Files
GDevelop/Extensions/DestroyOutsideBehavior/DestroyOutsideBehavior.h
T
Fannie Yan fd193e89fc Add possibility to use custom collision masks for draggable behavior (#3738)
* Added a toggle in draggable behavior parameters so that users can chose to use custom collision mask or not
2022-03-09 13:39:57 +01:00

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1.1 KiB
C++

/**
GDevelop - DestroyOutside Behavior Extension
Copyright (c) 2013-2016 Florian Rival (Florian.Rival@gmail.com)
This project is released under the MIT License.
*/
#ifndef DESTROYOUTSIDEBEHAVIOR_H
#define DESTROYOUTSIDEBEHAVIOR_H
#include "GDCore/Project/Behavior.h"
#include "GDCore/Project/Object.h"
class RuntimeScene;
namespace gd {
class SerializerElement;
}
/**
* \brief Behavior that destroys object outside the screen.
*/
class GD_EXTENSION_API DestroyOutsideBehavior : public gd::Behavior {
public:
DestroyOutsideBehavior(){};
virtual ~DestroyOutsideBehavior(){};
virtual Behavior* Clone() const override { return new DestroyOutsideBehavior(*this); }
#if defined(GD_IDE_ONLY)
virtual std::map<gd::String, gd::PropertyDescriptor> GetProperties(
const gd::SerializerElement& behaviorContent) const override;
virtual bool UpdateProperty(gd::SerializerElement& behaviorContent,
const gd::String& name,
const gd::String& value) override;
#endif
virtual void InitializeContent(
gd::SerializerElement& behaviorContent) override;
};
#endif // DESTROYOUTSIDEBEHAVIOR_H