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1b965b65a4
* This removes toJSON method on gdjs.Variable. This was just introduced in beta 111, if you're using it, please use toJSObject instead and JSON.stringify.
315 lines
9.5 KiB
TypeScript
315 lines
9.5 KiB
TypeScript
/*
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* GDevelop JS Platform
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* Copyright 2013-2016 Florian Rival (Florian.Rival@gmail.com). All rights reserved.
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* This project is released under the MIT License.
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*/
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namespace gdjs {
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/**
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* VariablesContainer stores variables, usually for a a RuntimeGame, a RuntimeScene
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* or a RuntimeObject.
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*/
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export class VariablesContainer {
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_variables: Hashtable<gdjs.Variable>;
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_variablesArray: gdjs.Variable[] = [];
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/**
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* @param [initialVariablesData] Optional array containing representations of the base variables.
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*/
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constructor(initialVariablesData?: VariableData[]) {
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this._variables = new Hashtable();
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if (initialVariablesData !== undefined) {
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this.initFrom(initialVariablesData);
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}
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}
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/**
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* Initialize variables from a container data.<br>
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* If `keepOldVariables` is set to false (by default), all already existing variables will be
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* erased, but the new variables will be accessible thanks to getFromIndex. <br>
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* if `keepOldVariables` is set to true, already existing variables won't be erased and will be
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* still accessible thanks to getFromIndex.
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*
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* @param data The array containing data used to initialize variables.
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* @param [keepOldVariables] If set to true, already existing variables won't be erased.
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*/
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initFrom(data: VariableData[], keepOldVariables?: Boolean) {
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if (keepOldVariables === undefined) {
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keepOldVariables = false;
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}
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if (!keepOldVariables) {
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VariablesContainer._deletedVars = VariablesContainer._deletedVars || [];
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// @ts-ignore
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this._variables.keys(VariablesContainer._deletedVars);
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}
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const that = this;
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let i = 0;
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for (let j = 0; j < data.length; ++j) {
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const varData = data[j];
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if (!varData.name) continue;
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//Get the variable:
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const variable = that.get(varData.name);
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variable.reinitialize(varData);
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if (!keepOldVariables) {
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//Register the variable in the extra array to ensure a fast lookup using getFromIndex.
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if (i < that._variablesArray.length) {
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that._variablesArray[i] = variable;
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} else {
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that._variablesArray.push(variable);
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}
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++i;
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//Remove the variable from the list of variables to be deleted.
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const idx = VariablesContainer._deletedVars.indexOf(varData.name);
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if (idx !== -1) {
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VariablesContainer._deletedVars[idx] = undefined;
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}
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}
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}
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if (!keepOldVariables) {
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this._variablesArray.length = i;
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//If we do not want to keep the already existing variables,
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//remove all the variables not assigned above.
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//(Here, remove means flag the variable as not existing, to avoid garbage creation ).
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for (
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let i = 0, len = VariablesContainer._deletedVars.length;
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i < len;
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++i
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) {
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const variableName = VariablesContainer._deletedVars[i];
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if (variableName !== undefined) {
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this._variables.get(variableName).setUndefinedInContainer();
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}
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}
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}
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}
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/**
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* Add a new variable.
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* This can be costly, don't use in performance sensitive paths.
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*
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* @param name Variable name
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* @param newVariable The variable to be added
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*/
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add(name: string, newVariable: gdjs.Variable) {
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const oldVariable = this._variables.get(name);
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// Variable is either already defined, considered as undefined
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// in the container or missing in the container.
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// Whatever the case, replace it by the new.
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this._variables.put(name, newVariable);
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if (oldVariable) {
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// If variable is indexed, ensure that the variable as the index
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// is replaced too. This can be costly (indexOf) but we assume `add` is not
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// used in performance sensitive code.
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const variableIndex = this._variablesArray.indexOf(oldVariable);
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if (variableIndex !== -1) {
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this._variablesArray[variableIndex] = newVariable;
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}
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}
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}
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/**
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* Remove a variable.
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* (the variable is not really removed from the container to avoid creating garbage, but marked as undefined)
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* @param name Variable to be removed
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*/
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remove(name: string) {
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const variable = this._variables.get(name);
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if (variable) {
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variable.setUndefinedInContainer();
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}
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}
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/**
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* Get a variable.
