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206 lines
6.8 KiB
JavaScript
206 lines
6.8 KiB
JavaScript
// @ts-check
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describe('gdjs.ShapePainterRuntimeObject (using a PixiJS RuntimeGame with assets)', function () {
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/**
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* @param {gdjs.RuntimeScene} runtimeScene
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*/
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const makeShapePainterRuntimeObject = (runtimeScene) =>
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new gdjs.ShapePainterRuntimeObject(runtimeScene, {
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name: 'obj1',
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type: 'PrimitiveDrawing::Drawer',
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variables: [],
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behaviors: [],
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effects: [],
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fillColor: { r: 0, g: 0, b: 0 },
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outlineColor: { r: 0, g: 0, b: 0 },
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fillOpacity: 255,
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outlineOpacity: 255,
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outlineSize: 1,
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absoluteCoordinates: false,
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clearBetweenFrames: false,
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});
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/** @param {gdjs.RuntimeScene} runtimeScene */
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const loadScene = (runtimeScene) => {
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runtimeScene.loadFromScene({
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layers: [
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{
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name: '',
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visibility: true,
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effects: [],
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cameras: [],
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ambientLightColorR: 0,
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ambientLightColorG: 0,
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ambientLightColorB: 0,
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isLightingLayer: false,
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followBaseLayerCamera: true,
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},
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],
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r: 0,
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v: 0,
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b: 0,
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mangledName: 'Scene1',
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name: 'Scene1',
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stopSoundsOnStartup: false,
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title: '',
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behaviorsSharedData: [],
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objects: [],
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instances: [],
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variables: [],
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});
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};
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it('properly computes bounds of the object (basics)', async () => {
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const runtimeGame = await gdjs.getPixiRuntimeGameWithAssets();
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const runtimeScene = new gdjs.RuntimeScene(runtimeGame);
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loadScene(runtimeScene);
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const object = makeShapePainterRuntimeObject(runtimeScene);
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expect(object.getWidth()).to.be(0);
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expect(object.getHeight()).to.be(0);
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object.drawLineV2(10, 10, 20, 30, 3);
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// Check the automatically computed bounds:
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expect(object.getDrawableX()).to.be(8.5);
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expect(object.getDrawableY()).to.be(8.5);
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expect(object.getWidth()).to.be(13);
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expect(object.getHeight()).to.be(23);
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// Check the automatic center positioning:
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expect(object.getCenterXInScene()).to.be(15);
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expect(object.getCenterYInScene()).to.be(20);
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expect(object.getCenterX()).to.be(15 - 8.5);
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expect(object.getCenterY()).to.be(20 - 8.5);
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// Check hit boxes:
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expect(object.getAABB()).to.eql({
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min: [8.5, 8.5],
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max: [8.5 + 13, 8.5 + 23],
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});
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// Check after scaling (scaling is done from the origin):
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object.setScale(2);
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expect(object.getDrawableX()).to.be(17);
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expect(object.getDrawableY()).to.be(17);
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expect(object.getWidth()).to.be(13 * 2);
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expect(object.getHeight()).to.be(23 * 2);
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expect(object.getAABB()).to.eql({ min: [17, 17], max: [43, 63] });
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// Check after rotating (rotating is done from the center):
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object.setAngle(45);
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expect(object.getDrawableX()).to.be(17); // Drawable X/Y is not impacted...
