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GDevelop/Core/GDCore/Project/Layout.cpp
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/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights reserved.
* This project is released under the MIT License.
*/
#include "Layout.h"
#include <algorithm>
#include "GDCore/String.h"
#include <vector>
#include "GDCore/Extensions/Platform.h"
#include "GDCore/Project/Project.h"
#include "GDCore/Project/Object.h"
#include "GDCore/Project/Layer.h"
#include "GDCore/Project/Behavior.h"
#include "GDCore/Project/ObjectGroup.h"
#include "GDCore/Project/InitialInstance.h"
#include "GDCore/Project/BehaviorsSharedData.h"
#include "GDCore/IDE/SceneNameMangler.h"
#include "GDCore/Events/Serialization.h"
#include "GDCore/Serialization/SerializerElement.h"
#include "GDCore/CommonTools.h"
#include "GDCore/Tools/PolymorphicClone.h"
using namespace std;
namespace gd
{
gd::Layer Layout::badLayer;
Layout::Layout(const Layout & other)
{
Init(other);
}
Layout & Layout::operator=(const Layout & other)
{
if ( this != &other )
Init(other);
return *this;
}
Layout::~Layout()
{
};
Layout::Layout() :
backgroundColorR(209),
backgroundColorG(209),
backgroundColorB(209),
stopSoundsOnStartup(true),
standardSortMethod(true),
oglFOV(90.0f),
oglZNear(1.0f),
oglZFar(500.0f),
disableInputWhenNotFocused(true)
#if defined(GD_IDE_ONLY)
,profiler(NULL),
refreshNeeded(false),
compilationNeeded(true)
#endif
{
gd::Layer layer;
layer.SetCameraCount(1);
initialLayers.push_back(layer);
}
void Layout::SetName(const gd::String & name_)
{
name = name_;
mangledName = gd::SceneNameMangler::GetMangledSceneName(name);
};
gd::Layer & Layout::GetLayer(const gd::String & name)
{
std::vector<gd::Layer>::iterator layer = find_if(initialLayers.begin(), initialLayers.end(), bind2nd(gd::LayerHasName(), name));
if ( layer != initialLayers.end())
return *layer;
return badLayer;
}
const gd::Layer & Layout::GetLayer(const gd::String & name) const
{
std::vector<gd::Layer>::const_iterator layer = find_if(initialLayers.begin(), initialLayers.end(), bind2nd(gd::LayerHasName(), name));
if ( layer != initialLayers.end())
return *layer;
return badLayer;
}
gd::Layer & Layout::GetLayer(std::size_t index)
{
return initialLayers[index];
}
const gd::Layer & Layout::GetLayer (std::size_t index) const
{
return initialLayers[index];
}
std::size_t Layout::GetLayersCount() const
{
return initialLayers.size();
}
#if defined(GD_IDE_ONLY)
bool Layout::HasLayerNamed(const gd::String & name) const
{
return ( find_if(initialLayers.begin(), initialLayers.end(), bind2nd(gd::LayerHasName(), name)) != initialLayers.end() );
}
std::size_t Layout::GetLayerPosition(const gd::String & name) const
{
for (std::size_t i = 0;i<initialLayers.size();++i)
{
if ( initialLayers[i].GetName() == name ) return i;
}
return gd::String::npos;
}
void Layout::InsertNewLayer(const gd::String & name, std::size_t position)
{
gd::Layer newLayer;
newLayer.SetName(name);
if (position<initialLayers.size())
initialLayers.insert(initialLayers.begin()+position, newLayer);
else
initialLayers.push_back(newLayer);
}
void Layout::InsertLayer(const gd::Layer & layer, std::size_t position)
{
if (position<initialLayers.size())
initialLayers.insert(initialLayers.begin()+position, layer);
else
initialLayers.push_back(layer);
}
void Layout::RemoveLayer(const gd::String & name)
{
std::vector< gd::Layer >::iterator layer = find_if(initialLayers.begin(), initialLayers.end(), bind2nd(gd::LayerHasName(), name));
if ( layer == initialLayers.end() ) return;
initialLayers.erase(layer);
}
void Layout::SwapLayers(std::size_t firstLayerIndex, std::size_t secondLayerIndex)
{
if ( firstLayerIndex >= initialLayers.size() || secondLayerIndex >= initialLayers.size() )
return;
std::iter_swap(
initialLayers.begin() + firstLayerIndex,
initialLayers.begin() + secondLayerIndex
);
}
void Layout::UpdateBehaviorsSharedData(gd::Project & project)
{
std::vector < gd::String > allBehaviorsTypes;
std::vector < gd::String > allBehaviorsNames;
//Search in objects for the type and the name of every behaviors.
