Files
GDevelop/GDJS/Runtime
Florian Rival fb849be246 Fix AABB computation for rotate objects
AABB was not properly computed for rotated objects or objects
with a non default center/origin. This could create issues while checking
collisions and for behaviors/logic relying on spatial hashing (platformer,
pathfinding).

* Add benchmark to compare the speed of the implementation for non rotated object
(simple/faster) and for rotated objects (always exact but 12-15% slower).
* Add a method to render AABB of objects to ease debugging.
* Also add a test game.
* Add tests for AABB
* Add tests for getHitboxes for gdjs.SpriteRuntimeObject
2018-10-28 06:41:09 -07:00
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