Files
GDevelop/Extensions/TextEntryObject/TextEntryObject.h
T
Florian f7be58c471 Adapted extension to GDL changes.
All characters are now accepted by text entry object.

git-svn-id: svn://localhost@552 8062f311-0dae-4547-b526-b8ab9ac864a5
2011-10-28 19:53:58 +00:00

109 lines
3.8 KiB
C++

/**
Game Develop - TextEntry Object Extension
Copyright (c) 2011 Florian Rival (Florian.Rival@gmail.com)
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*/
#ifndef TEXTENTRYOBJECT_H
#define TEXTENTRYOBJECT_H
#include "GDL/Object.h"
class ImageManager;
class RuntimeScene;
class Object;
class ExpressionInstruction;
class ObjectsConcerned;
class ImageManager;
class InitialPosition;
#if defined(GD_IDE_ONLY)
class wxBitmap;
class Game;
class wxWindow;
class MainEditorCommand;
class ResourcesMergingHelper;
#endif
/**
* \brief Simple object which store user keyboard input.
*/
class GD_EXTENSION_API TextEntryObject : public Object
{
public :
TextEntryObject(std::string name_);
virtual ~TextEntryObject() {};
virtual ObjSPtr Clone() { return boost::shared_ptr<Object>(new TextEntryObject(*this));}
virtual bool LoadRuntimeResources(const RuntimeScene & scene, const ImageManager & imageMgr );
virtual bool InitializeFromInitialPosition(const InitialPosition & position);
virtual bool Draw(sf::RenderTarget & renderTarget);
virtual void UpdateTime(float);
#if defined(GD_IDE_ONLY)
virtual bool DrawEdittime(sf::RenderTarget & renderTarget);
virtual void ExposeResources(ArbitraryResourceWorker & worker);
virtual bool GenerateThumbnail(const Game & game, wxBitmap & thumbnail);
virtual void EditObject( wxWindow* parent, Game & game_, MainEditorCommand & mainEditorCommand_ );
virtual wxPanel * CreateInitialPositionPanel( wxWindow* parent, const Game & game_, const Scene & scene_, const InitialPosition & position );
virtual void UpdateInitialPositionFromPanel(wxPanel * panel, InitialPosition & position);
virtual void GetPropertyForDebugger (unsigned int propertyNb, std::string & name, std::string & value) const;
virtual bool ChangeProperty(unsigned int propertyNb, std::string newValue);
virtual unsigned int GetNumberOfProperties() const;
#endif
virtual void LoadFromXml(const TiXmlElement * elemScene);
#if defined(GD_IDE_ONLY)
virtual void SaveToXml(TiXmlElement * elemScene);
#endif
virtual float GetWidth() const;
virtual float GetHeight() const;
virtual float GetDrawableX() const;
virtual float GetDrawableY() const;
virtual float GetCenterX() const;
virtual float GetCenterY() const;
inline void SetString(std::string str) { text = str; };
inline std::string GetString() const { return text;};
void Activate( bool activate = true ) { activated = activate; };
bool IsActivated() const { return activated; };
private:
std::string text;
const RuntimeScene * scene; ///< Pointer to the scene. Initialized during LoadRuntimeResources call.
bool activated;
};
void DestroyTextEntryObject(Object * object);
Object * CreateTextEntryObject(std::string name);
#endif // TEXTENTRYOBJECT_H