Files
GDevelop/Extensions/TileMapObject/TileMapPanel.h
T
2014-08-14 23:35:52 +02:00

102 lines
2.3 KiB
C++

#ifndef TILEMAPPANEL_H
#define TILEMAPPANEL_H
#include "wx/wx.h"
#include <iostream>
#include <map>
#include <vector>
#include "TileSetPanel.h"
#include "TileMap.h"
class TileMapPanel : public wxScrolledWindow
{
//Info about the TileSet (the texture containing all tiles);
struct TileSetInfo
{
TileSetInfo() : tileSetBitmap(NULL), tileColumns(0), tileRows(0), tileSize(0, 0), tileMargins(0, 0) {};
wxBitmap* tileSetBitmap;
int tileColumns;
int tileRows;
wxSize tileSize;
wxSize tileMargins;
} m_tileSetInfo;
//Tile to be inserted
std::pair<int, int> m_tileToBeInserted;
bool m_hideUpperLayers;
TileMap *m_tilemap;
int m_mapCurrentLayer;
//Cache containing all tileset pre-separated wxBitmaps
std::map<std::pair<int, int>, wxBitmap> m_bitmapCache; //First int represents the column, the second the row.
public:
TileMapPanel(wxWindow* parent, wxWindowID id, const wxPoint &pos=wxDefaultPosition, const wxSize &size=wxDefaultSize, long style=wxHSCROLL|wxVSCROLL);
~TileMapPanel();
/**
* Set the tilemap edited by the TileMapPanel;
*/
void SetTileMap(TileMap *tilemap);
/**
* Set the tileset to be used by the map
*/
void SetTileSet(wxBitmap *tileSetBitmap);
/**
* Set the number of columns and rows of the tileset
*/
void SetTileSetCount(int columns, int rows);
/**
* Set the size of tiles
*/
void SetTileSetSize(wxSize tileSize);
/**
* Set the margins between tiles
*/
void SetTileSetMargins(wxSize tileMargins);
void HideUpperLayers(bool enable);
bool AreUpperLayersHidden() const;
/**
* Get the current layer
*/
int GetCurrentLayer() const {return m_mapCurrentLayer;};
/**
* Set the current layer for the map edition
*/
void SetCurrentLayer(int currentLayer);
/**
* Refresh and recreate tile cache.
*/
void Update();
/**
* Update the scrollbars.
*/
void UpdateScrollBars();
virtual void OnDraw(wxDC& dc);
void OnTileSetSelectionChanged(TileSelectionEvent &event);
protected:
void OnLeftButtonPressed(wxMouseEvent& event);
private:
wxPoint GetPositionOfTile(int column, int row);
void GetTileAt(wxPoint position, int &tileCol, int &tileRow);
};
#endif