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git-svn-id: svn://localhost@1118 8062f311-0dae-4547-b526-b8ab9ac864a5
107 lines
3.4 KiB
C++
107 lines
3.4 KiB
C++
/**
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Game Develop - TextEntry Object Extension
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Copyright (c) 2011-2013 Florian Rival (Florian.Rival@gmail.com)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#ifndef TEXTENTRYOBJECT_H
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#define TEXTENTRYOBJECT_H
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#include "GDCpp/Object.h"
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#include "GDCpp/RuntimeObject.h"
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class RuntimeScene;
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class ImageManager;
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namespace gd { class InitialInstance; }
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namespace gd { class ImageManager; }
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#if defined(GD_IDE_ONLY)
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namespace sf
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{
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class Texture;
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class Sprite;
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};
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namespace gd { class Project; }
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class wxBitmap;
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#endif
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/**
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* \brief Simple object which stores user keyboard input.
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*/
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class GD_EXTENSION_API TextEntryObject : public gd::Object
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{
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public :
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TextEntryObject(std::string name_);
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virtual ~TextEntryObject() {};
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virtual gd::Object * Clone() const { return new TextEntryObject(*this); }
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#if defined(GD_IDE_ONLY)
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virtual void DrawInitialInstance(gd::InitialInstance & instance, sf::RenderTarget & renderTarget, gd::Project & project, gd::Layout & layout);
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virtual bool GenerateThumbnail(const gd::Project & project, wxBitmap & thumbnail);
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static void LoadEdittimeIcon();
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#endif
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private:
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#if defined(GD_IDE_ONLY)
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static sf::Texture edittimeIconImage;
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static sf::Sprite edittimeIcon;
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#endif
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};
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class GD_EXTENSION_API RuntimeTextEntryObject : public RuntimeObject
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{
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public :
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RuntimeTextEntryObject(RuntimeScene & scene, const gd::Object & object);
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virtual ~RuntimeTextEntryObject() {};
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virtual RuntimeObject * Clone() const { return new RuntimeTextEntryObject(*this);}
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#if defined(GD_IDE_ONLY)
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virtual void GetPropertyForDebugger (unsigned int propertyNb, std::string & name, std::string & value) const;
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virtual bool ChangeProperty(unsigned int propertyNb, std::string newValue);
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virtual unsigned int GetNumberOfProperties() const;
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#endif
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virtual void UpdateTime(float);
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inline void SetString(std::string str) { text = str; };
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const std::string & GetString() const { return text; };
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void Activate( bool activate = true ) { activated = activate; };
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bool IsActivated() const { return activated; };
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private:
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std::string text;
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const RuntimeScene * scene; ///< Pointer to the scene. Initialized during LoadRuntimeResources call.
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bool activated;
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};
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void DestroyTextEntryObject(gd::Object * object);
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gd::Object * CreateTextEntryObject(std::string name);
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void DestroyRuntimeTextEntryObject(RuntimeObject * object);
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RuntimeObject * CreateRuntimeTextEntryObject(RuntimeScene & scene, const gd::Object & object);
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#endif // TEXTENTRYOBJECT_H
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