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554 lines
21 KiB
C++
554 lines
21 KiB
C++
/*
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* GDevelop Core
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* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights reserved.
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* This project is released under the MIT License.
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*/
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#include "Layout.h"
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#include <algorithm>
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#include "GDCore/String.h"
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#include <vector>
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#include "GDCore/Extensions/Platform.h"
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#include "GDCore/Project/Project.h"
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#include "GDCore/Project/Object.h"
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#include "GDCore/Project/Layer.h"
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#include "GDCore/Project/Behavior.h"
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#include "GDCore/Project/ObjectGroup.h"
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#include "GDCore/Project/InitialInstance.h"
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#include "GDCore/Project/BehaviorsSharedData.h"
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#include "GDCore/IDE/SceneNameMangler.h"
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#include "GDCore/Events/Serialization.h"
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#include "GDCore/Serialization/SerializerElement.h"
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#include "GDCore/CommonTools.h"
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#include "GDCore/Tools/PolymorphicClone.h"
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using namespace std;
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namespace gd
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{
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gd::Layer Layout::badLayer;
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Layout::Layout(const Layout & other)
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{
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Init(other);
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}
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Layout & Layout::operator=(const Layout & other)
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{
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if ( this != &other )
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Init(other);
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return *this;
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}
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Layout::~Layout()
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{
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};
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Layout::Layout() :
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backgroundColorR(209),
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backgroundColorG(209),
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backgroundColorB(209),
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stopSoundsOnStartup(true),
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standardSortMethod(true),
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oglFOV(90.0f),
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oglZNear(1.0f),
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oglZFar(500.0f),
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disableInputWhenNotFocused(true)
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#if defined(GD_IDE_ONLY)
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,profiler(NULL),
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refreshNeeded(false),
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compilationNeeded(true)
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#endif
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{
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gd::Layer layer;
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layer.SetCameraCount(1);
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initialLayers.push_back(layer);
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}
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void Layout::SetName(const gd::String & name_)
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{
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name = name_;
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mangledName = gd::SceneNameMangler::GetMangledSceneName(name);
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};
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gd::Layer & Layout::GetLayer(const gd::String & name)
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{
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std::vector<gd::Layer>::iterator layer = find_if(initialLayers.begin(), initialLayers.end(), bind2nd(gd::LayerHasName(), name));
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if ( layer != initialLayers.end())
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return *layer;
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return badLayer;
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}
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const gd::Layer & Layout::GetLayer(const gd::String & name) const
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{
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std::vector<gd::Layer>::const_iterator layer = find_if(initialLayers.begin(), initialLayers.end(), bind2nd(gd::LayerHasName(), name));
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if ( layer != initialLayers.end())
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return *layer;
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return badLayer;
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}
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gd::Layer & Layout::GetLayer(std::size_t index)
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{
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return initialLayers[index];
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}
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const gd::Layer & Layout::GetLayer (std::size_t index) const
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{
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return initialLayers[index];
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}
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std::size_t Layout::GetLayersCount() const
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{
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return initialLayers.size();
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}
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#if defined(GD_IDE_ONLY)
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bool Layout::HasLayerNamed(const gd::String & name) const
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{
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return ( find_if(initialLayers.begin(), initialLayers.end(), bind2nd(gd::LayerHasName(), name)) != initialLayers.end() );
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}
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std::size_t Layout::GetLayerPosition(const gd::String & name) const
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{
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for (std::size_t i = 0;i<initialLayers.size();++i)
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{
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if ( initialLayers[i].GetName() == name ) return i;
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}
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return gd::String::npos;
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}
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void Layout::InsertNewLayer(const gd::String & name, std::size_t position)
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{
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gd::Layer newLayer;
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newLayer.SetName(name);
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if (position<initialLayers.size())
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initialLayers.insert(initialLayers.begin()+position, newLayer);
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else
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initialLayers.push_back(newLayer);
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}
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void Layout::InsertLayer(const gd::Layer & layer, std::size_t position)
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{
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if (position<initialLayers.size())
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initialLayers.insert(initialLayers.begin()+position, layer);
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else
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initialLayers.push_back(layer);
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}
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void Layout::RemoveLayer(const gd::String & name)
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{
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std::vector< gd::Layer >::iterator layer = find_if(initialLayers.begin(), initialLayers.end(), bind2nd(gd::LayerHasName(), name));
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if ( layer == initialLayers.end() ) return;
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initialLayers.erase(layer);
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}
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void Layout::SwapLayers(std::size_t firstLayerIndex, std::size_t secondLayerIndex)
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{
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if ( firstLayerIndex >= initialLayers.size() || secondLayerIndex >= initialLayers.size() )
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return;
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std::iter_swap(
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initialLayers.begin() + firstLayerIndex,
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initialLayers.begin() + secondLayerIndex
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);
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}
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void Layout::UpdateBehaviorsSharedData(gd::Project & project)
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{
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std::vector < gd::String > allBehaviorsTypes;
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std::vector < gd::String > allBehaviorsNames;
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//Search in objects for the type and the name of every behaviors.