for (std::size_t i = 0;i<initialObjects.size();++i)
{
std::vector < gd::String > objectBehaviors = initialObjects[i]->GetAllBehaviorNames();
for (unsigned int j = 0;j<objectBehaviors.size();++j)
{
gd::Behavior & behavior = initialObjects[i]->GetBehavior(objectBehaviors[j]);
allBehaviorsTypes.push_back(behavior.GetTypeName());
allBehaviorsNames.push_back(behavior.GetName());
}
}
for (std::size_t i = 0;i<project.GetObjectsCount();++i)
{
std::vector < gd::String > objectBehaviors = project.GetObject(i).GetAllBehaviorNames();
for (std::size_t j = 0;j<objectBehaviors.size();++j)
{
gd::Behavior & behavior = project.GetObject(i).GetBehavior(objectBehaviors[j]);
allBehaviorsTypes.push_back(behavior.GetTypeName());
allBehaviorsNames.push_back(behavior.GetName());
}
}
//Create non existing shared data
for (std::size_t i = 0;i<allBehaviorsTypes.size() && i < allBehaviorsNames.size();++i)
{
if ( behaviorsInitialSharedDatas.find(allBehaviorsNames[i]) == behaviorsInitialSharedDatas.end() )
{
std::shared_ptr<gd::BehaviorsSharedData> behaviorsSharedDatas = project.CreateBehaviorSharedDatas(allBehaviorsTypes[i]);
if ( behaviorsSharedDatas )
{
behaviorsSharedDatas->SetName(allBehaviorsNames[i]);
behaviorsInitialSharedDatas[behaviorsSharedDatas->GetName()] = behaviorsSharedDatas;
}
}
}
//Remove useless shared data:
//First construct the list of existing shared data.
std::vector < gd::String > allSharedData;
for (std::map < gd::String, std::shared_ptr<gd::BehaviorsSharedData> >::const_iterator it = behaviorsInitialSharedDatas.begin();
it != behaviorsInitialSharedDatas.end();++it)
{
allSharedData.push_back(it->first);
}
//Then delete shared data not linked to a behavior
for (std::size_t i = 0;i<allSharedData.size();++i)
{
if ( std::find(allBehaviorsNames.begin(), allBehaviorsNames.end(), allSharedData[i]) == allBehaviorsNames.end() )
behaviorsInitialSharedDatas.erase(allSharedData[i]);
}
}
void Layout::SerializeTo(SerializerElement & element) const
{
element.SetAttribute( "name", GetName());
element.SetAttribute( "mangledName", GetMangledName());
element.SetAttribute( "r", (int)GetBackgroundColorRed() );
element.SetAttribute( "v", (int)GetBackgroundColorGreen() );
element.SetAttribute( "b", (int)GetBackgroundColorBlue() );
element.SetAttribute( "title", GetWindowDefaultTitle());
element.SetAttribute( "oglFOV", oglFOV );
element.SetAttribute( "oglZNear", oglZNear );
element.SetAttribute( "oglZFar", oglZFar );
element.SetAttribute( "standardSortMethod", standardSortMethod);
element.SetAttribute( "stopSoundsOnStartup", stopSoundsOnStartup);
element.SetAttribute( "disableInputWhenNotFocused", disableInputWhenNotFocused);
#if defined(GD_IDE_ONLY)
GetAssociatedLayoutEditorCanvasOptions().SerializeTo(element.AddChild("uiSettings"));
#endif
ObjectGroup::SerializeTo(GetObjectGroups(), element.AddChild("objectsGroups"));
GetVariables().SerializeTo(element.AddChild("variables"));
GetInitialInstances().SerializeTo(element.AddChild("instances"));
SerializeObjectsTo(element.AddChild("objects"));
gd::EventsListSerialization::SerializeEventsTo(events, element.AddChild("events"));
SerializerElement & layersElement = element.AddChild("layers");
layersElement.ConsiderAsArrayOf("layer");
for ( std::size_t j = 0;j < GetLayersCount();++j )
