Files
GDevelop/GDevelop.js/types/gdobject.js
T
Clément Pasteau 9ccdd2a0fa Give the possibility to add an asset pack as a whole
* New Dialog indicating how many assets are already in the project
* Option to add only the remaining assets
* Improved design/UX overall
2022-06-02 18:28:37 +02:00

30 lines
1.3 KiB
JavaScript

// Automatically generated by GDevelop.js/scripts/generate-types.js
declare class gdObject {
constructor(name: string): void;
clone(): gdUniquePtrObject;
setName(name: string): void;
getName(): string;
setAssetStoreId(assetStoreId: string): void;
getAssetStoreId(): string;
setType(type: string): void;
getType(): string;
setTags(tags: string): void;
getTags(): string;
getProperties(): gdMapStringPropertyDescriptor;
updateProperty(name: string, value: string): boolean;
getInitialInstanceProperties(instance: gdInitialInstance, project: gdProject, scene: gdLayout): gdMapStringPropertyDescriptor;
updateInitialInstanceProperty(instance: gdInitialInstance, name: string, value: string, project: gdProject, scene: gdLayout): boolean;
exposeResources(worker: gdArbitraryResourceWorker): void;
getVariables(): gdVariablesContainer;
getEffects(): gdEffectsContainer;
getAllBehaviorNames(): gdVectorString;
hasBehaviorNamed(name: string): boolean;
addNewBehavior(project: gdProject, type: string, name: string): gdBehaviorContent;
getBehavior(name: string): gdBehaviorContent;
removeBehavior(name: string): void;
renameBehavior(oldName: string, name: string): boolean;
serializeTo(element: gdSerializerElement): void;
unserializeFrom(project: gdProject, element: gdSerializerElement): void;
delete(): void;
ptr: number;
};