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for (std::size_t i = 0;i<initialObjects.size();++i)
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{
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std::vector < gd::String > objectBehaviors = initialObjects[i]->GetAllBehaviorNames();
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for (unsigned int j = 0;j<objectBehaviors.size();++j)
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{
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gd::Behavior & behavior = initialObjects[i]->GetBehavior(objectBehaviors[j]);
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allBehaviorsTypes.push_back(behavior.GetTypeName());
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allBehaviorsNames.push_back(behavior.GetName());
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}
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}
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for (std::size_t i = 0;i<project.GetObjectsCount();++i)
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{
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std::vector < gd::String > objectBehaviors = project.GetObject(i).GetAllBehaviorNames();
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for (std::size_t j = 0;j<objectBehaviors.size();++j)
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{
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gd::Behavior & behavior = project.GetObject(i).GetBehavior(objectBehaviors[j]);
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allBehaviorsTypes.push_back(behavior.GetTypeName());
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allBehaviorsNames.push_back(behavior.GetName());
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}
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}
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//Create non existing shared data
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for (std::size_t i = 0;i<allBehaviorsTypes.size() && i < allBehaviorsNames.size();++i)
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{
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if ( behaviorsInitialSharedDatas.find(allBehaviorsNames[i]) == behaviorsInitialSharedDatas.end() )
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{
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std::shared_ptr<gd::BehaviorsSharedData> behaviorsSharedDatas = project.CreateBehaviorSharedDatas(allBehaviorsTypes[i]);
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if ( behaviorsSharedDatas )
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{
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behaviorsSharedDatas->SetName(allBehaviorsNames[i]);
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behaviorsInitialSharedDatas[behaviorsSharedDatas->GetName()] = behaviorsSharedDatas;
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}
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}
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}
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//Remove useless shared data:
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//First construct the list of existing shared data.
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std::vector < gd::String > allSharedData;
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for (std::map < gd::String, std::shared_ptr<gd::BehaviorsSharedData> >::const_iterator it = behaviorsInitialSharedDatas.begin();
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it != behaviorsInitialSharedDatas.end();++it)
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{
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allSharedData.push_back(it->first);
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}
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//Then delete shared data not linked to a behavior
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for (std::size_t i = 0;i<allSharedData.size();++i)
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{
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if ( std::find(allBehaviorsNames.begin(), allBehaviorsNames.end(), allSharedData[i]) == allBehaviorsNames.end() )
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behaviorsInitialSharedDatas.erase(allSharedData[i]);
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}
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}
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void Layout::SerializeTo(SerializerElement & element) const
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{
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element.SetAttribute( "name", GetName());
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element.SetAttribute( "mangledName", GetMangledName());
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element.SetAttribute( "r", (int)GetBackgroundColorRed() );
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element.SetAttribute( "v", (int)GetBackgroundColorGreen() );
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element.SetAttribute( "b", (int)GetBackgroundColorBlue() );
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element.SetAttribute( "title", GetWindowDefaultTitle());
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element.SetAttribute( "oglFOV", oglFOV );
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element.SetAttribute( "oglZNear", oglZNear );
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element.SetAttribute( "oglZFar", oglZFar );
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element.SetAttribute( "standardSortMethod", standardSortMethod);
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element.SetAttribute( "stopSoundsOnStartup", stopSoundsOnStartup);
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element.SetAttribute( "disableInputWhenNotFocused", disableInputWhenNotFocused);
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#if defined(GD_IDE_ONLY)
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GetAssociatedLayoutEditorCanvasOptions().SerializeTo(element.AddChild("uiSettings"));
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#endif
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ObjectGroup::SerializeTo(GetObjectGroups(), element.AddChild("objectsGroups"));
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GetVariables().SerializeTo(element.AddChild("variables"));
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GetInitialInstances().SerializeTo(element.AddChild("instances"));
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SerializeObjectsTo(element.AddChild("objects"));
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gd::EventsListSerialization::SerializeEventsTo(events, element.AddChild("events"));
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SerializerElement & layersElement = element.AddChild("layers");
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layersElement.ConsiderAsArrayOf("layer");
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for ( std::size_t j = 0;j < GetLayersCount();++j )
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GetLayer(j).SerializeTo(layersElement.AddChild("layer"));
