Files
GDevelop/GDJS/Runtime/Electron/main.js
T
Aurélien Vivet 2b7e2c8814 Fix Menu import in Electron exported games (#1911)
Don't show in changelog
2020-08-07 18:50:30 +02:00

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JavaScript

/**
* This is the file handling the startup and lifetime of the game
* running in Electron Runtime.
*/
// Modules to control application life and create native browser window
const { app, BrowserWindow, shell, Menu } = require("electron");
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let mainWindow = null;
function createWindow() {
// Create the browser window.
mainWindow = new BrowserWindow({
width: 800 /*GDJS_WINDOW_WIDTH*/,
height: 600 /*GDJS_WINDOW_HEIGHT*/,
useContentSize: true,
title: "GDJS_GAME_NAME",
backgroundColor: '#000000',
webPreferences: {
nodeIntegration: true,
}
});
// Open external link in the OS default browser
mainWindow.webContents.on("new-window", function(e, url) {
e.preventDefault();
shell.openExternal(url);
});
// and load the index.html of the app.
mainWindow.loadFile("app/index.html");
Menu.setApplicationMenu(null);
// Open the DevTools.
// mainWindow.webContents.openDevTools()
// Emitted when the window is closed.
mainWindow.on("closed", function() {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
mainWindow = null;
});
}
// Should be set to true, which will be the default value in future Electron
// versions, but then causes an issue on Windows where the `fs` module stops
// working in the renderer process after a reload.
// See https://github.com/electron/electron/issues/22119
// For now, out of caution, disable this as we rely heavily on `fs` in the
// renderer process.
app.allowRendererProcessReuse = false;
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on("ready", createWindow);
// Quit when all windows are closed.
app.on("window-all-closed", function() {
app.quit();
});