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GDevelop/Extensions/TiledSpriteObject/TiledSpriteObject.h
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2014-11-30 16:59:51 +01:00

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/**
GDevelop - Tiled Sprite Extension
Copyright (c) 2012 Victor Levasseur (victorlevasseur01@orange.fr)
Copyright (c) 2013-2014 Florian Rival (Florian.Rival@gmail.com)
This project is released under the MIT License.
*/
#ifndef TILEDSPRITEOBJECT_H
#define TILEDSPRITEOBJECT_H
#include "GDCpp/Object.h"
#include "GDCpp/RuntimeObject.h"
#include <boost/shared_ptr.hpp>
class SFMLTextureWrapper;
class RuntimeScene;
namespace gd { class ImageManager; }
namespace gd { class InitialInstance; }
#if defined(GD_IDE_ONLY)
namespace gd { class Project; }
namespace gd { class MainFrameWrapper; }
class wxBitmap;
class wxWindow;
#endif
/**
* TiledSprite Object
*/
class GD_EXTENSION_API TiledSpriteObject : public gd::Object
{
public :
TiledSpriteObject(std::string name_);
virtual ~TiledSpriteObject() {};
virtual gd::Object * Clone() const { return new TiledSpriteObject(*this);}
#if defined(GD_IDE_ONLY)
virtual bool GenerateThumbnail(const gd::Project & project, wxBitmap & thumbnail) const;
virtual void ExposeResources(gd::ArbitraryResourceWorker & worker);
virtual void EditObject( wxWindow* parent, gd::Project & game_, gd::MainFrameWrapper & mainFrameWrapper_ );
virtual void LoadResources(gd::Project & project, gd::Layout & layout);
virtual void DrawInitialInstance(gd::InitialInstance & instance, sf::RenderTarget & renderTarget, gd::Project & project, gd::Layout & layout);
virtual sf::Vector2f GetInitialInstanceDefaultSize(gd::InitialInstance & instance, gd::Project & project, gd::Layout & layout) const;
#endif
virtual float GetWidth() const { return width; };
virtual float GetHeight() const { return height; };
virtual void SetWidth(float newWidth) { width = newWidth; };
virtual void SetHeight(float newHeight) { height = newHeight; };
void SetTexture(const std::string & newTextureName) { textureName = newTextureName; };
const std::string & GetTexture() const { return textureName; };
std::string textureName;
private:
virtual void DoUnserializeFrom(gd::Project & project, const gd::SerializerElement & element);
#if defined(GD_IDE_ONLY)
virtual void DoSerializeTo(gd::SerializerElement & element) const;
#endif
float width;
float height;
bool smooth;
boost::shared_ptr<SFMLTextureWrapper> texture;
};
class GD_EXTENSION_API RuntimeTiledSpriteObject : public RuntimeObject
{
public :
RuntimeTiledSpriteObject(RuntimeScene & scene, const gd::Object & object);
virtual ~RuntimeTiledSpriteObject() {};
virtual RuntimeObject * Clone() const { return new RuntimeTiledSpriteObject(*this);}
virtual bool Draw(sf::RenderTarget & renderTarget);
virtual float GetWidth() const { return width; };
virtual float GetHeight() const { return height; };
virtual float GetAngle() const {return angle;};
virtual bool SetAngle(float ang) {angle = ang; return true;};
virtual void SetWidth(float newWidth) { width = newWidth; };
virtual void SetHeight(float newHeight) { height = newHeight; };
void SetXOffset(float xOffset_) { xOffset = xOffset_; };
float GetXOffset() const { return xOffset; };
void SetYOffset(float yOffset_) { yOffset = yOffset_; };
float GetYOffset() const { return yOffset; };
void ChangeAndReloadImage(const std::string &texture, const RuntimeScene &scene);
#if defined(GD_IDE_ONLY)
virtual void GetPropertyForDebugger (unsigned int propertyNb, std::string & name, std::string & value) const;
virtual bool ChangeProperty(unsigned int propertyNb, std::string newValue);
virtual unsigned int GetNumberOfProperties() const;
#endif
std::string textureName;
private:
float width;
float height;
float angle;
bool smooth;
float xOffset;
float yOffset;
boost::shared_ptr<SFMLTextureWrapper> texture;
};
void DestroyTiledSpriteObject(gd::Object * object);
gd::Object * CreateTiledSpriteObject(std::string name);
void DestroyRuntimeTiledSpriteObject(RuntimeObject * object);
RuntimeObject * CreateRuntimeTiledSpriteObject(RuntimeScene & scene, const gd::Object & object);
#endif // TILEDSPRITEOBJECT_H