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SerializerElement & behaviorDatasElement = element.AddChild("behaviorsSharedData");
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behaviorDatasElement.ConsiderAsArrayOf("behaviorSharedData");
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for (std::map<gd::String, std::shared_ptr<gd::BehaviorsSharedData> >::const_iterator it = behaviorsInitialSharedDatas.begin();
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it != behaviorsInitialSharedDatas.end();++it)
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{
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SerializerElement & dataElement = behaviorDatasElement.AddChild("behaviorSharedData");
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dataElement.SetAttribute("type", it->second->GetTypeName());
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dataElement.SetAttribute("name", it->second->GetName());
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it->second->SerializeTo(dataElement);
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}
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}
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#endif
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void Layout::UnserializeFrom(gd::Project & project, const SerializerElement & element)
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{
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SetBackgroundColor(element.GetIntAttribute( "r" ), element.GetIntAttribute( "v" ), element.GetIntAttribute( "b" ));
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SetWindowDefaultTitle( element.GetStringAttribute("title", "(No title)", "titre") );
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oglFOV = element.GetDoubleAttribute("oglFOV");
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oglZNear = element.GetDoubleAttribute("oglZNear");
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oglZFar = element.GetDoubleAttribute("oglZFar");
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standardSortMethod = element.GetBoolAttribute( "standardSortMethod" );
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stopSoundsOnStartup = element.GetBoolAttribute( "stopSoundsOnStartup" );
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disableInputWhenNotFocused = element.GetBoolAttribute( "disableInputWhenNotFocused" );
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#if defined(GD_IDE_ONLY)
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associatedSettings.UnserializeFrom(element.GetChild("uiSettings", 0, "UISettings"));
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gd::ObjectGroup::UnserializeFrom(objectGroups, element.GetChild( "objectsGroups", 0, "GroupesObjets" ));
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gd::EventsListSerialization::UnserializeEventsFrom(project, GetEvents(), element.GetChild("events", 0, "Events"));
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#endif
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UnserializeObjectsFrom(project, element.GetChild("objects", 0, "Objets"));
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initialInstances.UnserializeFrom(element.GetChild("instances", 0, "Positions"));
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variables.UnserializeFrom(element.GetChild("variables", 0, "Variables"));
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initialLayers.clear();
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SerializerElement & layersElement = element.GetChild("layers", 0, "Layers");
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layersElement.ConsiderAsArrayOf("layer", "Layer");
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for (std::size_t i = 0; i < layersElement.GetChildrenCount(); ++i)
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{
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gd::Layer layer;
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layer.UnserializeFrom(layersElement.GetChild(i));
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initialLayers.push_back(layer);
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}
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//Compatibility with GD <= 4
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gd::String deprecatedTag1 = "automatismsSharedData";
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gd::String deprecatedTag2 = "automatismSharedData";
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if (!element.HasChild(deprecatedTag1))
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{
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deprecatedTag1 = "AutomatismsSharedDatas";
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deprecatedTag2 = "AutomatismSharedDatas";
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}
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//end of compatibility code
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SerializerElement & behaviorsDataElement = element.GetChild("behaviorsSharedData", 0, deprecatedTag1);
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behaviorsDataElement.ConsiderAsArrayOf("behaviorSharedData", deprecatedTag2);
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for (unsigned int i = 0; i < behaviorsDataElement.GetChildrenCount(); ++i)
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{
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SerializerElement & behaviorDataElement = behaviorsDataElement.GetChild(i);
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gd::String type = behaviorDataElement.GetStringAttribute("type", "", "Type")
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.FindAndReplace("Automatism", "Behavior"); //Compatibility with GD <= 4
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std::shared_ptr<gd::BehaviorsSharedData> sharedData = project.CreateBehaviorSharedDatas(type);
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if ( sharedData != std::shared_ptr<gd::BehaviorsSharedData>() )
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{
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sharedData->SetName( behaviorDataElement.GetStringAttribute("name", "", "Name") );
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sharedData->UnserializeFrom(behaviorDataElement);
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behaviorsInitialSharedDatas[sharedData->GetName()] = sharedData;
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}
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}
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}
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void Layout::Init(const Layout & other)
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{
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SetName(other.name);
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backgroundColorR = other.backgroundColorR;
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backgroundColorG = other.backgroundColorG;
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backgroundColorB = other.backgroundColorB;
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standardSortMethod = other.standardSortMethod;
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title = other.title;