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* @param name The variable's name
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* @return The specified variable. If not found, an empty variable is added to the container.
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*/
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get(name: string): gdjs.Variable {
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let variable = this._variables.get(name);
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if (!variable) {
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//Add automatically inexisting variables.
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variable = new gdjs.Variable();
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this._variables.put(name, variable);
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} else {
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if (
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//Reuse variables removed before.
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variable.isUndefinedInContainer()
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) {
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variable.reinitialize();
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}
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}
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return variable;
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}
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/**
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* Get a variable using its index. If you're unsure about how to use this method, prefer to use `get`.
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* The index of a variable is its index in the data passed to initFrom.
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*
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* This method is generally used by events generated code to increase lookup speed for variables.
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*
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* @param id The variable index
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* @return The specified variable. If not found, an empty variable is added to the container, but it
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* should not happen.
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*/
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getFromIndex(id: number): gdjs.Variable {
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if (id >= this._variablesArray.length) {
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//Add automatically non-existing variables.
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let variable = new gdjs.Variable();
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this._variables.put('', variable);
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return variable;
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} else {
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let variable: gdjs.Variable = this._variablesArray[id];
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//Reuse variables removed before.
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if (variable.isUndefinedInContainer()) {
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variable.reinitialize();
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}
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return variable;
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}
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}
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/**
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* Check if a variable exists in the container.
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* @param name The variable's name
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* @return true if the variable exists.
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*/
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has(name: string): boolean {
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const variable = this._variables.get(name);
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return variable && !variable.isUndefinedInContainer();
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}
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static _deletedVars: Array<string | undefined> = [];
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/**
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* "Bad" variable container, used by events when no other valid container can be found.
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* This container has no state and always returns the bad variable ( see VariablesContainer.badVariable ).
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* @static
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*/
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static badVariablesContainer: VariablesContainer = {
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_variables: new Hashtable(),
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_variablesArray: [],
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has: function () {
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return false;
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},
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getFromIndex: function () {
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return VariablesContainer.badVariable;
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},
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get: function () {
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return VariablesContainer.badVariable;
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},
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remove: function () {
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return;
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},
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add: function () {
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return;
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},
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initFrom: function () {
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return;
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},
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};
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/**
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* "Bad" variable, used by events when no other valid variable can be found.
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* This variable has no state and always return 0 or the empty string.
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* @static
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*/
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static badVariable: Variable = {
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_type: 'number',
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_bool: false,
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_children: {},
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_childrenArray: [],
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_str: '',
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_undefinedInContainer: true,
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_value: 0,
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fromJSON: () => gdjs.VariablesContainer.badVariable,
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toJSObject: () => 0,
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fromJSObject: () => gdjs.VariablesContainer.badVariable,
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reinitialize: () => {},
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addChild: () => gdjs.VariablesContainer.badVariable,
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castTo: () => {},
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clearChildren: () => {},
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clone: () => gdjs.VariablesContainer.badVariable,
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getChildrenCount: () => 0,
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replaceChildren: () => {},
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replaceChildrenArray: () => {},
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getType: function () {
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return 'number';
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},
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isPrimitive: function () {
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return true;
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},
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setValue: () => {},
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getValue: () => 0,
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getChild: () => gdjs.VariablesContainer.badVariable,
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getChildAt: () => gdjs.VariablesContainer.badVariable,
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hasChild: function () {
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return false;
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},
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isStructure: function () {
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return false;
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},
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isNumber: function () {
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return true;
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},
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removeChild: function () {
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return;
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},
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setNumber: function () {
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return;
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},
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setString: function () {
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return;
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},
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setBoolean: function () {
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return;
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},
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getAsString: function () {
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return '0';
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},
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getAsNumber: function () {
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return 0;
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},
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getAsBoolean: function () {
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return false;
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},
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getAllChildren: function () {
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return {};
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},
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getAllChildrenArray: function () {
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return [];
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},
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pushVariableCopy: () => {},
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pushValue: () => {},
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removeAtIndex: function () {
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return;
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},
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add: function () {
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return;
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},
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sub: function () {
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return;
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},
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mul: function () {
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return;
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},
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div: function () {
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return;
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},
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concatenate: function () {
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return;
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},
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concatenateString: function () {
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return;
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},
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setUndefinedInContainer: function () {
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return;
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},
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isUndefinedInContainer: function () {
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return true;
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},
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};
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}
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}
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