
virtual std::size_t GetNumberOfProperties() const;
#endif
gd::String textureName;
private:
float width;
float height;
float angle;
bool smooth;
float xOffset;
float yOffset;
std::shared_ptr<SFMLTextureWrapper> texture;
};
#endif // TILEDSPRITEOBJECT_H