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expect(object.getDrawableY()).to.be(17);
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expect(object.getWidth()).to.be(13 * 2); // ...Neither is the size
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expect(object.getHeight()).to.be(23 * 2);
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expect(object.getAABB()).to.eql({
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// The hit boxes/AABB are rotated:
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min: [4.54415587728429, 14.54415587728429],
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max: [55.45584412271571, 65.45584412271572],
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});
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});
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it('properly computes bounds of the object (custom center)', async () => {
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const runtimeGame = await gdjs.getPixiRuntimeGameWithAssets();
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const runtimeScene = new gdjs.RuntimeScene(runtimeGame);
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loadScene(runtimeScene);
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const object = makeShapePainterRuntimeObject(runtimeScene);
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expect(object.getWidth()).to.be(0);
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expect(object.getHeight()).to.be(0);
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object.drawLineV2(10, 10, 20, 30, 3);
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object.setRotationCenter(10, 9);
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// Check the automatically computed bounds (not impacted by the center):
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expect(object.getDrawableX()).to.be(8.5);
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expect(object.getDrawableY()).to.be(8.5);
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expect(object.getWidth()).to.be(13);
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expect(object.getHeight()).to.be(23);
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// Check the center positioning:
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expect(object.getCenterXInScene()).to.be(10);
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expect(object.getCenterYInScene()).to.be(9);
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expect(object.getCenterX()).to.be(10 - 8.5);
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expect(object.getCenterY()).to.be(9 - 8.5);
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// Check hit boxes (not impacted by the center, as no rotation is made):
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expect(object.getAABB()).to.eql({
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min: [8.5, 8.5],
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max: [8.5 + 13, 8.5 + 23],
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});
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// Check after scaling (scaling is done from the origin):
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object.setScale(2);
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expect(object.getDrawableX()).to.be(17);
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expect(object.getDrawableY()).to.be(17);
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expect(object.getWidth()).to.be(13 * 2);
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expect(object.getHeight()).to.be(23 * 2);
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expect(object.getAABB()).to.eql({ min: [17, 17], max: [43, 63] });
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// Check after rotating (rotating is done from the center):
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object.setAngle(45);
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expect(object.getAABB()).to.eql({
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// The hit boxes/AABB are rotated:
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min: [-13.941125496954278, 15.17157287525381],
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max: [36.970562748477136, 66.08326112068524],
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});
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// Draw outside of the current bounds.
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const oldMinX = object.getAABB().min[0];
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const oldMinY = object.getAABB().min[1];
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const oldMaxX = object.getAABB().max[0];
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const oldMaxY = object.getAABB().max[1];
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const oldCenterX = object.getCenterXInScene();
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const oldCenterY = object.getCenterYInScene();
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object.drawLineV2(-10, -10, 21, 31, 3);
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// Check that the center stays the same.
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expect(object.getCenterXInScene()).to.be(oldCenterX);
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expect(object.getCenterYInScene()).to.be(oldCenterY);
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// Check that the AABB expands.
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const newAABB = object.getAABB();
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expect(newAABB.min[0]).below(oldMinX);
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expect(newAABB.min[1]).below(oldMinY);
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expect(newAABB.max[0]).above(oldMaxX);
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expect(newAABB.max[1]).above(oldMaxY);
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});
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it('can transform points', async () => {
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const runtimeGame = await gdjs.getPixiRuntimeGameWithAssets();
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const runtimeScene = new gdjs.RuntimeScene(runtimeGame);
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loadScene(runtimeScene);
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const object = makeShapePainterRuntimeObject(runtimeScene);
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object.drawLineV2(0, 0, 10, 10, 2);
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expect(object.getWidth()).to.be(12);
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expect(object.getHeight()).to.be(12);
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// Check changes in position/scale are taken into account:
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object.setPosition(50, 100);
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expect(object.transformToScene(10, 20)).to.eql([60, 120]);
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object.setScale(2);
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expect(object.transformToScene(10, 20)).to.eql([70, 140]);
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// Check rotation with the default center:
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expect(object.getCenterXInScene()).to.be(60);
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expect(object.getCenterYInScene()).to.be(110);
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expect(object.transformToScene(5, 5)).to.eql([60, 110]);
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expect(object.transformToScene(10, 20)).to.eql([70, 140]);
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object.setAngle(90);
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expect(object.transformToScene(5, 5)).to.eql([60, 110]);
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expect(object.transformToScene(10, 20)).to.eql([30, 120]);
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// Check rotation with a custom center:
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object.setRotationCenter(20, 9);
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expect(object.transformToScene(10, 20)).to.eql([68, 98]);
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expect(object.transformToDrawing(68, 98)).to.eql([10, 20]);
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});
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});
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