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* This brings improved performance and compatibility for the desktop app with Windows, macOS and Linux. * In particular, tilemap performance should be greatly improved both in the scene editor, the preview and exported games on Linux. * This should also improve performance of both the editor and games on macOS when running on Apple Silicon (M1 cpus). * Thanks to @nilaymajorwar for the ground work on this upgrade. Only show the rest in developer changelog: * More work is needed to isolate the Electron "renderer" process from the "main" process (both for the editor and for games), by using `contextBridge` and preload scripts (https://www.electronjs.org/docs/latest/tutorial/process-model). Your help is welcome to progressively do this migration. Co-authored-by: Nilay Majorwar <nilaymajorwar@gmail.com>