mirror of
https://github.com/Heretek-AI/GDevelop.git
synced 2026-07-25 04:15:49 -04:00
f871b64011
* The collision mask is read from the tile maps exported by Tiled 1.9+. * Several collision masks can be used for instance to have platforms and ladders. * Take a look to the wiki for more details https://wiki.gdevelop.io/gdevelop5/objects/tilemap
24 lines
483 B
TypeScript
24 lines
483 B
TypeScript
import {
|
|
EditableTileMap,
|
|
EditableTileMapLayer,
|
|
TileDefinition,
|
|
TiledMap,
|
|
TiledTileset,
|
|
TileMapManager,
|
|
TileTextureCache,
|
|
PixiTileMapHelper,
|
|
} from './dts/index';
|
|
|
|
declare global {
|
|
namespace TileMapHelper {
|
|
export { EditableTileMap };
|
|
export { EditableTileMapLayer };
|
|
export { TileDefinition };
|
|
export { TiledMap };
|
|
export { TiledTileset };
|
|
export { TileMapManager };
|
|
export { TileTextureCache };
|
|
export { PixiTileMapHelper };
|
|
}
|
|
}
|