Files
GDevelop/GDevelop.js/__tests__/GDJS.js
T
Florian Rival b76df0247d Fix "Trigger Once" not working properly when used in a behavior
Don't show the rest in the changelog:

This was because the OnceTriggers were shared with the runtime scene. Now each behavior has its set of Once Triggers. This means that Once Triggers "survive" if the behavior is deactivated then activated again.

Added integration test for generated behavior

Fix #1843
2020-07-06 23:47:17 +02:00

359 lines
13 KiB
JavaScript

const initializeGDevelopJs = require('../../Binaries/embuild/GDevelop.js/libGD.js');
describe('libGD.js - GDJS related tests', function() {
let gd = null;
beforeAll(done =>
initializeGDevelopJs().then(module => {
gd = module;
done();
})
);
describe('LayoutCodeGenerator', () => {
it('can generate code for a layout', function() {
const project = gd.ProjectHelper.createNewGDJSProject();
const layout = project.insertNewLayout('Scene', 0);
// Create a repeat event with a trigger once
const evt = layout
.getEvents()
.insertNewEvent(project, 'BuiltinCommonInstructions::Repeat', 0);
gd.asRepeatEvent(evt).setRepeatExpression('5+4+3+2+1');
const condition = new gd.Instruction();
condition.setType('BuiltinCommonInstructions::Once');
gd.asRepeatEvent(evt)
.getConditions()
.insert(condition, 0);
const layoutCodeGenerator = new gd.LayoutCodeGenerator(project);
const code = layoutCodeGenerator.generateLayoutCompleteCode(
layout,
new gd.SetString(),
true
);
// The loop is using a counter somewhere
expect(code).toMatch('repeatCount');
// Trigger once is used in a condition
expect(code).toMatch('runtimeScene.getOnceTriggers().triggerOnce');
condition.delete();
});
});
describe('EventsFunctionsExtensionCodeGenerator', () => {
it('can generate code for an events function', function() {
const project = new gd.ProjectHelper.createNewGDJSProject();
const includeFiles = new gd.SetString();
const eventsFunction = new gd.EventsFunction();
// Create a function accepting 4 parameters:
const parameters = eventsFunction.getParameters();
const parameter1 = new gd.ParameterMetadata();
parameter1.setType('objectList');
parameter1.setName('MyObject');
parameter1.setDescription('The first object to be used');
const parameter2 = new gd.ParameterMetadata();
parameter2.setType('expression');
parameter2.setName('MyNumber');
parameter2.setDescription('Some number');
const parameter3 = new gd.ParameterMetadata();
parameter3.setType('objectList');
parameter3.setName('MySprite');
parameter3.setDescription('The second object to be used, a sprite');
parameter3.setExtraInfo('Sprite');
const parameter4 = new gd.ParameterMetadata();
parameter4.setType('string');
parameter4.setName('MyString');
parameter4.setDescription('Some string');
parameters.push_back(parameter1);
parameters.push_back(parameter2);
parameters.push_back(parameter3);
parameters.push_back(parameter4);
// Create a repeat event with...
const eventsList = eventsFunction.getEvents();
const evt = eventsList.insertNewEvent(
project,
'BuiltinCommonInstructions::Repeat',
0
);
gd.asRepeatEvent(evt).setRepeatExpression('5+4+3+2+1');
// ...a trigger once condition...
const condition = new gd.Instruction();
condition.setType('BuiltinCommonInstructions::Once');
gd.asRepeatEvent(evt)
.getConditions()
.insert(condition, 0);
// ...and an action to update a variable of MyObject
const action = new gd.Instruction();
action.setType('ModVarObjet');
action.setParametersCount(4);
action.setParameter(0, 'MyObject');
action.setParameter(1, 'ObjectVariable');
action.setParameter(2, '+');
action.setParameter(3, '42');
gd.asRepeatEvent(evt)
.getActions()
.insert(action, 0);
const action2 = new gd.Instruction();
action2.setType('ModVarObjet');
action2.setParametersCount(4);
action2.setParameter(0, 'MyObject');
action2.setParameter(1, 'ObjectVariable2');
action2.setParameter(2, '=');
action2.setParameter(
3,
'GetArgumentAsNumber("MyNumber") + ToNumber(GetArgumentAsString("MyString"))'
);
gd.asRepeatEvent(evt)
.getActions()
.insert(action2, 1);
