Files
GDevelop/Extensions/PathBehavior/ScenePathDatas.h
T
2015-08-17 23:52:59 +02:00

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1.2 KiB
C++

/**
GDevelop - Path Behavior Extension
Copyright (c) 2010-2015 Florian Rival (Florian.Rival@gmail.com)
This project is released under the MIT License.
*/
#ifndef SCENEPATHDATAS_H
#define SCENEPATHDATAS_H
#include "GDCpp/BehaviorsSharedData.h"
#include "GDCpp/String.h"
#include "RuntimeScenePathDatas.h"
#include <SFML/System/Vector2.hpp>
#include <map>
#include <vector>
/**
* Datas shared by Path Behavior
*/
class GD_EXTENSION_API ScenePathDatas : public gd::BehaviorsSharedData
{
public:
ScenePathDatas() {};
virtual ~ScenePathDatas() {};
virtual std::shared_ptr<gd::BehaviorsSharedData> Clone() const { return std::shared_ptr<gd::BehaviorsSharedData>(new ScenePathDatas(*this));}
virtual std::shared_ptr<BehaviorsRuntimeSharedData> CreateRuntimeSharedDatas()
{
return std::shared_ptr<BehaviorsRuntimeSharedData>(new RuntimeScenePathDatas(*this));
}
#if defined(GD_IDE_ONLY)
virtual void SerializeTo(gd::SerializerElement & element) const;
#endif
virtual void UnserializeFrom(const gd::SerializerElement & element);
std::map<gd::String, std::vector<sf::Vector2f> > globalPaths; ///< Map containing all the global paths
private:
};
#endif // SCENEPATHDATAS_H