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oglFOV = other.oglFOV;
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oglZNear = other.oglZNear;
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oglZFar = other.oglZFar;
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stopSoundsOnStartup = other.stopSoundsOnStartup;
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disableInputWhenNotFocused = other.disableInputWhenNotFocused;
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initialInstances = other.initialInstances;
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initialLayers = other.initialLayers;
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variables = other.GetVariables();
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initialObjects = gd::Clone(other.initialObjects);
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behaviorsInitialSharedDatas.clear();
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for (std::map< gd::String, std::shared_ptr<gd::BehaviorsSharedData> >::const_iterator it = other.behaviorsInitialSharedDatas.begin();
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it != other.behaviorsInitialSharedDatas.end();++it)
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{
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behaviorsInitialSharedDatas[it->first] = it->second->Clone();
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}
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#if defined(GD_IDE_ONLY)
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events = other.events;
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associatedSettings = other.associatedSettings;
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objectGroups = other.objectGroups;
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compiledEventsFile = other.compiledEventsFile;
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profiler = other.profiler;
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SetCompilationNeeded(); //Force recompilation/refreshing
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SetRefreshNeeded();
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#endif
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}
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std::vector<gd::String> GetHiddenLayers(const Layout & layout)
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{
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std::vector<gd::String> hiddenLayers;
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for (std::size_t i = 0;i < layout.GetLayersCount();++i) {
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if (!layout.GetLayer(i).GetVisibility()) {
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hiddenLayers.push_back(layout.GetLayer(i).GetName());
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}
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}
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return hiddenLayers;
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}
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#if defined(GD_IDE_ONLY)
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gd::String GD_CORE_API GetTypeOfObject(const gd::Project & project, const gd::Layout & layout, gd::String name, bool searchInGroups)
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{
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gd::String type;
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//Search in objects
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if ( layout.HasObjectNamed(name) )
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type = layout.GetObject(name).GetType();
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else if ( project.HasObjectNamed(name) )
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type = project.GetObject(name).GetType();
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//Search in groups
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if ( searchInGroups )
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{
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for (std::size_t i = 0;i<layout.GetObjectGroups().size();++i)
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{
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if ( layout.GetObjectGroups()[i].GetName() == name )
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{
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//A group has the name searched
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//Verifying now that all objects have the same type.
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vector < gd::String > groupsObjects = layout.GetObjectGroups()[i].GetAllObjectsNames();
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gd::String previousType = groupsObjects.empty() ? "" : GetTypeOfObject(project, layout, groupsObjects[0], false);
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for (std::size_t j = 0;j<groupsObjects.size();++j)
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{
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if ( GetTypeOfObject(project, layout, groupsObjects[j], false) != previousType )
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return ""; //The group has more than one type.
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}
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if ( !type.empty() && previousType != type )
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return ""; //The group has objects of different type, so the group has not any type.
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type = previousType;
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}
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}
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for (std::size_t i = 0;i<project.GetObjectGroups().size();++i)
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{
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if ( project.GetObjectGroups()[i].GetName() == name )
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{
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//A group has the name searched
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//Verifying now that all objects have the same type.
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vector < gd::String > groupsObjects = project.GetObjectGroups()[i].GetAllObjectsNames();
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gd::String previousType = groupsObjects.empty() ? "" : GetTypeOfObject(project, layout, groupsObjects[0], false);
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for (std::size_t j = 0;j<groupsObjects.size();++j)
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{
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if ( GetTypeOfObject(project, layout, groupsObjects[j], false) != previousType )
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return ""; //The group has more than one type.
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}
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if ( !type.empty() && previousType != type )
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return ""; //The group has objects of different type, so the group has not any type.
