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* This adds a **Light** object that can be added on the scene, with a customizable color and radius. * Add the **Light Obstacle** behavior to the object that must acts as obstacle (walls, etc...) to the lights. * You can customize the ambient color of the rest of the scene from almost white (useful to show light shadows) to entirely black (useful for horror/exploration games) or any color. * Use effects on the "Lighting" layer like "Kawase Blur" to achieve soft shadows.
31 lines
670 B
JSON
31 lines
670 B
JSON
{
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"name": "GDJS-tests",
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"version": "0.0.0",
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"description": "Tests for the HTML5 engine of GDevelop",
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"main": "index.js",
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"private": true,
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"scripts": {
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"test": "karma start --browsers ChromeHeadless --single-run",
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"test:firefox": "karma start --browsers Firefox --single-run"
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},
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"keywords": [
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"HTML5",
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"games",
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"engine",
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"Game",
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"Develop"
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],
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"author": "Florian Rival",
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"license": "MIT",
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"dependencies": {
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"expect.js": "^0.3.1",
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"mocha": "^1.21.4"
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},
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"devDependencies": {
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"karma": "^1.7.1",
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"karma-chrome-launcher": "^2.2.0",
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"karma-firefox-launcher": "^1.1.0",
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"karma-mocha": "^1.3.0"
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}
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}
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