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1a27f689e0
* This also includes extensions code. Only show in developer changelog
58 lines
1.5 KiB
C++
58 lines
1.5 KiB
C++
/**
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GDevelop - Tiled Sprite Extension
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Copyright (c) 2012-2016 Victor Levasseur (victorlevasseur01@orange.fr)
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Copyright (c) 2013-2016 Florian Rival (Florian.Rival@gmail.com)
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This project is released under the MIT License.
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*/
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#ifndef TILEDSPRITEOBJECT_H
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#define TILEDSPRITEOBJECT_H
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#include <memory>
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#include "GDCore/Project/Object.h"
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namespace gd {
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class InitialInstance;
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class Project;
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}
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/**
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* TiledSprite Object
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*/
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class GD_EXTENSION_API TiledSpriteObject : public gd::Object {
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public:
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TiledSpriteObject(gd::String name_);
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virtual ~TiledSpriteObject(){};
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virtual std::unique_ptr<gd::Object> Clone() const {
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return gd::make_unique<TiledSpriteObject>(*this);
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}
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#if defined(GD_IDE_ONLY)
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virtual void ExposeResources(gd::ArbitraryResourceWorker &worker);
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#endif
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virtual float GetWidth() const { return width; };
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virtual float GetHeight() const { return height; };
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virtual void SetWidth(float newWidth) { width = newWidth; };
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virtual void SetHeight(float newHeight) { height = newHeight; };
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void SetTexture(const gd::String &newTextureName) {
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textureName = newTextureName;
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};
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const gd::String &GetTexture() const { return textureName; };
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gd::String textureName; ///< deprecated. Use Get/SetTexture instead.
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private:
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virtual void DoUnserializeFrom(gd::Project &project,
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const gd::SerializerElement &element);
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#if defined(GD_IDE_ONLY)
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virtual void DoSerializeTo(gd::SerializerElement &element) const;
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#endif
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float width;
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float height;
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bool smooth;
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};
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#endif // TILEDSPRITEOBJECT_H
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