Files
GDevelop/IDE/MainFichier.cpp
T
Florian fc8e47a8fc Added support for supplementary runtime files on compilation.
Corrected "Open examples" not working.


git-svn-id: svn://localhost@280 8062f311-0dae-4547-b526-b8ab9ac864a5
2010-10-23 16:58:33 +00:00

292 lines
8.8 KiB
C++

/**
* Game Develop
* 2008-2010 Florian Rival (Florian.Rival@gmail.com)
*/
#include <boost/shared_ptr.hpp>
#include "GDL/OpenSaveGame.h"
#include "GDL/ExtensionsManager.h"
#include "GDL/Game.h"
#include "Game_Develop_EditorMain.h"
#include "Compilation.h"
#include "Portable.h"
#include "Fusion.h"
#include "MessagePlus.h"
#include "ProjectManager.h"
#include "StartHerePage.h"
////////////////////////////////////////////////////////////
/// Fermeture avec le menu quitter
////////////////////////////////////////////////////////////
void Game_Develop_EditorFrame::OnQuit( wxCommandEvent& event )
{
Close();
}
////////////////////////////////////////////////////////////
/// Créer un nouveau jeu vierge
////////////////////////////////////////////////////////////
void Game_Develop_EditorFrame::OnMenuNewSelected( wxCommandEvent& event )
{
games.push_back(boost::shared_ptr<RuntimeGame>(new RuntimeGame));
wxString GD = "Game Develop - "+_( "Nouveau jeu" );
SetTitle( GD );
gameCurrentlyEdited = games.size()-1;
//Mise à jour des éditeurs
projectManager->Refresh();
if ( startPage ) startPage->Refresh();
}
/**
* Adapter for the ribbon
*/
void Game_Develop_EditorFrame::OnRibbonNewClicked(wxRibbonButtonBarEvent& evt)
{
wxCommandEvent uselessEvent;
OnMenuNewSelected(uselessEvent);
}
////////////////////////////////////////////////////////////
/// Ouvrir un jeu
////////////////////////////////////////////////////////////
void Game_Develop_EditorFrame::OnMenuOpenSelected( wxCommandEvent& event )
{
//Affichage de la boite de dialogue
wxFileDialog FileDialog( this, _( "Choisissez le jeu à ouvrir" ), "", "", "*\"Game Develop\" Game (*.gdg;*.jgd)|*.jgd;*.gdg" );
FileDialog.ShowModal();
//A t on un fichier à ouvrir ?
if ( FileDialog.GetPath() != "" )
{
Open( static_cast<string>( FileDialog.GetPath() ) );
}
}
void Game_Develop_EditorFrame::OnOpenExampleSelected(wxCommandEvent& event)
{
wxFileDialog open( NULL, _( "Ouvrir un exemple" ), wxGetCwd()+"/Exemples/", "", "\"Game Develop\" Game (*.gdg;*.jgd)|*.jgd;*.gdg" );
open.ShowModal();
if ( !open.GetPath().empty() ) Open(string(open.GetPath().mb_str()));
}
/**
* Adapter for the ribbon
*/
void Game_Develop_EditorFrame::OnRibbonOpenClicked(wxRibbonButtonBarEvent& evt)
{
wxCommandEvent uselessEvent;
OnMenuOpenSelected(uselessEvent);
}
void Game_Develop_EditorFrame::OnRibbonOpenDropDownClicked(wxRibbonButtonBarEvent& evt)
{
evt.PopupMenu(&openContextMenu);
}
////////////////////////////////////////////////////////////
/// Ouverture du fichier, puis ajout à la RecentList et rafraichissement des éditeurs
////////////////////////////////////////////////////////////
void Game_Develop_EditorFrame::Open( string file )
{
boost::shared_ptr<RuntimeGame> newGame(new RuntimeGame);
OpenSaveGame openGame( *newGame );
if ( openGame.OpenFromFile(file) )
{
games.push_back(newGame);
//Sauvegarde fichiers récents
m_recentlist.SetLastUsed( file );
for ( int i = 0;i < 9;i++ )
{
wxConfigBase *pConfig = wxConfigBase::Get();
pConfig->Write( wxString::Format( _T( "/Recent/%d" ), i ), m_recentlist.GetEntry( i ) );
}
//Mise à jour des éditeurs
SetCurrentGame(games.size()-1);
projectManager->Refresh();
if ( startPage ) startPage->Refresh();
string unknownExtensions = "";
gdp::ExtensionsManager * extensionsManager = gdp::ExtensionsManager::getInstance();
for (unsigned int i = 0;i<newGame->extensionsUsed.size();++i)
{
if ( extensionsManager->GetExtension(newGame->extensionsUsed[i]) == boost::shared_ptr<ExtensionBase> () )
{
unknownExtensions += newGame->extensionsUsed[i]+"\n";
}
}
if (unknownExtensions != "")
{
wxString errorMsg = _("Une ou plusieurs extensions sont utilisées par le jeu mais ne sont pas installées :\n")
+ unknownExtensions
+ _("\nCertains objets, actions, conditions ou expressions peuvent manquer ou être inconnues.");
