Files
GDevelop/GDJS/Runtime/jsonmanager.ts
T

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6.5 KiB
TypeScript

/*
* GDevelop JS Platform
* Copyright 2013-present Florian Rival (Florian.Rival@gmail.com). All rights reserved.
* This project is released under the MIT License.
*/
namespace gdjs {
const logger = new gdjs.Logger('JSON Manager');
type JsonManagerOnProgressCallback = (
loadedCount: integer,
totalCount: integer
) => void;
type JsonManagerOnCompleteCallback = (totalCount: integer) => void;
/** The callback called when a json that was requested is loaded (or an error occured). */
export type JsonManagerRequestCallback = (
error: Error | null,
content: Object | null
) => void;
/**
* JsonManager loads json files (using `XMLHttpRequest`), using the "json" resources
* registered in the game resources.
*
* Contrary to audio/fonts, json files are loaded asynchronously, when requested.
* You should properly handle errors, and give the developer/player a way to know
* that loading failed.
*/
export class JsonManager {
_resources: ResourceData[];
_loadedJsons: { [key: string]: Object } = {};
_callbacks: { [key: string]: Array<JsonManagerRequestCallback> } = {};
/**
* @param resources The resources data of the game.
*/
constructor(resources: ResourceData[]) {
this._resources = resources;
}
/**
* Update the resources data of the game. Useful for hot-reloading, should not be used otherwise.
*
* @param resources The resources data of the game.
*/
setResources(resources: ResourceData[]): void {
this._resources = resources;
}
/**
* Request all the json resources to be preloaded (unless they are marked as not preloaded).
*
* Note that even if a JSON is already loaded, it will be reloaded (useful for hot-reloading,
* as JSON files can have been modified without the editor knowing).
*
* @param onProgress The function called after each json is loaded.
* @param onComplete The function called when all jsons are loaded.
*/
preloadJsons(
onProgress: JsonManagerOnProgressCallback,
onComplete: JsonManagerOnCompleteCallback
): void {
const resources = this._resources;
const jsonResources = resources.filter(function (resource) {
return resource.kind === 'json' && !resource.disablePreload;
});
if (jsonResources.length === 0) {
return onComplete(jsonResources.length);
}
let loaded = 0;
const onLoad: JsonManagerRequestCallback = function (error) {
if (error) {
logger.error('Error while preloading a json resource:' + error);
}
loaded++;
if (loaded === jsonResources.length) {
onComplete(jsonResources.length);
} else {
onProgress(loaded, jsonResources.length);
}
};
for (let i = 0; i < jsonResources.length; ++i) {
this.loadJson(jsonResources[i].name, onLoad);
}
}
/**
* Request the json file from the given resource name.
* This method is asynchronous. When loaded, the `callback` is called with the error
* (null if none) and the loaded json (a JS Object).
*
* @param resourceName The resource pointing to the json file to load.
* @param callback The callback function called when json is loaded (or an error occured).
*/
loadJson(resourceName: string, callback: JsonManagerRequestCallback): void {
const resource = this._resources.find(function (resource) {
return resource.kind === 'json' && resource.name === resourceName;
});
if (!resource) {
callback(
new Error(
'Can\'t find resource with name: "' +
resourceName +
'" (or is not a json resource).'
),
null
);
return;
}
// Don't fetch again an object that is already in memory
if (this._loadedJsons[resourceName]) {
callback(null, this._loadedJsons[resourceName]);
return;
}
// Don't fetch again an object that is already being fetched.
{
const callbacks = this._callbacks[resourceName];
if (callbacks) {
callbacks.push(callback);
return;
} else {
this._callbacks[resourceName] = [callback];
}
}
const that = this;
const xhr = new XMLHttpRequest();
xhr.responseType = 'json';
xhr.open('GET', resource.file);
xhr.onload = function () {
const callbacks = that._callbacks[resourceName];
if (!callbacks) {
return;
}
if (xhr.status !== 200) {
for (const callback of callbacks) {
callback(
new Error(
'HTTP error: ' + xhr.status + '(' + xhr.statusText + ')'
),
null
);
}
delete that._callbacks[resourceName];
return;
}
// Cache the result
that._loadedJsons[resourceName] = xhr.response;
for (const callback of callbacks) {
callback(null, xhr.response);
}
delete that._callbacks[resourceName];
};
xhr.onerror = function () {
const callbacks = that._callbacks[resourceName];
if (!callbacks) {
return;
}
for (const callback of callbacks) {
callback(new Error('Network error'), null);
}
delete that._callbacks[resourceName];
};
xhr.onabort = function () {
const callbacks = that._callbacks[resourceName];
if (!callbacks) {
return;
}
for (const callback of callbacks) {
callback(new Error('Request aborted'), null);
}
delete that._callbacks[resourceName];
};
xhr.send();
}
/**
* Check if the given json resource was loaded (preloaded or loaded with `loadJson`).
* @param resourceName The name of the json resource.
* @returns true if the content of the json resource is loaded. false otherwise.
*/
isJsonLoaded(resourceName: string): boolean {
return !!this._loadedJsons[resourceName];
}
/**
* Get the object for the given resource that is already loaded (preloaded or loaded with `loadJson`).
* If the resource is not loaded, `null` will be returned.
*
* @param resourceName The name of the json resource.
* @returns the content of the json resource, if loaded. `null` otherwise.
*/
getLoadedJson(resourceName: string): Object | null {
return this._loadedJsons[resourceName] || null;
}
}
}