GetLayer(j).SerializeTo(layersElement.AddChild("layer"));
SerializerElement & behaviorDatasElement = element.AddChild("behaviorsSharedData");
behaviorDatasElement.ConsiderAsArrayOf("behaviorSharedData");
for (std::map<gd::String, std::shared_ptr<gd::BehaviorsSharedData> >::const_iterator it = behaviorsInitialSharedDatas.begin();
it != behaviorsInitialSharedDatas.end();++it)
{
SerializerElement & dataElement = behaviorDatasElement.AddChild("behaviorSharedData");
dataElement.SetAttribute("type", it->second->GetTypeName());
dataElement.SetAttribute("name", it->second->GetName());
it->second->SerializeTo(dataElement);
}
}
#endif
void Layout::UnserializeFrom(gd::Project & project, const SerializerElement & element)
{
SetBackgroundColor(element.GetIntAttribute( "r" ), element.GetIntAttribute( "v" ), element.GetIntAttribute( "b" ));
SetWindowDefaultTitle( element.GetStringAttribute("title", "(No title)", "titre") );
oglFOV = element.GetDoubleAttribute("oglFOV");
oglZNear = element.GetDoubleAttribute("oglZNear");
oglZFar = element.GetDoubleAttribute("oglZFar");
standardSortMethod = element.GetBoolAttribute( "standardSortMethod" );
stopSoundsOnStartup = element.GetBoolAttribute( "stopSoundsOnStartup" );
disableInputWhenNotFocused = element.GetBoolAttribute( "disableInputWhenNotFocused" );
#if defined(GD_IDE_ONLY)
associatedSettings.UnserializeFrom(element.GetChild("uiSettings", 0, "UISettings"));
gd::ObjectGroup::UnserializeFrom(objectGroups, element.GetChild( "objectsGroups", 0, "GroupesObjets" ));
gd::EventsListSerialization::UnserializeEventsFrom(project, GetEvents(), element.GetChild("events", 0, "Events"));
#endif
UnserializeObjectsFrom(project, element.GetChild("objects", 0, "Objets"));
initialInstances.UnserializeFrom(element.GetChild("instances", 0, "Positions"));
variables.UnserializeFrom(element.GetChild("variables", 0, "Variables"));
initialLayers.clear();
SerializerElement & layersElement = element.GetChild("layers", 0, "Layers");
layersElement.ConsiderAsArrayOf("layer", "Layer");
for (std::size_t i = 0; i < layersElement.GetChildrenCount(); ++i)
{
gd::Layer layer;
layer.UnserializeFrom(layersElement.GetChild(i));
initialLayers.push_back(layer);
}
//Compatibility with GD <= 4
gd::String deprecatedTag1 = "automatismsSharedData";
gd::String deprecatedTag2 = "automatismSharedData";
if (!element.HasChild(deprecatedTag1))
{
deprecatedTag1 = "AutomatismsSharedDatas";
deprecatedTag2 = "AutomatismSharedDatas";
}
//end of compatibility code
SerializerElement & behaviorsDataElement = element.GetChild("behaviorsSharedData", 0, deprecatedTag1);
behaviorsDataElement.ConsiderAsArrayOf("behaviorSharedData", deprecatedTag2);
for (unsigned int i = 0; i < behaviorsDataElement.GetChildrenCount(); ++i)
{
SerializerElement & behaviorDataElement = behaviorsDataElement.GetChild(i);
gd::String type = behaviorDataElement.GetStringAttribute("type", "", "Type")
.FindAndReplace("Automatism", "Behavior"); //Compatibility with GD <= 4
std::shared_ptr<gd::BehaviorsSharedData> sharedData = project.CreateBehaviorSharedDatas(type);
if ( sharedData != std::shared_ptr<gd::BehaviorsSharedData>() )
{
sharedData->SetName( behaviorDataElement.GetStringAttribute("name", "", "Name") );
sharedData->UnserializeFrom(behaviorDataElement);