wxLogWarning(errorMsg);
}
}
}
////////////////////////////////////////////////////////////
/// Enregistrement du jeu
////////////////////////////////////////////////////////////
void Game_Develop_EditorFrame::OnMenuSaveSelected( wxCommandEvent& event )
{
if ( !CurrentGameIsValid() ) return;
if ( GetCurrentGame()->gameFile == "" )
{
SaveAs();
}
else
{
OpenSaveGame saveGame( *GetCurrentGame() );
if ( !saveGame.SaveToFile(GetCurrentGame()->gameFile) )
{
wxLogError( "L'enregistrement a échoué." );
}
wxLogStatus(_("Enregistrement du fichier terminé."));
return;
}
}
/**
* Adapter for the ribbon
*/
void Game_Develop_EditorFrame::OnRibbonSaveClicked(wxRibbonButtonBarEvent& evt)
{
wxCommandEvent uselessEvent;
OnMenuSaveSelected(uselessEvent);
}
void Game_Develop_EditorFrame::OnRibbonSaveDropDownClicked(wxRibbonButtonBarEvent& evt)
{
evt.PopupMenu(&saveContextMenu);
}
////////////////////////////////////////////////////////////
/// Enregistrer sous
////////////////////////////////////////////////////////////
void Game_Develop_EditorFrame::OnMenuSaveAsSelected( wxCommandEvent& event )
{
SaveAs();
}
////////////////////////////////////////////////////////////
/// La véritable fonction Enregistrer sous
////////////////////////////////////////////////////////////
void Game_Develop_EditorFrame::SaveAs()
{
if ( !CurrentGameIsValid() ) return;
//Affichage de la boite de dialogue
wxFileDialog FileDialog( this, _( "Choisissez le nom et le répertoire du jeu à enregistrer" ), "", "", "\"Game Develop\" Game (*.gdg)|*.gdg", wxFD_SAVE );
FileDialog.ShowModal();
//A t on un fichier à enregistrer ?
if ( FileDialog.GetPath() != "" )
{
//oui, donc on l'enregistre
GetCurrentGame()->gameFile = FileDialog.GetPath();
OpenSaveGame saveGame( *GetCurrentGame() );
if ( !saveGame.SaveToFile(GetCurrentGame()->gameFile) )
{
wxLogError( "L'enregistrement a échoué" );
}
wxString GD = "Game Develop";
wxString Fichier = GetCurrentGame()->gameFile;
SetTitle( GD + " - " + Fichier );
return;
}
}
////////////////////////////////////////////////////////////
/// Ouverture de la fenêtre de compilation
////////////////////////////////////////////////////////////
void Game_Develop_EditorFrame::OnMenuCompilationSelected( wxCommandEvent& event )
{
if ( !CurrentGameIsValid() ) return;
Compilation Dialog( this, GetCurrentGame().get() );
Dialog.ShowModal();
}
////////////////////////////////////////////////////////////
/// Ouverture de la fenêtre d'enregistrement en version portable
////////////////////////////////////////////////////////////
void Game_Develop_EditorFrame::OnMenuPortableSelected( wxCommandEvent& event )
{
if ( !CurrentGameIsValid() ) return;
Portable dialog( this, GetCurrentGame().get() );
dialog.ShowModal();
}
////////////////////////////////////////////////////////////
/// Fichier récemment ouverts
////////////////////////////////////////////////////////////
void Game_Develop_EditorFrame::OnRecentClicked( wxCommandEvent& event )
{
wxString Last;
switch ( event.GetId() )
{
case wxID_FILE1:
Last = m_recentlist.GetEntry( 0 );
break;
case wxID_FILE2:
Last = m_recentlist.GetEntry( 1 );
break;
case wxID_FILE3:
Last = m_recentlist.GetEntry( 2 );
break;
case wxID_FILE4:
Last = m_recentlist.GetEntry( 3 );
break;
case wxID_FILE5:
Last = m_recentlist.GetEntry( 4 );
break;
case wxID_FILE6:
Last = m_recentlist.GetEntry( 5 );
break;
case wxID_FILE7:
Last = m_recentlist.GetEntry( 6 );
break;
case wxID_FILE8:
Last = m_recentlist.GetEntry( 7 );
break;
case wxID_FILE9:
Last = m_recentlist.GetEntry( 8 );
break;
default:
break;
}
Open( static_cast<string>( Last ) );
}
////////////////////////////////////////////////////////////
/// Ouvrir la fenêtre de fusion de jeux
////////////////////////////////////////////////////////////
void Game_Develop_EditorFrame::OnMenuFusionSelected(wxCommandEvent& event)
{
if ( !CurrentGameIsValid() ) return;
Fusion dialog(this, *GetCurrentGame());
dialog.ShowModal();
projectManager->Refresh();
if ( startPage ) startPage->Refresh();
}