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43 lines
1.2 KiB
JavaScript
43 lines
1.2 KiB
JavaScript
// @ts-check
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describe('gdjs.Layer', function() {
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var runtimeGame = new gdjs.RuntimeGame({
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variables: [],
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resources: { resources: [] },
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// @ts-expect-error ts-migrate(2740) FIXME: Type '{ windowWidth: number; windowHeight: number;... Remove this comment to see the full error message
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properties: { windowWidth: 800, windowHeight: 600 },
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});
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var runtimeScene = new gdjs.RuntimeScene(runtimeGame);
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it('benchmark convertCoords and convertInverseCoords', function() {
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this.timeout(20000);
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var layer = new gdjs.Layer(
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{ name: 'My layer',
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visibility: true,
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effects: [],
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cameras: [],
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isLightingLayer: false,
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followBaseLayerCamera: false,
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ambientLightColorR: 128,
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ambientLightColorG: 128,
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ambientLightColorB: 128,
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},
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runtimeScene
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);
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layer.setCameraX(100, 0);
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layer.setCameraY(200, 0);
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layer.setCameraRotation(90, 0);
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const benchmarkSuite = makeBenchmarkSuite();
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benchmarkSuite
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.add('convertCoords', () => {
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layer.convertCoords(350, 450, 0);
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})
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.add('convertInverseCoords', () => {
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layer.convertInverseCoords(350, 450, 0);
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});
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console.log(benchmarkSuite.run());
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});
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});
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