behaviorsInitialSharedDatas[sharedData->GetName()] = sharedData;
}
}
}
void Layout::Init(const Layout & other)
{
SetName(other.name);
backgroundColorR = other.backgroundColorR;
backgroundColorG = other.backgroundColorG;
backgroundColorB = other.backgroundColorB;
standardSortMethod = other.standardSortMethod;
title = other.title;
oglFOV = other.oglFOV;
oglZNear = other.oglZNear;
oglZFar = other.oglZFar;
stopSoundsOnStartup = other.stopSoundsOnStartup;
disableInputWhenNotFocused = other.disableInputWhenNotFocused;
initialInstances = other.initialInstances;
initialLayers = other.initialLayers;
variables = other.GetVariables();
initialObjects = gd::Clone(other.initialObjects);
behaviorsInitialSharedDatas.clear();
for (std::map< gd::String, std::shared_ptr<gd::BehaviorsSharedData> >::const_iterator it = other.behaviorsInitialSharedDatas.begin();
it != other.behaviorsInitialSharedDatas.end();++it)
{
behaviorsInitialSharedDatas[it->first] = it->second->Clone();
}
#if defined(GD_IDE_ONLY)
events = other.events;
associatedSettings = other.associatedSettings;
objectGroups = other.objectGroups;
compiledEventsFile = other.compiledEventsFile;
profiler = other.profiler;
SetCompilationNeeded(); //Force recompilation/refreshing
SetRefreshNeeded();
#endif
}
std::vector<gd::String> GetHiddenLayers(const Layout & layout)
{
std::vector<gd::String> hiddenLayers;
for (std::size_t i = 0;i < layout.GetLayersCount();++i) {
if (!layout.GetLayer(i).GetVisibility()) {
hiddenLayers.push_back(layout.GetLayer(i).GetName());
}
}
return hiddenLayers;
}
#if defined(GD_IDE_ONLY)
gd::String GD_CORE_API GetTypeOfObject(const gd::Project & project, const gd::Layout & layout, gd::String name, bool searchInGroups)
{
gd::String type;
//Search in objects
if ( layout.HasObjectNamed(name) )
type = layout.GetObject(name).GetType();
else if ( project.HasObjectNamed(name) )
type = project.GetObject(name).GetType();
//Search in groups
if ( searchInGroups )
{
for (std::size_t i = 0;i<layout.GetObjectGroups().size();++i)
{
if ( layout.GetObjectGroups()[i].GetName() == name )
{
//A group has the name searched
//Verifying now that all objects have the same type.
vector < gd::String > groupsObjects = layout.GetObjectGroups()[i].GetAllObjectsNames();
gd::String previousType = groupsObjects.empty() ? "" : GetTypeOfObject(project, layout, groupsObjects[0], false);
for (std::size_t j = 0;j<groupsObjects.size();++j)
{
if ( GetTypeOfObject(project, layout, groupsObjects[j], false) != previousType )
return ""; //The group has more than one type.
}
if ( !type.empty() && previousType != type )
return ""; //The group has objects of different type, so the group has not any type.
type = previousType;
}
}
for (std::size_t i = 0;i<project.GetObjectGroups().size();++i)
{
if ( project.GetObjectGroups()[i].GetName() == name )
{
//A group has the name searched
//Verifying now that all objects have the same type.
vector < gd::String > groupsObjects = project.GetObjectGroups()[i].GetAllObjectsNames();
gd::String previousType = groupsObjects.empty() ? "" : GetTypeOfObject(project, layout, groupsObjects[0], false);
for (std::size_t j = 0;j<groupsObjects.size();++j)
{
if ( GetTypeOfObject(project, layout, groupsObjects[j], false) != previousType )
return ""; //The group has more than one type.
