mirror of
https://github.com/Heretek-AI/GDevelop.git
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69 lines
1.8 KiB
HTML
69 lines
1.8 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<meta charset="UTF-8"/>
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<meta name="apple-mobile-web-app-capable" content="yes">
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<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent">
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<meta name="theme-color" content="#000000" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" />
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<style>
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body {
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margin: 0;
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padding: 0;
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background-color: #000000;
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overflow: hidden;
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}
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#canvasArea {
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margin-left: auto;
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margin-right: auto;
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overflow: hidden;
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}
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/* GDJS_CUSTOM_STYLE */
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</style>
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<!-- Facebook Instant Games SDK (see https://developers.facebook.com/docs/games/instant-games/getting-started/quickstart) -->
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<script src="https://connect.facebook.net/en_US/fbinstant.6.0.js"></script>
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<!-- Libs and GDJS core files : -->
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<!-- GDJS_CODE_FILES -->
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</head>
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<body>
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<div id="canvasArea"></div>
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<!-- GDJS_CUSTOM_HTML -->
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<script>
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(function() {
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//Initialization
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var game = new gdjs.RuntimeGame(gdjs.projectData, {}/*GDJS_ADDITIONAL_SPEC*/);
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//Create a renderer
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var canvasArea = document.getElementById("canvasArea");
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game.getRenderer().createStandardCanvas(canvasArea);
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//Bind keyboards/mouse/touch events
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game.getRenderer().bindStandardEvents(game.getInputManager(), window, document);
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FBInstant.initializeAsync()
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.then(function() {
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//Load all assets and start the game
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game.loadAllAssets(function() {
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FBInstant.startGameAsync()
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.then(function() {
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game.startGameLoop();
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});
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}, function(percent) {
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FBInstant.setLoadingProgress(percent);
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});
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});
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})();
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</script>
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</body>
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</html>
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