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200 lines
6.5 KiB
TypeScript
200 lines
6.5 KiB
TypeScript
/*
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* GDevelop JS Platform
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* Copyright 2013-present Florian Rival (Florian.Rival@gmail.com). All rights reserved.
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* This project is released under the MIT License.
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*/
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namespace gdjs {
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const logger = new gdjs.Logger('JSON Manager');
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type JsonManagerOnProgressCallback = (
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loadedCount: integer,
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totalCount: integer
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) => void;
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type JsonManagerOnCompleteCallback = (totalCount: integer) => void;
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/** The callback called when a json that was requested is loaded (or an error occured). */
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export type JsonManagerRequestCallback = (
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error: Error | null,
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content: Object | null
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) => void;
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/**
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* JsonManager loads json files (using `XMLHttpRequest`), using the "json" resources
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* registered in the game resources.
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*
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* Contrary to audio/fonts, json files are loaded asynchronously, when requested.
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* You should properly handle errors, and give the developer/player a way to know
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* that loading failed.
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*/
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export class JsonManager {
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_resources: ResourceData[];
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_loadedJsons: { [key: string]: Object } = {};
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_callbacks: { [key: string]: Array<JsonManagerRequestCallback> } = {};
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/**
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* @param resources The resources data of the game.
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*/
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constructor(resources: ResourceData[]) {
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this._resources = resources;
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}
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/**
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* Update the resources data of the game. Useful for hot-reloading, should not be used otherwise.
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*
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* @param resources The resources data of the game.
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*/
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setResources(resources: ResourceData[]): void {
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this._resources = resources;
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}
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/**
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* Request all the json resources to be preloaded (unless they are marked as not preloaded).
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*
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* Note that even if a JSON is already loaded, it will be reloaded (useful for hot-reloading,
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* as JSON files can have been modified without the editor knowing).
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*
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* @param onProgress The function called after each json is loaded.
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* @param onComplete The function called when all jsons are loaded.
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*/
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preloadJsons(
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onProgress: JsonManagerOnProgressCallback,
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onComplete: JsonManagerOnCompleteCallback
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): void {
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const resources = this._resources;
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const jsonResources = resources.filter(function (resource) {
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return resource.kind === 'json' && !resource.disablePreload;
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});
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if (jsonResources.length === 0) {
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return onComplete(jsonResources.length);
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}
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let loaded = 0;
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const onLoad: JsonManagerRequestCallback = function (error) {
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if (error) {
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logger.error('Error while preloading a json resource:' + error);
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}
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loaded++;
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if (loaded === jsonResources.length) {
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onComplete(jsonResources.length);
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} else {
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onProgress(loaded, jsonResources.length);
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}
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};
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for (let i = 0; i < jsonResources.length; ++i) {
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this.loadJson(jsonResources[i].name, onLoad);
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}
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}
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/**
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* Request the json file from the given resource name.
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* This method is asynchronous. When loaded, the `callback` is called with the error
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* (null if none) and the loaded json (a JS Object).
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*
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* @param resourceName The resource pointing to the json file to load.
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* @param callback The callback function called when json is loaded (or an error occured).
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*/
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loadJson(resourceName: string, callback: JsonManagerRequestCallback): void {
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const resource = this._resources.find(function (resource) {
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return resource.kind === 'json' && resource.name === resourceName;
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});
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if (!resource) {
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callback(
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new Error(
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'Can\'t find resource with name: "' +
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resourceName +
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'" (or is not a json resource).'
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),
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null
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);
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return;
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}
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// Don't fetch again an object that is already in memory
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if (this._loadedJsons[resourceName]) {
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callback(null, this._loadedJsons[resourceName]);
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return;
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}
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// Don't fetch again an object that is already being fetched.
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{
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const callbacks = this._callbacks[resourceName];
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if (callbacks) {
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callbacks.push(callback);
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return;
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} else {
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this._callbacks[resourceName] = [callback];
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}
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}
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const that = this;
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const xhr = new XMLHttpRequest();
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xhr.responseType = 'json';
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xhr.open('GET', resource.file);
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xhr.onload = function () {
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const callbacks = that._callbacks[resourceName];
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if (!callbacks) {
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return;
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}
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if (xhr.status !== 200) {
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for (const callback of callbacks) {
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callback(
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new Error(
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'HTTP error: ' + xhr.status + '(' + xhr.statusText + ')'
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),
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null
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);
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}
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delete that._callbacks[resourceName];
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return;
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}
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// Cache the result
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that._loadedJsons[resourceName] = xhr.response;
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for (const callback of callbacks) {
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callback(null, xhr.response);
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}
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delete that._callbacks[resourceName];
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};
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xhr.onerror = function () {
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const callbacks = that._callbacks[resourceName];
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if (!callbacks) {
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return;
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}
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for (const callback of callbacks) {
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callback(new Error('Network error'), null);
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}
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delete that._callbacks[resourceName];
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};
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xhr.onabort = function () {
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const callbacks = that._callbacks[resourceName];
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if (!callbacks) {
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return;
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}
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for (const callback of callbacks) {
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callback(new Error('Request aborted'), null);
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}
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delete that._callbacks[resourceName];
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};
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xhr.send();
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}
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/**
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* Check if the given json resource was loaded (preloaded or loaded with `loadJson`).
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* @param resourceName The name of the json resource.
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* @returns true if the content of the json resource is loaded. false otherwise.
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*/
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isJsonLoaded(resourceName: string): boolean {
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return !!this._loadedJsons[resourceName];
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}
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/**
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* Get the object for the given resource that is already loaded (preloaded or loaded with `loadJson`).
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* If the resource is not loaded, `null` will be returned.
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*
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* @param resourceName The name of the json resource.
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* @returns the content of the json resource, if loaded. `null` otherwise.
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*/
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getLoadedJson(resourceName: string): Object | null {
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return this._loadedJsons[resourceName] || null;
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}
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}
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}
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