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b76df0247d
Don't show the rest in the changelog: This was because the OnceTriggers were shared with the runtime scene. Now each behavior has its set of Once Triggers. This means that Once Triggers "survive" if the behavior is deactivated then activated again. Added integration test for generated behavior Fix #1843
26 lines
955 B
JavaScript
26 lines
955 B
JavaScript
// Automatically generated by GDevelop.js/scripts/generate-types.js
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declare class gdEventsFunction {
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static Action: 0;
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static Condition: 1;
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static Expression: 2;
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static StringExpression: 3;
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constructor(): void;
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clone(): gdEventsFunction;
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setDescription(description: string): gdEventsFunction;
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getDescription(): string;
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setName(name: string): gdEventsFunction;
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getName(): string;
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setFullName(fullName: string): gdEventsFunction;
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getFullName(): string;
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setSentence(sentence: string): gdEventsFunction;
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getSentence(): string;
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setFunctionType(type: EventsFunction_FunctionType): gdEventsFunction;
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getFunctionType(): EventsFunction_FunctionType;
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getEvents(): gdEventsList;
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getParameters(): gdVectorParameterMetadata;
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getObjectGroups(): gdObjectGroupsContainer;
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serializeTo(element: gdSerializerElement): void;
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unserializeFrom(project: gdProject, element: gdSerializerElement): void;
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delete(): void;
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ptr: number;
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}; |