const namespace = 'gdjs.eventsFunction.myTest';
const eventsFunctionsExtensionCodeGenerator = new gd.EventsFunctionsExtensionCodeGenerator(
project
);
const code = eventsFunctionsExtensionCodeGenerator.generateFreeEventsFunctionCompleteCode(
eventsFunction,
namespace,
includeFiles,
true
);
// Check that the function name is properly generated
expect(code).toMatch(namespace + '.func = function(');
// Check that the context for the events function is here...
expect(code).toMatch('function(runtimeScene, eventsFunctionContext)');
expect(code).toMatch('var eventsFunctionContext =');
// Check that the parameters, with the (optional) context of the parent function,
// are all here
expect(code).toMatch(
'function(runtimeScene, MyObject, MyNumber, MySprite, MyString, parentEventsFunctionContext)'
);
// ...and objects should be able to get queried...
expect(code).toMatch('"MyObject": MyObject');
expect(code).toMatch('"MySprite": MySprite');
// ...and arguments should be able to get queried too:
expect(code).toMatch('if (argName === "MyNumber") return MyNumber;');
expect(code).toMatch('if (argName === "MyString") return MyString;');
// GetArgumentAsString("MyString") should be generated code to query and cast as a string
// the argument
expect(code).toMatch(
'(typeof eventsFunctionContext !== \'undefined\' ? "" + eventsFunctionContext.getArgument("MyString") : "")'
);
// GetArgumentAsNumber("MyNumber") should be generated code to query and cast as a string
// the argument
expect(code).toMatch(
'(typeof eventsFunctionContext !== \'undefined\' ? Number(eventsFunctionContext.getArgument("MyNumber")) || 0 : 0)'
);
// The loop is using a counter somewhere
expect(code).toMatch('repeatCount');
// Trigger once is used in a condition
expect(code).toMatch('eventsFunctionContext.getOnceTriggers().triggerOnce');
// A variable have 42 added to it
expect(code).toMatch('getVariables().get("ObjectVariable")).add(42)');
condition.delete();
action.delete();
});
it('can generate code for an events function, with groups', function() {
const project = new gd.ProjectHelper.createNewGDJSProject();
const includeFiles = new gd.SetString();
const eventsFunction = new gd.EventsFunction();
// Create a function accepting 2 parameters:
const parameters = eventsFunction.getParameters();
const parameter1 = new gd.ParameterMetadata();
parameter1.setType('objectList');
parameter1.setName('MyObject');
parameter1.setDescription('The first object to be used');
const parameter2 = new gd.ParameterMetadata();
parameter2.setType('objectList');
parameter2.setName('MySprite');
parameter2.setDescription('The second object to be used, a sprite');
parameter2.setExtraInfo('Sprite');
parameters.push_back(parameter1);
parameters.push_back(parameter2);
// And with a group:
const group = eventsFunction.getObjectGroups().insertNew('MyGroup', 0);
group.addObject('MyObject');
group.addObject('MySprite');
// Create a repeat event with...
const eventsList = eventsFunction.getEvents();
const evt = eventsList.insertNewEvent(
project,
'BuiltinCommonInstructions::Repeat',
0
);
gd.asRepeatEvent(evt).setRepeatExpression('5+4+3+2+1');
// ...an action to update a variable of the group of objects
const action = new gd.Instruction();
action.setType('ModVarObjet');
action.setParametersCount(4);
action.setParameter(0, 'MyGroup');
action.setParameter(1, 'ObjectVariable');
action.setParameter(2, '+');
action.setParameter(3, '42');
gd.asRepeatEvent(evt)
.getActions()
.insert(action, 0);
const namespace = 'gdjs.eventsFunction.myTest';
const eventsFunctionsExtensionCodeGenerator = new gd.EventsFunctionsExtensionCodeGenerator(
project
);
const code = eventsFunctionsExtensionCodeGenerator.generateFreeEventsFunctionCompleteCode(
eventsFunction,
namespace,
includeFiles,
true
);
// Check that the function name is properly generated
expect(code).toMatch(namespace + '.func = function(');
// Check that the context for the events function is here...
expect(code).toMatch('function(runtimeScene, eventsFunctionContext)');