}
if ( !type.empty() && previousType != type )
return ""; //The group has objects of different type, so the group has not any type.
type = previousType;
}
}
}
return type;
}
gd::String GD_CORE_API GetTypeOfBehavior(const gd::Project & project, const gd::Layout & layout, gd::String name, bool searchInGroups)
{
for (std::size_t i = 0;i<layout.GetObjectsCount();++i)
{
vector < gd::String > behaviors = layout.GetObject(i).GetAllBehaviorNames();
for (std::size_t j = 0;j<behaviors.size();++j)
{
if ( layout.GetObject(i).GetBehavior(behaviors[j]).GetName() == name )
return layout.GetObject(i).GetBehavior(behaviors[j]).GetTypeName();
}
}
for (std::size_t i = 0;i<project.GetObjectsCount();++i)
{
vector < gd::String > behaviors = project.GetObject(i).GetAllBehaviorNames();
for (std::size_t j = 0;j<behaviors.size();++j)
{
if ( project.GetObject(i).GetBehavior(behaviors[j]).GetName() == name )
return project.GetObject(i).GetBehavior(behaviors[j]).GetTypeName();
}
}
return "";
}
vector < gd::String > GD_CORE_API GetBehaviorsOfObject(const gd::Project & project, const gd::Layout & layout, gd::String name, bool searchInGroups)
{
bool behaviorsAlreadyInserted = false;
vector < gd::String > behaviors;
//Search in objects
if ( layout.HasObjectNamed(name) ) //We check first layout's objects' list.
{
std::vector < gd::String > objectBehaviors = layout.GetObject(name).GetAllBehaviorNames();
std::copy(objectBehaviors.begin(), objectBehaviors.end(), back_inserter(behaviors));
behaviorsAlreadyInserted = true;
}
else if ( project.HasObjectNamed(name) ) //Then the global object list
{
vector < gd::String > objectBehaviors = project.GetObject(name).GetAllBehaviorNames();
std::copy(objectBehaviors.begin(), objectBehaviors.end(), back_inserter(behaviors));
behaviorsAlreadyInserted = true;
}
//Search in groups
if ( searchInGroups )
{
for (std::size_t i = 0;i<layout.GetObjectGroups().size();++i)
{
if ( layout.GetObjectGroups()[i].GetName() == name )
{
//A group has the name searched
//Verifying now that all objects have common behaviors.
vector < gd::String > groupsObjects = layout.GetObjectGroups()[i].GetAllObjectsNames();
for (std::size_t j = 0;j<groupsObjects.size();++j)
{
//Get behaviors of the object of the group and delete behavior which are not in commons.
vector < gd::String > objectBehaviors = GetBehaviorsOfObject(project, layout, groupsObjects[j], false);
if (!behaviorsAlreadyInserted)
{
behaviorsAlreadyInserted = true;
behaviors = objectBehaviors;
}
else
{
for (std::size_t a = 0 ;a<behaviors.size();++a)
{
if ( find(objectBehaviors.begin(), objectBehaviors.end(), behaviors[a]) == objectBehaviors.end() )
{
behaviors.erase(behaviors.begin() + a);
--a;
}
}
}
}
}
}
for (std::size_t i = 0;i<project.GetObjectGroups().size();++i)
{
if ( project.GetObjectGroups()[i].GetName() == name )
{
//A group has the name searched
//Verifying now that all objects have common behaviors.
vector < gd::String > groupsObjects = project.GetObjectGroups()[i].GetAllObjectsNames();
for (std::size_t j = 0;j<groupsObjects.size();++j)
{
//Get behaviors of the object of the group and delete behavior which are not in commons.
vector < gd::String > objectBehaviors = GetBehaviorsOfObject(project, layout, groupsObjects[j], false);
if (!behaviorsAlreadyInserted)
{
behaviorsAlreadyInserted = true;
behaviors = objectBehaviors;
}
else
{
for (std::size_t a = 0 ;a<behaviors.size();++a)
{
if ( find(objectBehaviors.begin(), objectBehaviors.end(), behaviors[a]) == objectBehaviors.end() )
{
behaviors.erase(behaviors.begin() + a);
--a;
}
}
}
}
}
}
}
return behaviors;
}
#endif
}