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type = previousType;
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}
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}
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}
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return type;
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}
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gd::String GD_CORE_API GetTypeOfBehavior(const gd::Project & project, const gd::Layout & layout, gd::String name, bool searchInGroups)
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{
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for (std::size_t i = 0;i<layout.GetObjectsCount();++i)
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{
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vector < gd::String > behaviors = layout.GetObject(i).GetAllBehaviorNames();
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for (std::size_t j = 0;j<behaviors.size();++j)
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{
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if ( layout.GetObject(i).GetBehavior(behaviors[j]).GetName() == name )
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return layout.GetObject(i).GetBehavior(behaviors[j]).GetTypeName();
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}
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}
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for (std::size_t i = 0;i<project.GetObjectsCount();++i)
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{
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vector < gd::String > behaviors = project.GetObject(i).GetAllBehaviorNames();
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for (std::size_t j = 0;j<behaviors.size();++j)
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{
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if ( project.GetObject(i).GetBehavior(behaviors[j]).GetName() == name )
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return project.GetObject(i).GetBehavior(behaviors[j]).GetTypeName();
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}
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}
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return "";
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}
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vector < gd::String > GD_CORE_API GetBehaviorsOfObject(const gd::Project & project, const gd::Layout & layout, gd::String name, bool searchInGroups)
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{
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bool behaviorsAlreadyInserted = false;
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vector < gd::String > behaviors;
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//Search in objects
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if ( layout.HasObjectNamed(name) ) //We check first layout's objects' list.
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{
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std::vector < gd::String > objectBehaviors = layout.GetObject(name).GetAllBehaviorNames();
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std::copy(objectBehaviors.begin(), objectBehaviors.end(), back_inserter(behaviors));
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behaviorsAlreadyInserted = true;
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}
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else if ( project.HasObjectNamed(name) ) //Then the global object list
|
|
{
|
|
vector < gd::String > objectBehaviors = project.GetObject(name).GetAllBehaviorNames();
|
|
std::copy(objectBehaviors.begin(), objectBehaviors.end(), back_inserter(behaviors));
|
|
behaviorsAlreadyInserted = true;
|
|
}
|
|
|
|
//Search in groups
|
|
if ( searchInGroups )
|
|
{
|
|
for (std::size_t i = 0;i<layout.GetObjectGroups().size();++i)
|
|
{
|
|
if ( layout.GetObjectGroups()[i].GetName() == name )
|
|
{
|
|
//A group has the name searched
|
|
//Verifying now that all objects have common behaviors.
|
|
|
|
vector < gd::String > groupsObjects = layout.GetObjectGroups()[i].GetAllObjectsNames();
|
|
for (std::size_t j = 0;j<groupsObjects.size();++j)
|
|
{
|
|
//Get behaviors of the object of the group and delete behavior which are not in commons.
|
|
vector < gd::String > objectBehaviors = GetBehaviorsOfObject(project, layout, groupsObjects[j], false);
|
|
if (!behaviorsAlreadyInserted)
|
|
{
|
|
behaviorsAlreadyInserted = true;
|
|
behaviors = objectBehaviors;
|
|
}
|
|
else
|
|
{
|
|
for (std::size_t a = 0 ;a<behaviors.size();++a)
|
|
{
|
|
if ( find(objectBehaviors.begin(), objectBehaviors.end(), behaviors[a]) == objectBehaviors.end() )
|
|
{
|
|
behaviors.erase(behaviors.begin() + a);
|
|
--a;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
for (std::size_t i = 0;i<project.GetObjectGroups().size();++i)
|
|
{
|
|
if ( project.GetObjectGroups()[i].GetName() == name )
|
|
{
|
|
//A group has the name searched
|
|
//Verifying now that all objects have common behaviors.
|
|
|
|
vector < gd::String > groupsObjects = project.GetObjectGroups()[i].GetAllObjectsNames();
|
|
for (std::size_t j = 0;j<groupsObjects.size();++j)
|
|
{
|
|
//Get behaviors of the object of the group and delete behavior which are not in commons.
|
|
vector < gd::String > objectBehaviors = GetBehaviorsOfObject(project, layout, groupsObjects[j], false);
|
|
if (!behaviorsAlreadyInserted)
|
|
{
|
|
behaviorsAlreadyInserted = true;
|
|
behaviors = objectBehaviors;
|
|
}
|
|
else
|
|
{
|
|
for (std::size_t a = 0 ;a<behaviors.size();++a)
|
|
{
|
|
if ( find(objectBehaviors.begin(), objectBehaviors.end(), behaviors[a]) == objectBehaviors.end() )
|
|
{
|
|
behaviors.erase(behaviors.begin() + a);
|
|
--a;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return behaviors;
|
|
}
|
|
#endif
|
|
|
|
}
|