expect(code).toMatch('var eventsFunctionContext =');
// Check that the parameters, with the (optional) context of the parent function,
// are all here
expect(code).toMatch(
'function(runtimeScene, MyObject, MySprite, parentEventsFunctionContext)'
);
// ...and objects should be able to get queried...
expect(code).toMatch('"MyObject": MyObject');
expect(code).toMatch('"MySprite": MySprite');
// Variables of both MyObject and MySprite should have 42 added:
expect(code).toMatch(
'GDMyObjectObjects2[i].getVariables().get("ObjectVariable")).add(42)'
);
expect(code).toMatch(
'GDMySpriteObjects2[i].getVariables().get("ObjectVariable")).add(42)'
);
action.delete();
});
});
const testObjectFeatures = object => {
expect(object instanceof gd.Object).toBe(true);
object.setTags('tag1, tag2, tag3');
expect(object.getTags()).toBe('tag1, tag2, tag3');
expect(object.getVariables()).toBeTruthy();
};
describe('TextObject', function() {
it('should expose TextObject specific methods', function() {
var object = new gd.TextObject('MyTextObject');
testObjectFeatures(object);
object.setString('Hello');
object.setFontName('Hello.ttf');
object.setCharacterSize(10);
object.setBold(true);
object.setColor(1, 2, 3);
expect(object.getString()).toBe('Hello');
expect(object.getFontName()).toBe('Hello.ttf');
expect(object.getCharacterSize()).toBe(10);
expect(object.isBold()).toBe(true);
expect(object.getColorR()).toBe(1);
expect(object.getColorG()).toBe(2);
expect(object.getColorB()).toBe(3);
});
});
describe('TiledSpriteObject', function() {
it('should expose TiledSpriteObject specific methods', function() {
var object = new gd.TiledSpriteObject('MyTiledSpriteObject');
testObjectFeatures(object);
object.setTexture('MyImageName');
expect(object.getTexture()).toBe('MyImageName');
});
});
describe('PanelSpriteObject', function() {
it('should expose PanelSpriteObject specific methods', function() {
var object = new gd.PanelSpriteObject('MyPanelSpriteObject');
testObjectFeatures(object);
object.setTexture('MyImageName');
expect(object.getTexture()).toBe('MyImageName');
});
});
describe('ShapePainterObject', function() {
it('should expose ShapePainterObject specific methods', function() {
var object = new gd.ShapePainterObject('MyShapePainterObject');
testObjectFeatures(object);
object.setCoordinatesAbsolute();
expect(object.areCoordinatesAbsolute()).toBe(true);
object.setCoordinatesRelative();
expect(object.areCoordinatesAbsolute()).toBe(false);
});
});
describe('ShapePainterObject', function() {
it('should expose ShapePainterObject specific methods', function() {
var object = new gd.ShapePainterObject('MyShapePainterObject');
testObjectFeatures(object);
object.setClearBetweenFrames(true);
expect(object.isClearedBetweenFrames()).toBe(true);
object.setClearBetweenFrames(false);
expect(object.isClearedBetweenFrames()).toBe(false);
});
});
describe('TextEntryObject', function() {
it('should expose TextEntryObject', function() {
var object = new gd.TextEntryObject('MyTextEntryObject');
testObjectFeatures(object);
});
});
describe('ParticleEmitterObject', function() {
it('should expose ParticleEmitterObject', function() {
var object = new gd.ParticleEmitterObject('MyParticleEmitterObject');
testObjectFeatures(object);
});
});
describe('JsCodeEvent', function() {
it('can store its code', function() {
var event = new gd.JsCodeEvent();
event.setInlineCode('console.log("Hello world");');
expect(event.getInlineCode()).toBe('console.log("Hello world");');
});
it('can store the objects to pass as parameter', function() {
var event = new gd.JsCodeEvent();
event.setParameterObjects('MyObject');
expect(event.getParameterObjects()).toBe('MyObject');
});
it('can be cloned', function() {
var event = new gd.JsCodeEvent();
event.setInlineCode('console.log("Hello world 2");');
event.setParameterObjects('MyObject2');
var cloneEvent = event.clone();
expect(cloneEvent.getParameterObjects()).toBe('MyObject2');
expect(cloneEvent.getInlineCode()).toBe('console.log("Hello world 2");');
});
});
});